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Avatar Editor: Users design their own characters with the editor and set it as their avatars in the Metaverse. Multiple Virtual Spaces: After the virtual avatars are created, they can transport to the lobby, games, concerts, workshops, shopping centers and other spaces. SecondLive Marketplace: Anyone who owns a third-party digital asset can trade assets through the SecondLive market. Scenario Editor: Users can directly generate content without codes according to the modules, interactions, and gameplays. Some gamification configurations can be directly and automatically deployed online. The richness of the gameplay can be configured without code. Features of SecondLive
Persistence: All the virtual spaces of SecondLive can exist permanently.
Real-time: SecondLive will gradually realize synchronization with the real world, bringing in all the forms of the real world.
Compatibility: SecondLive can accommodate people and things of any size, anyone can enter the space.
Economic Characteristics: SecondLive has a fully operational economic system that can support transactions, payments, and income from labor.
Connectivity: Digital assets, social relations, objects and much more in SecondLive can connect other virtual worlds.
Creativity: The virtual world content in SecondLive can be created by individual users or groups. SecondLive Application Scenarios The scenario of SecondLive is approximately equal to that of the real world. However, SecondLive cannot solve physiological needs such as eating. Entering SecondLive is entering the era of "Digital Species". SecondLive can provide users immediate strong social interaction, space sharing, a sense of ruling the game, and participation in various experiences and scenarios in the construction of the game economy. Scenario 1: An Open Social Space As SecondLive becomes successfully established, inhabitants can log in anywhere and anytime to create their own avatars for strong social interaction with all other inhabitants in the SecondLive world. You can view the 3D characters and lifestyles of your friends in the virtual world, and you can like, comment, and share with them. In the free and open world of SecondLive, inhabitants can create scenes like in "Minecraft", or they can build assets, create artworks, and much more. In the SecondLive world, the assets created by the inhabitants belong to the individuals. They can use them in various scenarios such as trading, leasing, allocation, combination, exhibitions, etc, and can also be combined with others just the same as how people interact in "Animal Crossing". If players want to initiate a holiday, they can also celebrate the holiday in SecondLive according to the consensus. SecondLive does not restrict the establishment and dispersion of the inhabitants’ relations in the world, as long as they reach a consensus with each other. Scenario 2: Open Game World and Entertainment When SecondLive inhabitants begin to take shape, SecondLive gives gameplay as an entry point to further connect with the Metaverse. According to the trajectory of the Internet, since the birth of ARPANET 50 years ago, Marshall McLuhan's vision of the "global village" in the Gutenberg Galaxy has been realized. 7.5 billion people have been allowed to surf online, and one of the most important developed scenarios on the Internet is gaming. According to statistics, there are currently more than 2.7 billion electronic game players in the world, and players on the other side of the ocean can interact with each other through games. In recent years, game-based imaginations about the Metaverse can be seen everywhere. From "Sword Art Online", "Accel World", to "Ready Player One" that has attracted more mainstream attention, they all showed the world the possibility of the Metaverse games. Travis Scott's concert on "Fortnite" clearly shows the features of the Metaverse such as strong social interaction and space sharing. In the SecondLive world, the inhabitants can also govern and operate SecondLive, set game rules, and create game assets together. In addition, SecondLive also supports the creation of NFT assets including movies, music, text, as well as the establishment of entertainment venues such as theaters and karaoke rooms. When you cannot go out due to various factors, you can still enjoy audiovisual entertainment in SecondLive. For movies that cannot be played offline, SecondLive also supports producers and others to sell tickets in SecondLive. In this process, the early inhabitants will receive the initial rewards from participating in the construction of the SecondLive world. The rewards will also enable these inhabitants to further their participation more in the construction of the SecondLive world. Scenario 3: Online Work and Study After the game rules and item trading begin to take shape, a relatively stable and sustainable economic system will be formed in SecondLive. Based on this system and the spontaneous influence of the early inhabitants, SecondLive will become attractive to more people and even companies, transforming them into inhabitants. Under the influence of the pandemic and the unknown, a distributed working mode has become more common in the past two years, and online work has become the mainstream office method for many companies. SecondLive supports the construction of virtual characters and virtual company buildings. Inhabitants can easily use SecondLive to have online meetings and even other forms of work communication. In such a digital world, the inhabitants' demand for real estate in certain areas will also be correspondingly weakened. They will have more choices and even lower pressure. Similarly, high-quality educational resources that are in short supply can also be made online through SecondLive, so that the inhabitants can obtain more educational resources. Moreover, there is less worry about how to separate work and life in SecondLive, as users can create multiple avatars if needed. Scenario 4: Online Shopping There is no need to consider survival needs in SecondLive. However, NFTs and digital assets can also be created, displayed, and traded in SecondLive. As long as the inhabitants are willing, they can show their assets and other attributes to others. They can set up a separate display wall, or create a shopping mall with other inhabitants. The inhabitants display their virtual assets and physical assets, even a song or a picture. They can directly display to all the inhabitants who may like the asset, without intervention from intermediaries that make a price difference. After the tokenization of a valuable product, its liquidity will flow from some platforms to the world, gaining more fans. SecondLive's usage scenarios will continue to expand with the development of the SecondLive world. And the SecondLive team will continue to explore and try to free more inhabitants from the shackles of the traditional world. As L’Atelier said in The Virtual Economy, “The anonymity afforded by the Virtual Economy obviates the traditional characteristics that would preclude the unprivileged from accessing the opportunities presented by great industrial change. The Virtual Economy is notably distinctive in that it is possible for almost anyone, young or old, rich or poor, regardless of gender, ethnicity, religion, location, heritage or social status, to succeed as long as they have the intellect, decisiveness and the technical capacity to see the opportunities emerging within it.”
Token Economy
SecondLive economic system consists of two kinds of tokens: governance token SLT and incentive token Bean.
SLT (SecondLive Token) is the adhesive that binds all members of SecondLive Community together, and the governance token of the whole platform.
Beans are used to stimulate the output of various behaviors of users on the platform, including: operating space, experiencing games, creating content, completing specific tasks, participating in operational activities, etc. Users holding beans can participate in staking and obtain SLT tokens.
SLT is the BEP20 governance token of SecondLive. Holders will shape the future of SecondLive by supporting the upgrading of the ecosystem and guiding the use of community funds.
Name of token: SecondLive Token
Short for token: SLT
Total supply: 1,000,000,000
Token Allocation
Allocation Item
Propotion
Token Quantity
Unlock Rule
Sponsor & Consultant
25%
250,000,000
Lock two years, quarterly released
Public Sale
5%
50,000,000
Unlock immediately
Ecological Construction
15%
150,000,000
Lock three years,quarterly released
Team
20%
200,000,000
Lock three years,semiannually released
Community Incentive
35%
350,000,000
Gradually released in ten years
Incentive tokens for user behavior in SecondLive will be an unlimited supply.
There are different roles in SecondLive, such as creator, operator and ordinary user. We encourage users to participate in the construction of SecondLive through Beans and encourage more users to join. After obtaining Beans, you can stake Beans for SLT.
There will be more ways of earning Beans with the variety of products offered.
The output of Beans: After users create Space, according to the conditions of active users in their Space, the Space will automatically produce Beans to bring income to the creator. The more active a Space is, the more Beans that will be produced.
Other outputs: Users can get Bean incentives from playing games, chatting, working, AMAs, and decorating Space in the SecondLive world.
SecondLive will provide a certain amount of SLT every week (currently 100,000 SLT) and the number will be modified with the increase of users and DAO governance. SLT will be put into the income pool for the incentive of staking Beans. Users can stake Beans to get SLT rewards. Beans in the income pool will be burned.
Space
The open creative SecondLive has a wealth of 3D scenes, including but not limited to AMA, parties, games, pavilions, brand stores, exhibitions, live broadcasts, concerts, etc. Without having to leave the house or travel anywhere, everything can be experienced with friends in SecondLive. Encounter real-life achievable and unachievable diverse scenarios.
BSC DeFi Exhibition
BSC DeFi exhibition is the first post-modern multi-constructed VR space where players can create their own characters. SecondLive will create an event venue exclusive for the upcoming anniversary of Binance Smart Chain (BSC). This second world will provide a new blockchain experience to users with DeFi projects, blind boxes, liquidity mining, and more.
Exhibition Layout
The exhibition hall is mainly divided into four parts: Information Desk, Exhibition Booth, Mining Data Display Area, and Public Activity Space.
Information Desk: A place to solve related problems common to users
Exhibition Booth: The physical experience will be virtualized in the exhibition hall. Users can interact with the project at the booth in various ways and can claim the project’s limited 3D NFT blind boxes (Users can trade on SecondLive and participate in mining to gain profits.)
Mining Data Display Area: A place for users to check their mining dividends
Public Activity Space: A public area with screen information display area.
User Guide
**1.**Log in https://secondlive.world/ and connect to BSC wallet.
2.Connect an email: Click [Start] and click [Connect Email].
3.Download SecondLive client.
4.Log in with your email address in the SecondLive client and enter the official page.
5.Edit your avatar: Click [Avatars] to create your character. After editing, please enter the relevant Space.
1.Click [Home] or [My NFT] and enter the exhibition.
2.Exhibition Guide: Users can get relevant guidance and answers at the service desk.
3.Exhibition hall layout: There are four zones, each with 19 booths.
Zone 1: Booths 1-19
Zone 2: Booths 20-38
Zone 3: Booths 39-57
Zone 4: Booths 58-76
4.Project booth introduction: The project entering the SecondLive BSC DeFi 3D exhibition hall has an exclusive booth, and each booth is equipped with a brief introduction of the project and related data. If the project participates in blind box mining, eligible whitelist users can go to the project’s booth to extract a 3D NFT.
1.Blind box extraction: Whitelist users can find the project booth and click on the blind box to extract a 3D NFT.
Enter the webpage, connect to the BSC wallet address, and then click Blind Box to claim the blind box! https://secondlive.world/harvestfestival
The interface will display "0 Draw" if you are not whitelisted. To receive blind box draws, please click the link and finish the tasks.
2.If you are a whitelisted user, please click [Draw] to claim a blind box.
3.Mining Entrance
Method One: Click [Mining portal] after the blind box drawing.
Method Two: Click [BSC 1ST ANNIVERSARY] on the top of SecondLive official website, and then click [Mining portal].
Method Three: Click [Stake] in SecondLive BSC DeFi 3D Exhibition Hall.
**4.**Mining
Click [Stake NFT]
Enter the number of NFTs to stake and click [Confirm].
Staked successfully! You can check the percentage of personal mining efficiency, the number of mining and other values.
5.Withdraw Earnings: Click [Harvest Rewards]
6.Cancel Staking: Click [Unstake NFT] and enter the number of NFTs and [Confirm].
1.Sell NFT: Select the unstaked NFT and click [Sell], enter the price and the number for sale.
2.Buy NFT: Click [MARKET] at the top of the homepage to enter the NFT trading market.
Choose the NFT you want to buy and click [Buy].
Click the upper right box, tap [My NFT] to view the purchased NFT.
Users can open the dropped treasure boxes and receive airdrop tokens from projects in BSC DeFi Exhibition Hall everyday from 1 PM to 5 PM, September 2nd to September 7th.
27 new treasure boxes dropped every minute. Each user can claim 13 times per day in BSC DeFi Exhibition Hall.
Avatar Editor: Users design their own characters with the editor and set it as their avatars in the Metaverse. Multiple Virtual Spaces: After the virtual avatars are created, they can transport to the lobby, games, concerts, workshops, shopping centers and other spaces. SecondLive Marketplace: Anyone who owns a third-party digital asset can trade assets through the SecondLive market. Scenario Editor: Users can directly generate content without codes according to the modules, interactions, and gameplays. Some gamification configurations can be directly and automatically deployed online. The richness of the gameplay can be configured without code. Features of SecondLive
Persistence: All the virtual spaces of SecondLive can exist permanently.
Real-time: SecondLive will gradually realize synchronization with the real world, bringing in all the forms of the real world.
Compatibility: SecondLive can accommodate people and things of any size, anyone can enter the space.
Economic Characteristics: SecondLive has a fully operational economic system that can support transactions, payments, and income from labor.
Connectivity: Digital assets, social relations, objects and much more in SecondLive can connect other virtual worlds.
Creativity: The virtual world content in SecondLive can be created by individual users or groups. SecondLive Application Scenarios The scenario of SecondLive is approximately equal to that of the real world. However, SecondLive cannot solve physiological needs such as eating. Entering SecondLive is entering the era of "Digital Species". SecondLive can provide users immediate strong social interaction, space sharing, a sense of ruling the game, and participation in various experiences and scenarios in the construction of the game economy. Scenario 1: An Open Social Space As SecondLive becomes successfully established, inhabitants can log in anywhere and anytime to create their own avatars for strong social interaction with all other inhabitants in the SecondLive world. You can view the 3D characters and lifestyles of your friends in the virtual world, and you can like, comment, and share with them. In the free and open world of SecondLive, inhabitants can create scenes like in "Minecraft", or they can build assets, create artworks, and much more. In the SecondLive world, the assets created by the inhabitants belong to the individuals. They can use them in various scenarios such as trading, leasing, allocation, combination, exhibitions, etc, and can also be combined with others just the same as how people interact in "Animal Crossing". If players want to initiate a holiday, they can also celebrate the holiday in SecondLive according to the consensus. SecondLive does not restrict the establishment and dispersion of the inhabitants’ relations in the world, as long as they reach a consensus with each other. Scenario 2: Open Game World and Entertainment When SecondLive inhabitants begin to take shape, SecondLive gives gameplay as an entry point to further connect with the Metaverse. According to the trajectory of the Internet, since the birth of ARPANET 50 years ago, Marshall McLuhan's vision of the "global village" in the Gutenberg Galaxy has been realized. 7.5 billion people have been allowed to surf online, and one of the most important developed scenarios on the Internet is gaming. According to statistics, there are currently more than 2.7 billion electronic game players in the world, and players on the other side of the ocean can interact with each other through games. In recent years, game-based imaginations about the Metaverse can be seen everywhere. From "Sword Art Online", "Accel World", to "Ready Player One" that has attracted more mainstream attention, they all showed the world the possibility of the Metaverse games. Travis Scott's concert on "Fortnite" clearly shows the features of the Metaverse such as strong social interaction and space sharing. In the SecondLive world, the inhabitants can also govern and operate SecondLive, set game rules, and create game assets together. In addition, SecondLive also supports the creation of NFT assets including movies, music, text, as well as the establishment of entertainment venues such as theaters and karaoke rooms. When you cannot go out due to various factors, you can still enjoy audiovisual entertainment in SecondLive. For movies that cannot be played offline, SecondLive also supports producers and others to sell tickets in SecondLive. In this process, the early inhabitants will receive the initial rewards from participating in the construction of the SecondLive world. The rewards will also enable these inhabitants to further their participation more in the construction of the SecondLive world. Scenario 3: Online Work and Study After the game rules and item trading begin to take shape, a relatively stable and sustainable economic system will be formed in SecondLive. Based on this system and the spontaneous influence of the early inhabitants, SecondLive will become attractive to more people and even companies, transforming them into inhabitants. Under the influence of the pandemic and the unknown, a distributed working mode has become more common in the past two years, and online work has become the mainstream office method for many companies. SecondLive supports the construction of virtual characters and virtual company buildings. Inhabitants can easily use SecondLive to have online meetings and even other forms of work communication. In such a digital world, the inhabitants' demand for real estate in certain areas will also be correspondingly weakened. They will have more choices and even lower pressure. Similarly, high-quality educational resources that are in short supply can also be made online through SecondLive, so that the inhabitants can obtain more educational resources. Moreover, there is less worry about how to separate work and life in SecondLive, as users can create multiple avatars if needed. Scenario 4: Online Shopping There is no need to consider survival needs in SecondLive. However, NFTs and digital assets can also be created, displayed, and traded in SecondLive. As long as the inhabitants are willing, they can show their assets and other attributes to others. They can set up a separate display wall, or create a shopping mall with other inhabitants. The inhabitants display their virtual assets and physical assets, even a song or a picture. They can directly display to all the inhabitants who may like the asset, without intervention from intermediaries that make a price difference. After the tokenization of a valuable product, its liquidity will flow from some platforms to the world, gaining more fans. SecondLive's usage scenarios will continue to expand with the development of the SecondLive world. And the SecondLive team will continue to explore and try to free more inhabitants from the shackles of the traditional world. As L’Atelier said in The Virtual Economy, “The anonymity afforded by the Virtual Economy obviates the traditional characteristics that would preclude the unprivileged from accessing the opportunities presented by great industrial change. The Virtual Economy is notably distinctive in that it is possible for almost anyone, young or old, rich or poor, regardless of gender, ethnicity, religion, location, heritage or social status, to succeed as long as they have the intellect, decisiveness and the technical capacity to see the opportunities emerging within it.”
Token Economy
SecondLive economic system consists of two kinds of tokens: governance token SLT and incentive token Bean.
SLT (SecondLive Token) is the adhesive that binds all members of SecondLive Community together, and the governance token of the whole platform.
Beans are used to stimulate the output of various behaviors of users on the platform, including: operating space, experiencing games, creating content, completing specific tasks, participating in operational activities, etc. Users holding beans can participate in staking and obtain SLT tokens.
SLT is the BEP20 governance token of SecondLive. Holders will shape the future of SecondLive by supporting the upgrading of the ecosystem and guiding the use of community funds.
Name of token: SecondLive Token
Short for token: SLT
Total supply: 1,000,000,000
Token Allocation
Allocation Item
Propotion
Token Quantity
Unlock Rule
Sponsor & Consultant
25%
250,000,000
Lock two years, quarterly released
Public Sale
5%
50,000,000
Unlock immediately
Ecological Construction
15%
150,000,000
Lock three years,quarterly released
Team
20%
200,000,000
Lock three years,semiannually released
Community Incentive
35%
350,000,000
Gradually released in ten years
Incentive tokens for user behavior in SecondLive will be an unlimited supply.
There are different roles in SecondLive, such as creator, operator and ordinary user. We encourage users to participate in the construction of SecondLive through Beans and encourage more users to join. After obtaining Beans, you can stake Beans for SLT.
There will be more ways of earning Beans with the variety of products offered.
The output of Beans: After users create Space, according to the conditions of active users in their Space, the Space will automatically produce Beans to bring income to the creator. The more active a Space is, the more Beans that will be produced.
Other outputs: Users can get Bean incentives from playing games, chatting, working, AMAs, and decorating Space in the SecondLive world.
SecondLive will provide a certain amount of SLT every week (currently 100,000 SLT) and the number will be modified with the increase of users and DAO governance. SLT will be put into the income pool for the incentive of staking Beans. Users can stake Beans to get SLT rewards. Beans in the income pool will be burned.
Space
The open creative SecondLive has a wealth of 3D scenes, including but not limited to AMA, parties, games, pavilions, brand stores, exhibitions, live broadcasts, concerts, etc. Without having to leave the house or travel anywhere, everything can be experienced with friends in SecondLive. Encounter real-life achievable and unachievable diverse scenarios.
BSC DeFi Exhibition
BSC DeFi exhibition is the first post-modern multi-constructed VR space where players can create their own characters. SecondLive will create an event venue exclusive for the upcoming anniversary of Binance Smart Chain (BSC). This second world will provide a new blockchain experience to users with DeFi projects, blind boxes, liquidity mining, and more.
Exhibition Layout
The exhibition hall is mainly divided into four parts: Information Desk, Exhibition Booth, Mining Data Display Area, and Public Activity Space.
Information Desk: A place to solve related problems common to users
Exhibition Booth: The physical experience will be virtualized in the exhibition hall. Users can interact with the project at the booth in various ways and can claim the project’s limited 3D NFT blind boxes (Users can trade on SecondLive and participate in mining to gain profits.)
Mining Data Display Area: A place for users to check their mining dividends
Public Activity Space: A public area with screen information display area.
User Guide
**1.**Log in https://secondlive.world/ and connect to BSC wallet.
2.Connect an email: Click [Start] and click [Connect Email].
3.Download SecondLive client.
4.Log in with your email address in the SecondLive client and enter the official page.
5.Edit your avatar: Click [Avatars] to create your character. After editing, please enter the relevant Space.
1.Click [Home] or [My NFT] and enter the exhibition.
2.Exhibition Guide: Users can get relevant guidance and answers at the service desk.
3.Exhibition hall layout: There are four zones, each with 19 booths.
Zone 1: Booths 1-19
Zone 2: Booths 20-38
Zone 3: Booths 39-57
Zone 4: Booths 58-76
4.Project booth introduction: The project entering the SecondLive BSC DeFi 3D exhibition hall has an exclusive booth, and each booth is equipped with a brief introduction of the project and related data. If the project participates in blind box mining, eligible whitelist users can go to the project’s booth to extract a 3D NFT.
1.Blind box extraction: Whitelist users can find the project booth and click on the blind box to extract a 3D NFT.
Enter the webpage, connect to the BSC wallet address, and then click Blind Box to claim the blind box! https://secondlive.world/harvestfestival
The interface will display "0 Draw" if you are not whitelisted. To receive blind box draws, please click the link and finish the tasks.
2.If you are a whitelisted user, please click [Draw] to claim a blind box.
3.Mining Entrance
Method One: Click [Mining portal] after the blind box drawing.
Method Two: Click [BSC 1ST ANNIVERSARY] on the top of SecondLive official website, and then click [Mining portal].
Method Three: Click [Stake] in SecondLive BSC DeFi 3D Exhibition Hall.
**4.**Mining
Click [Stake NFT]
Enter the number of NFTs to stake and click [Confirm].
Staked successfully! You can check the percentage of personal mining efficiency, the number of mining and other values.
5.Withdraw Earnings: Click [Harvest Rewards]
6.Cancel Staking: Click [Unstake NFT] and enter the number of NFTs and [Confirm].
1.Sell NFT: Select the unstaked NFT and click [Sell], enter the price and the number for sale.
2.Buy NFT: Click [MARKET] at the top of the homepage to enter the NFT trading market.
Choose the NFT you want to buy and click [Buy].
Click the upper right box, tap [My NFT] to view the purchased NFT.
Users can open the dropped treasure boxes and receive airdrop tokens from projects in BSC DeFi Exhibition Hall everyday from 1 PM to 5 PM, September 2nd to September 7th.
27 new treasure boxes dropped every minute. Each user can claim 13 times per day in BSC DeFi Exhibition Hall.
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