The latest study by Omdia shows that global consumer games will cost $21.5 billion by 2027. Following a 50 per cent increase in the volume of games in 2022, the cross-media sphere continues to expand and profit as the video games series enters large and small screens. Maria Rua Aguete, Senior Inspector-General of the Omdia Media and Leisure Operations, noted that the re-engineering of play IP has been increasing since the 1980s, and that the quality and consumer awareness of such content have...