
Artnames
What is Artnames?

How does Artnames work ?
How Will Artnames Work? When users navigate to the mint page, they will have the option to connect their wallets. Upon connecting a wallet, it will be scanned it to determine if the user owns a “basename” token from the contract at address 0x03c4738Ee98aE44591e1A4A4F3CaB6641d95DD9a. If a basename token is found, the user’s basename(s) will be displayed, and they will have two options: 1. Enter Text Manually: Input custom text into the text field (note: periods are not allowed). 2. Use Basenam...

Artnames Art
Art and collaboration
<100 subscribers

Artnames
What is Artnames?

How does Artnames work ?
How Will Artnames Work? When users navigate to the mint page, they will have the option to connect their wallets. Upon connecting a wallet, it will be scanned it to determine if the user owns a “basename” token from the contract at address 0x03c4738Ee98aE44591e1A4A4F3CaB6641d95DD9a. If a basename token is found, the user’s basename(s) will be displayed, and they will have two options: 1. Enter Text Manually: Input custom text into the text field (note: periods are not allowed). 2. Use Basenam...

Artnames Art
Art and collaboration
Share Dialog
Share Dialog


Over the past year, NexArt has quietly evolved from an experimental generative art project into something more fundamental: a deterministic generative protocol.
This post marks a moment of consolidation, not a launch, not a pivot, but the point where the foundations are stable enough to stop changing.
NexArt is a deterministic execution protocol and SDK for generative systems.
At its core:
The same inputs always produce the same outputs
Execution is bounded, verifiable, and reproducible
Visuals are not “rendered once” but provably re-renderable
This makes NexArt suitable not just for art, but for:
Generative collections
Interactive worlds and games
Visual simulations
Long-lived creative systems that must remain stable over time
Most generative systems today break in subtle ways:
Dependencies change
Renderers evolve
Randomness leaks in
Outputs drift over time
NexArt takes the opposite approach.
Determinism is enforced at the protocol level:
Execution boundaries are fixed
Inputs are explicit
Outputs are reproducible years later
We treat determinism as a non-negotiable constraint, not an optimization.
As of today:
Protocol: v1.2.0 (locked)
Code Mode SDK: v1.6.0
UI Renderer SDK: v0.8.8
Determinism oracle: passing
Execution surface: frozen
Recent SDK updates focused on documentation and metadata only:
Licensing scaffolding (informational, not enforced)
Builder identity manifest (optional)
Clear separation between protocol, SDKs, and products
No execution logic changed.
No determinism guarantees were altered.
This is intentional.
NexArt is not theoretical.
The same protocol now powers multiple, very different products:
ByX — deterministic generative art collections
Frontierra — a shared, deterministic generative world / game
Different domains.
Same execution guarantees.
Same protocol.
This is the strongest validation we could ask for.
The NexArt Code Mode SDK is currently released under the MIT License.
All usage — including commercial — is permitted today.
We’ve published advance documentation describing a future commercial licensing model, but:
No enforcement is active
No license keys exist
No usage tracking is implemented
This is about clarity, not restriction.
For the next phase, the focus is simple:
Fewer features
More builders
Deeper integrations
We’re actively looking for teams who want to:
Build generative products with long-term stability
Avoid renderer drift and execution surprises
Treat generative systems as infrastructure, not demos
If that resonates, NexArt is ready.
Over the past year, NexArt has quietly evolved from an experimental generative art project into something more fundamental: a deterministic generative protocol.
This post marks a moment of consolidation, not a launch, not a pivot, but the point where the foundations are stable enough to stop changing.
NexArt is a deterministic execution protocol and SDK for generative systems.
At its core:
The same inputs always produce the same outputs
Execution is bounded, verifiable, and reproducible
Visuals are not “rendered once” but provably re-renderable
This makes NexArt suitable not just for art, but for:
Generative collections
Interactive worlds and games
Visual simulations
Long-lived creative systems that must remain stable over time
Most generative systems today break in subtle ways:
Dependencies change
Renderers evolve
Randomness leaks in
Outputs drift over time
NexArt takes the opposite approach.
Determinism is enforced at the protocol level:
Execution boundaries are fixed
Inputs are explicit
Outputs are reproducible years later
We treat determinism as a non-negotiable constraint, not an optimization.
As of today:
Protocol: v1.2.0 (locked)
Code Mode SDK: v1.6.0
UI Renderer SDK: v0.8.8
Determinism oracle: passing
Execution surface: frozen
Recent SDK updates focused on documentation and metadata only:
Licensing scaffolding (informational, not enforced)
Builder identity manifest (optional)
Clear separation between protocol, SDKs, and products
No execution logic changed.
No determinism guarantees were altered.
This is intentional.
NexArt is not theoretical.
The same protocol now powers multiple, very different products:
ByX — deterministic generative art collections
Frontierra — a shared, deterministic generative world / game
Different domains.
Same execution guarantees.
Same protocol.
This is the strongest validation we could ask for.
The NexArt Code Mode SDK is currently released under the MIT License.
All usage — including commercial — is permitted today.
We’ve published advance documentation describing a future commercial licensing model, but:
No enforcement is active
No license keys exist
No usage tracking is implemented
This is about clarity, not restriction.
For the next phase, the focus is simple:
Fewer features
More builders
Deeper integrations
We’re actively looking for teams who want to:
Build generative products with long-term stability
Avoid renderer drift and execution surprises
Treat generative systems as infrastructure, not demos
If that resonates, NexArt is ready.
Arrotu
Arrotu
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