Genopets review: The world’s first combination of RPG P2E game with move-to-earn mechanics.
In yesterday's paper, we introduced the overview about the partner Genopets, in an article on the content we mainly introduced the game play, mobile banking for energy system, etc., today we will introduce habitat, alchemy, pledge, team, etc, then follow the pace of CAH see together! HabitatsPurchasing or renting a Habitat is the first step a player must take to access the pay to play content of the game. Habitats can be purchased in marketplaces and are created by other Habitat owners u...
Concept Art House joined a super cool cruise party held by Delysium in NYC
On the evening of June 23rd, Concept Art House joined a super cool cruise party held by Delysium, and were honored to set sail on the Hudson River in New York City for a great voyage with the theme of “Interoperability is the new freedom” with many of our warriors. It's always a good day when we spend time with friends! Let's take a look at the live events. Ever since the preparation of the party, we have received a lot of attention from our users and friends, but because of the lim...
Genopets review: The world’s first combination of RPG P2E game with move-to-earn mechanics.
In yesterday's paper, we introduced the overview about the partner Genopets, in an article on the content we mainly introduced the game play, mobile banking for energy system, etc., today we will introduce habitat, alchemy, pledge, team, etc, then follow the pace of CAH see together! HabitatsPurchasing or renting a Habitat is the first step a player must take to access the pay to play content of the game. Habitats can be purchased in marketplaces and are created by other Habitat owners u...
Concept Art House joined a super cool cruise party held by Delysium in NYC
On the evening of June 23rd, Concept Art House joined a super cool cruise party held by Delysium, and were honored to set sail on the Hudson River in New York City for a great voyage with the theme of “Interoperability is the new freedom” with many of our warriors. It's always a good day when we spend time with friends! Let's take a look at the live events. Ever since the preparation of the party, we have received a lot of attention from our users and friends, but because of the lim...
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Focusing on our Concept Art House partner Planet Mojo, are they looking for a new AutoChess Battler to join? Planet Mojo offers a mysterious alien world for them to explore in the upcoming game MojoMelee.
This is an in-depth overview of MojoMelee game mechanics! There are free player paths, collection tiers, battle passes, ranked and unranked matches, duel and contest modes, and more, to learn more about below.
Disclaimer: Please note that game development is an iterative process. The concepts and ideas in this document are subject to alteration, modification, and removal at any time.
By drawing upon our collective experience in game development, Mystic Moose is building Mojo Melee to push the envelope in the auto battler genre.
Mojo Melee is the first game within the Planet Mojo metaverse — and our take on an autochess battler. Auto battlers are a type of strategy game where players go head-to-head in mini tournaments. Each match within a tournament involves a planning phase where a player can upgrade and deploy their team. When the combat phase begins, players sit back and watch their teams fight it out.
Mojo Melee’s Gameplay
Matches are made up of rounds. At the start of each round, players gain gold, which is a crucial resource.
There are three slots in a player’s reserves — the units that can be deployed. The reserves can be refreshed to draw three new units by spending gold.
During a match, players form and deploy their teams in the arena between rounds, spending gold to place Champions and Mojos from their reserves into the arena. Gold can also be spent on SpellStones that let Mojos channel magical abilities.
Champions and Mojos can be placed anywhere on a player’s own half of the arena. There are different types of SpellStones — some are attached to a player’s own units as boons, while others can be placed on the opponent’s side of the arena to damage opposing units.
If a Mojo, Champion, or SpellStone is already in the arena, using the same unit or SpellStone from the reserves will give it a power-up, boosting its stats and making its special ability more powerful.
Careful strategic deployment and powering up units and SpellStones will be key to winning matches.
During combat, units gain energy by attacking and taking damage. Each unit has a special ability that they will use once their energy is fully charged. Special abilities have a wide range of effects that can change the tide of battle.
A player wins a round by defeating their opponent’s team in battle. In Duel mode (more below), a player will need to win 3 out of 5 rounds to be victorious. In Brawl mode, you’ll have to win at least 4 out of 5 rounds against 7 other players to finish in 1st place.
At the start of each round, players gain gold and can continue building their teams in the arena. As the game continues, teams become more powerful — and the battles more intense.
Game Modes: Duel and Brawl
Mojo Melee will have two game modes — duel and brawl. The combat is identical in both modes, but the number of players and the conditions for victory are different.
In duel mode, a player goes up against a single opponent. The first one to win 3 rounds is the winner. As duelists engage each other, they can recognize patterns in each other’s strategies, adapting play styles to counter their opponent’s choices and gain an upper hand.
Brawl mode involves 8 players in a two-stage competition. Players first compete in a group phase, with the top 2 players of each group moving into semifinals, which is followed by the final round. In brawl mode, players compete with multiple opponents, adapting tactics to handle each new battle layout.
Teams
Players create teams for battles from their collection of Mojos, Champions, and SpellStones.
A team in Mojo Melee is made up of 1 Mojo unit, 4 Champion units, and 2 SpellStones. Like deck building games, player’s teams will shape strategies for winning and their capability to counter their opponents’ offenses.
Mojos
In Mojo Melee, Mojos battle against one another to hone their skills in preparation of the eventual battle against The Scourge.
At the start of each game, each team’s Mojo is deployed in the arena. As with Champions, duplicates will appear in the reserves to power up Mojos during combat. Mojos also have special abilities tied to their subclasses that determine the SpellStones that they can use.
Champions
Champions are warriors from the clans of Planet Mojo. They have been sent to discover the source of the Scourge and determine whether an age-old prophecy is unfolding. In Mojo Melee, most of a player’s team will consist of Champions that have banded together with their Mojo.
Champions come in various classes — more information will be released soon. The first 6 Champion classes are paladin, assassin, warrior, berserker, shaman, and cleric. More classes will be added over time.
Each champion has a special ability. Players can determine the combination of these special abilities that fit their play style and lead their team to victory.
We have a lot more to say about Mojo Melee's genre, missions, and rules in tomorrow's tweet. Stay tuned!
Focusing on our Concept Art House partner Planet Mojo, are they looking for a new AutoChess Battler to join? Planet Mojo offers a mysterious alien world for them to explore in the upcoming game MojoMelee.
This is an in-depth overview of MojoMelee game mechanics! There are free player paths, collection tiers, battle passes, ranked and unranked matches, duel and contest modes, and more, to learn more about below.
Disclaimer: Please note that game development is an iterative process. The concepts and ideas in this document are subject to alteration, modification, and removal at any time.
By drawing upon our collective experience in game development, Mystic Moose is building Mojo Melee to push the envelope in the auto battler genre.
Mojo Melee is the first game within the Planet Mojo metaverse — and our take on an autochess battler. Auto battlers are a type of strategy game where players go head-to-head in mini tournaments. Each match within a tournament involves a planning phase where a player can upgrade and deploy their team. When the combat phase begins, players sit back and watch their teams fight it out.
Mojo Melee’s Gameplay
Matches are made up of rounds. At the start of each round, players gain gold, which is a crucial resource.
There are three slots in a player’s reserves — the units that can be deployed. The reserves can be refreshed to draw three new units by spending gold.
During a match, players form and deploy their teams in the arena between rounds, spending gold to place Champions and Mojos from their reserves into the arena. Gold can also be spent on SpellStones that let Mojos channel magical abilities.
Champions and Mojos can be placed anywhere on a player’s own half of the arena. There are different types of SpellStones — some are attached to a player’s own units as boons, while others can be placed on the opponent’s side of the arena to damage opposing units.
If a Mojo, Champion, or SpellStone is already in the arena, using the same unit or SpellStone from the reserves will give it a power-up, boosting its stats and making its special ability more powerful.
Careful strategic deployment and powering up units and SpellStones will be key to winning matches.
During combat, units gain energy by attacking and taking damage. Each unit has a special ability that they will use once their energy is fully charged. Special abilities have a wide range of effects that can change the tide of battle.
A player wins a round by defeating their opponent’s team in battle. In Duel mode (more below), a player will need to win 3 out of 5 rounds to be victorious. In Brawl mode, you’ll have to win at least 4 out of 5 rounds against 7 other players to finish in 1st place.
At the start of each round, players gain gold and can continue building their teams in the arena. As the game continues, teams become more powerful — and the battles more intense.
Game Modes: Duel and Brawl
Mojo Melee will have two game modes — duel and brawl. The combat is identical in both modes, but the number of players and the conditions for victory are different.
In duel mode, a player goes up against a single opponent. The first one to win 3 rounds is the winner. As duelists engage each other, they can recognize patterns in each other’s strategies, adapting play styles to counter their opponent’s choices and gain an upper hand.
Brawl mode involves 8 players in a two-stage competition. Players first compete in a group phase, with the top 2 players of each group moving into semifinals, which is followed by the final round. In brawl mode, players compete with multiple opponents, adapting tactics to handle each new battle layout.
Teams
Players create teams for battles from their collection of Mojos, Champions, and SpellStones.
A team in Mojo Melee is made up of 1 Mojo unit, 4 Champion units, and 2 SpellStones. Like deck building games, player’s teams will shape strategies for winning and their capability to counter their opponents’ offenses.
Mojos
In Mojo Melee, Mojos battle against one another to hone their skills in preparation of the eventual battle against The Scourge.
At the start of each game, each team’s Mojo is deployed in the arena. As with Champions, duplicates will appear in the reserves to power up Mojos during combat. Mojos also have special abilities tied to their subclasses that determine the SpellStones that they can use.
Champions
Champions are warriors from the clans of Planet Mojo. They have been sent to discover the source of the Scourge and determine whether an age-old prophecy is unfolding. In Mojo Melee, most of a player’s team will consist of Champions that have banded together with their Mojo.
Champions come in various classes — more information will be released soon. The first 6 Champion classes are paladin, assassin, warrior, berserker, shaman, and cleric. More classes will be added over time.
Each champion has a special ability. Players can determine the combination of these special abilities that fit their play style and lead their team to victory.
We have a lot more to say about Mojo Melee's genre, missions, and rules in tomorrow's tweet. Stay tuned!
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