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You have certainly consumed a lot of content about the metaverse, also here in our text channel we have already demystified the topic, but few people understand how great is the evolution that this new era of digital connectivity will bring and still believe that everything is just madness. In this article, I'll go over what's happening with the metaverse, what difficulties the concept still faces, and where we should be heading in order not to miss the changes that will take place in the coming years. Want to learn a little more about the topic? Follow the article to the end.

Understanding the metaverse
First, we need to understand once and for all what the metaverse is. Basically, the metaverse is a concept that combines augmented reality and virtual environments. We can say that it is a life in a virtual environment with influences from the real world, an integrated network of virtual worlds. Access to these "worlds" is possible through the famous VR or augmented reality glasses. Users navigate the metaverse using their eye movements, driver feedback or voice commands. The headset immerses deeper and stimulates the so-called presence, which is created by the fact that the user is really physically present.
To find metaverses that are already working, one need only look at the games FreeFire, FortNite or Horizon Worlds, where all players use avatars to interact with the game and the other participants. But beyond games, there are also interesting applications for the music industry; some promoters and artists already have shows in this new concept of augmented reality, for example, and today the metaverse is also in demand in the sports sector, with virtual games of soccer teams that allow sales, interaction with the club environment and live streaming of games.

They are so extensive that most applications from technology companies have an eye on developing this market. After Facebook, Microsoft also recently announced the acquisition of the giant Activision Blizzard for around $70 billion, and at the same time made a statement talking about the metaverse. Other companies such as Nike, Nivida Omniverse and even Banco do Brasil are also betting on this new wave.

Challenges for the metaverse
However, there are obstacles that must be overcome before the metaverse becomes popular. And I would say that the central obstacle is precisely the "virtual" part of this universe.
Although augmented reality is considered a fundamental aspect of the metaverse, access to the metaverse should not be limited to the possession of augmented reality glasses. Somehow, anyone with a computer or smartphone should be able to access a metaverse, just as it already works with the Free Fire and FortNite games. Accessibility and democratization are key to making the metaverse work.
The VR niche has changed significantly in a short time. Just a few years ago, anyone interested in VR had to choose between extremely expensive systems or cheap but extremely limited smartphone-based headsets. Today, there are options like VR, developed by the company META, that allow more users to dive into this new universe. Although this is an interesting step and sales have soared, especially in 2021, the device is still far from being affordable and reaching all segments of the population.

Getting people to use their devices can be a challenge, as it is estimated that only 28% of people who own augmented reality glasses use them on a daily basis. As several tech critics have noted, the mainstream revolution VR has promised for years has yet to materialize.
Inconvenient devices
There are a number of reasons, from prohibitive prices to hurdles in manufacturing, that explain why augmented reality has not caught on more widely. However, it's possible that using a device is inconvenient for most people, especially with continuous use.
Despite impressive advances in display technology, developers are still trying to deal with the "cyber sickness" - a feeling of nausea similar to motion sickness - that their devices cause in many users. These are certainly relevant issues that hinder the spread of virtual reality use and the full introduction of the concept of metaverse to society.
Therefore, we can say that the metaverse is still a sea that needs to be explored, there are many questions that need to be answered, and some concepts need to be redesigned to make it accessible and scalable. Nevertheless, most large companies have both feet in the metaverse, development is fast and focused, and it is possible to benefit from this direction the market is taking and invest or even get involved in this niche. This is only possible if you dedicate yourself to the topic and study a lot, and you can do this by following our weekly content. We are experts in blockchain, cryptocurrencies, NFTs, and the Metaverse. Would you like to learn more about the most important
You have certainly consumed a lot of content about the metaverse, also here in our text channel we have already demystified the topic, but few people understand how great is the evolution that this new era of digital connectivity will bring and still believe that everything is just madness. In this article, I'll go over what's happening with the metaverse, what difficulties the concept still faces, and where we should be heading in order not to miss the changes that will take place in the coming years. Want to learn a little more about the topic? Follow the article to the end.

Understanding the metaverse
First, we need to understand once and for all what the metaverse is. Basically, the metaverse is a concept that combines augmented reality and virtual environments. We can say that it is a life in a virtual environment with influences from the real world, an integrated network of virtual worlds. Access to these "worlds" is possible through the famous VR or augmented reality glasses. Users navigate the metaverse using their eye movements, driver feedback or voice commands. The headset immerses deeper and stimulates the so-called presence, which is created by the fact that the user is really physically present.
To find metaverses that are already working, one need only look at the games FreeFire, FortNite or Horizon Worlds, where all players use avatars to interact with the game and the other participants. But beyond games, there are also interesting applications for the music industry; some promoters and artists already have shows in this new concept of augmented reality, for example, and today the metaverse is also in demand in the sports sector, with virtual games of soccer teams that allow sales, interaction with the club environment and live streaming of games.

They are so extensive that most applications from technology companies have an eye on developing this market. After Facebook, Microsoft also recently announced the acquisition of the giant Activision Blizzard for around $70 billion, and at the same time made a statement talking about the metaverse. Other companies such as Nike, Nivida Omniverse and even Banco do Brasil are also betting on this new wave.

Challenges for the metaverse
However, there are obstacles that must be overcome before the metaverse becomes popular. And I would say that the central obstacle is precisely the "virtual" part of this universe.
Although augmented reality is considered a fundamental aspect of the metaverse, access to the metaverse should not be limited to the possession of augmented reality glasses. Somehow, anyone with a computer or smartphone should be able to access a metaverse, just as it already works with the Free Fire and FortNite games. Accessibility and democratization are key to making the metaverse work.
The VR niche has changed significantly in a short time. Just a few years ago, anyone interested in VR had to choose between extremely expensive systems or cheap but extremely limited smartphone-based headsets. Today, there are options like VR, developed by the company META, that allow more users to dive into this new universe. Although this is an interesting step and sales have soared, especially in 2021, the device is still far from being affordable and reaching all segments of the population.

Getting people to use their devices can be a challenge, as it is estimated that only 28% of people who own augmented reality glasses use them on a daily basis. As several tech critics have noted, the mainstream revolution VR has promised for years has yet to materialize.
Inconvenient devices
There are a number of reasons, from prohibitive prices to hurdles in manufacturing, that explain why augmented reality has not caught on more widely. However, it's possible that using a device is inconvenient for most people, especially with continuous use.
Despite impressive advances in display technology, developers are still trying to deal with the "cyber sickness" - a feeling of nausea similar to motion sickness - that their devices cause in many users. These are certainly relevant issues that hinder the spread of virtual reality use and the full introduction of the concept of metaverse to society.
Therefore, we can say that the metaverse is still a sea that needs to be explored, there are many questions that need to be answered, and some concepts need to be redesigned to make it accessible and scalable. Nevertheless, most large companies have both feet in the metaverse, development is fast and focused, and it is possible to benefit from this direction the market is taking and invest or even get involved in this niche. This is only possible if you dedicate yourself to the topic and study a lot, and you can do this by following our weekly content. We are experts in blockchain, cryptocurrencies, NFTs, and the Metaverse. Would you like to learn more about the most important
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