
Step-by-Step Guide On How To Start Your Journey at The Beacon
Going onto their web The Beacon | A F2P fantasy action roguelite RPG and click Play the prototype.You will then be redirected to this page, go and connect your wallet on the top right corner.Sign In through your walletOn the next page, you will be able to see how others decorated their houses. If you want to enter the game, press Play on the top rightThe game is playable without any NFT purchases, but if you want to sell your in-game items or obtain Epic/Legendary items, you have to mint a fo...

A light review of CyberChess
A light review of CyberChessCyber Chess is a new game that BinaryX developed, and is currently in testing. I have played the game for a while and here is a short review of this blockchain Auto-Chess game.GAME INTRODUCTIONIn each round, there will be five heroes in the shop being purchasable. After purchasing them, the player can place them onto the ‘chessboard’ where heroes will fight with enemies in the next phase. Players will receive gold either winning or losing. There will be one extra g...

永恒龙筑巢 - 如何获得龙蛋以及Eternium?
从九月28日,即周三开始,永恒龙的筑巢以及加倍方式将会有所改变,以下是更新内容: 在Eternal Dragon的官网上点击进入Gallery 如果有按键显示“Verify Twitter”,表示你需要先验证你的推特,先点击它链接推特账号然后再链接钱包。 每周三我们将会用Eternal Dragons的官方推特发一条带*#EternalDragonsNesting*的推,你可以直接从推特进入,也可以在Gallery中点击“Go To Tweet”。筑巢需要Retweet、Quote或者在这条推下面评论。必须要在CEST的每周二晚上23:59之前注册才能够在下周获得筑巢奖励。 每只永恒龙能够获得的奖励取决于筑巢龙的稀有度。满足以下条件还能够获得额外的Eternium奖励:新永恒龙Follower点赞或者评论你的推越多的新永恒龙点赞,越高的奖励:其他注意事项:只有永恒龙可以筑巢,未孵化的龙蛋不算只有持有一整个七天才能获得奖励,在商场挂单不算每一轮筑巢都会在周三CET 00:00开始,持续七天,必须要链接并验证推特,然后在*#EternalDragonsNesting*的推下方评论,新...
Gamer | Carvalier



Step-by-Step Guide On How To Start Your Journey at The Beacon
Going onto their web The Beacon | A F2P fantasy action roguelite RPG and click Play the prototype.You will then be redirected to this page, go and connect your wallet on the top right corner.Sign In through your walletOn the next page, you will be able to see how others decorated their houses. If you want to enter the game, press Play on the top rightThe game is playable without any NFT purchases, but if you want to sell your in-game items or obtain Epic/Legendary items, you have to mint a fo...

A light review of CyberChess
A light review of CyberChessCyber Chess is a new game that BinaryX developed, and is currently in testing. I have played the game for a while and here is a short review of this blockchain Auto-Chess game.GAME INTRODUCTIONIn each round, there will be five heroes in the shop being purchasable. After purchasing them, the player can place them onto the ‘chessboard’ where heroes will fight with enemies in the next phase. Players will receive gold either winning or losing. There will be one extra g...

永恒龙筑巢 - 如何获得龙蛋以及Eternium?
从九月28日,即周三开始,永恒龙的筑巢以及加倍方式将会有所改变,以下是更新内容: 在Eternal Dragon的官网上点击进入Gallery 如果有按键显示“Verify Twitter”,表示你需要先验证你的推特,先点击它链接推特账号然后再链接钱包。 每周三我们将会用Eternal Dragons的官方推特发一条带*#EternalDragonsNesting*的推,你可以直接从推特进入,也可以在Gallery中点击“Go To Tweet”。筑巢需要Retweet、Quote或者在这条推下面评论。必须要在CEST的每周二晚上23:59之前注册才能够在下周获得筑巢奖励。 每只永恒龙能够获得的奖励取决于筑巢龙的稀有度。满足以下条件还能够获得额外的Eternium奖励:新永恒龙Follower点赞或者评论你的推越多的新永恒龙点赞,越高的奖励:其他注意事项:只有永恒龙可以筑巢,未孵化的龙蛋不算只有持有一整个七天才能获得奖励,在商场挂单不算每一轮筑巢都会在周三CET 00:00开始,持续七天,必须要链接并验证推特,然后在*#EternalDragonsNesting*的推下方评论,新...
Gamer | Carvalier
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We invested 2 Chimps for 9sols each and another 100USDC on NANA at 0.015. The below-offered strategies are catered to our personality and condition. We are just looking into what we think is the best Heist Strategy. We do not encourage anyone to overinvest.
Since The Heist’s launch, the prices of its NFT spiked from 8sol to 19sol, its token - NANA, reached 120kSOL in volume, and it has over 80% NFTs locked inside the game (Dated 24th April). The game had good momentum. Even though its floor prices dropped back to 10 Sol, listing and trading volume are still low, and almost all NFTs are locked in-game. Check Edgar’s panel for more on-chain info.
https://flipsidecrypto.xyz/crypto_edgar/the-heist-YkHaYX
This article will explain how the game is designed and lay out some calculations and strategies that we use (mainly focus on Chimps strategies, but Gorrillas can reverse some factors and calculate their own rates).
There are two species in Peel City, Chimps, and Gorillas. Chimps make their livings by robbing NANA in different locations, whereas Gorillas are the law enforcers that catch Chimps. There are three places where NANA can be generated: Federal Reserve, Downtown, and City Bank. In each location, 67K NANA will be generated per hour. Chimps can earn NANAs by pulling up a successful heist, but when they fumble, they lost NANA, which will be shared by the Gorillas stationed onsite. Chimps can also Rob the Gas Station for Items, which provides Chimps with extra stats.
Robbery at the gas station is a simple game about randomness, but the NANA Heist relies heavily on strategies. The success of a heist is determined by possibilities at the corresponding location. There are 8 events, which can be divided into positives and negatives. Within the group of positive events, your Chimps can earn up to 10x the original NANA. If you get fumble, you will lose all that NANA. Confiscated, the equipped items will be lost along with NANA. Even worse, if you get arrested, not only will you lose your items and NANA, but the Chimp will be jailed at the Police Station. You need to either pay 500 NANA for its release or wait 24 hours. The worst condition, REKT, happens only in the Federal Reserve, for the chances of 0.002%, As the word suggests, your NFT Chimp will be burned FOREVER (One Chimp burned so far).

Despite different possibilities in each place, every place has a WEIGHT of 1000 on positive effects. For example, here are Federal Reserves and City Bank’s WEIGHT.
Federal Reserve: 10*3 + 5*4 + 2*7 + 36*1 = 1000
City Bank: 10*1 + 5*2 + 2*13 + 54*1 = 1000
To help our calculation, we hypothesize an infinite timeframe. In the infinite timeframe, what the equalized WEIGHT implies is that given the same success rate, you will receive the same amount of rewards. However, each place has a different success and failure rate, and we have to counterbalance the chances of getting a negative event when we calculate the yield rate.
Federal Reserve has a fail rate of 50%, Down Town at 40%, and City Bank at 30%. Hence, City Bank will always be the optimal place which is also what we are seeing in the game. Most holders place their Chimps in City Banks, then Down Town, and Federal Reserve at last.
Nonetheless, there is also a game of ZeroSum in place. Every building emits 67K NANA per hour. Everybody heisting in City Bank just means less NANA per Chimp.
To find the best balance between population and negative events, we can divide the number of Chimps by the chances of positive effects. Assuming we have 2500 Chimps at City Bank and 1500 Chimps at Federal Reserve we have the valenced population:
2500/(1-0.3) = 3571.43
1500/(1-0.5) = 3000
Obviously, you will face less competition putting Chimps at the Federal Reserve, but we should not make the decision just yet. The negative effects at the Federal Reserve are much worse than the other two places. You have a much higher chance of losing your items, getting locked for 24hrs, and even losing your Chimp forever. To further attend this into consideration, you need to bull-park a risk factor and stack it onto the calculation. For example, we feel the 20% of the incremented risk, which makes the valenced population at 3000*1.2 = 3600, which makes it less awarding than City Bank. This risk factor is purely subjective and you should make up your own numbers depending on how much risk you are willing to take.
The numbers are not finished, We have to deal with the power of Stats.
There are two Stats: Yield and Luck. They give you a bonus on top of the hourly emission. 1 Yield increases your NANA production by 1% and 1 Luck gives you a 1% extra chance of receiving 2x reward. These two bonuses stack on each other and the other positive effects. When you hit 10x, 5x, or 2x in the heist, the Yield increases the corresponding amounts of NANA. When luck strikes you, you will see the same Chimp avatar showing twice summing into 2x the NANA.
You can upgrade Chimps’ stats by burning NANA. Calculating the efficiency of Stats upgrading though, will be a little more complicated, a little bit non-linear. At the start, when Chimp has 0 stats, the first stats increase gives the Chimp 1/100 more NANA. When you increase the stats the second time, although you are getting 1/100 more than the original stats, you are receiving only 1/101 more compared to the last increment. As you upgrade more and more, the effect will be weaker and weaker:
1/100, 1/101, 1/102, 1/103, 1/104, 1/105, 1/106…
However, the price for upgrading stats increases as you upgrade more (150 more NANA every 3 levels). Although upgrading always brings you more profit, we must find an in-between spot to maximize your ROI. Our personal sweet spot is Level 9, its ROI pretty much aligns with Chimps’ ROI at the moment.

You can also gain stats bonuses by equipping items. Safe Crackers give you a ton of Luck and Duffle Bags give you extra Yield, and they can all be obtained from Robbery in Gas Station. It takes 8 hours to complete one robbery and only a 25% success rate of getting anything, but the result is totally worth it. one Duffle Bag worth at least thousands of NANA spent on upgrading, and one Safe Cracker can easily help you save tens of thousands of NANA.

Although Stats does not really matter when we pick locations, we do need to include them in our ROI calculation. Here is a simple hourly calculation:
Emission/population*positive_event_rate*stats_bonuses
If we are calculating yield in City Bank where 2500 Chimps are heisting, assuming we only upgraded to level 9 on both Yield and Luck:
67000/2500*0.7*1.18 = 22.1368
We came very close to forming our strategies here, just need to get some more information. As pointed out in the previous Location section, each location has different rates of events. Despite City Bank having the lowest rate of negative events, it can be even more dangerous than Federal Reserve.
After 4 hours in the heist, you can order your Chimps to escape. Staying in the heist gives you more NANA, but the negative events worsen every epoch (15 minutes). Rates of Fumble decrease while rates of confiscation and arrests increase. If you leave your Chimps in the City Bank long enough, you are exposed to more risk of Arrest than 4 hours in Federal Reserve. Check the Gitbook for more info.
https://the-heist.gitbook.io/the-heist/season-1-gameplay/heists/event-table
As mentioned in the Stats section, items can significantly boost our stats and they are extremely hard to obtain. Any negative events beyond Fumbled will cause your items to disappear. That is why we need to consider how to not only maximize positive events but also how to minimize negative events other than Fumbled.
Here is our strategy, very simple:
Place Chimps at the Gas station at night so that we can have a good sleep.
Upgrade Chimps to Level 9.
Claim NANA as soon as the 4-hour countdown is finished.
Calculate the population factor EVERYTIME before deploying our Chimps, and always place them in the location with the least population factor.
The Peel City is a jungle. You never know whether the Chimp you are talking to is also a holder of Gorillas waiting to arrest your ass. Be careful in the City, and do not trust others easily.
** **Huge shoutout to CryptoEdgar for the amazing Analysis panel. The panel has immense data and information on The Heist.
https://flipsidecrypto.xyz/crypto_edgar/the-heist-YkHaYX
If this article is helpful to you, hit that collect button and follow us on Twitter.
https://twitter.com/davidbigcccc
There is a lot to be offered from the game. The Items market, casino, leaderboard awards, more mints, perks… We look forward to how the game should evolve. But we are more interested in the development of gaming strategy. Never take our words as financial advice.
We invested 2 Chimps for 9sols each and another 100USDC on NANA at 0.015. The below-offered strategies are catered to our personality and condition. We are just looking into what we think is the best Heist Strategy. We do not encourage anyone to overinvest.
Since The Heist’s launch, the prices of its NFT spiked from 8sol to 19sol, its token - NANA, reached 120kSOL in volume, and it has over 80% NFTs locked inside the game (Dated 24th April). The game had good momentum. Even though its floor prices dropped back to 10 Sol, listing and trading volume are still low, and almost all NFTs are locked in-game. Check Edgar’s panel for more on-chain info.
https://flipsidecrypto.xyz/crypto_edgar/the-heist-YkHaYX
This article will explain how the game is designed and lay out some calculations and strategies that we use (mainly focus on Chimps strategies, but Gorrillas can reverse some factors and calculate their own rates).
There are two species in Peel City, Chimps, and Gorillas. Chimps make their livings by robbing NANA in different locations, whereas Gorillas are the law enforcers that catch Chimps. There are three places where NANA can be generated: Federal Reserve, Downtown, and City Bank. In each location, 67K NANA will be generated per hour. Chimps can earn NANAs by pulling up a successful heist, but when they fumble, they lost NANA, which will be shared by the Gorillas stationed onsite. Chimps can also Rob the Gas Station for Items, which provides Chimps with extra stats.
Robbery at the gas station is a simple game about randomness, but the NANA Heist relies heavily on strategies. The success of a heist is determined by possibilities at the corresponding location. There are 8 events, which can be divided into positives and negatives. Within the group of positive events, your Chimps can earn up to 10x the original NANA. If you get fumble, you will lose all that NANA. Confiscated, the equipped items will be lost along with NANA. Even worse, if you get arrested, not only will you lose your items and NANA, but the Chimp will be jailed at the Police Station. You need to either pay 500 NANA for its release or wait 24 hours. The worst condition, REKT, happens only in the Federal Reserve, for the chances of 0.002%, As the word suggests, your NFT Chimp will be burned FOREVER (One Chimp burned so far).

Despite different possibilities in each place, every place has a WEIGHT of 1000 on positive effects. For example, here are Federal Reserves and City Bank’s WEIGHT.
Federal Reserve: 10*3 + 5*4 + 2*7 + 36*1 = 1000
City Bank: 10*1 + 5*2 + 2*13 + 54*1 = 1000
To help our calculation, we hypothesize an infinite timeframe. In the infinite timeframe, what the equalized WEIGHT implies is that given the same success rate, you will receive the same amount of rewards. However, each place has a different success and failure rate, and we have to counterbalance the chances of getting a negative event when we calculate the yield rate.
Federal Reserve has a fail rate of 50%, Down Town at 40%, and City Bank at 30%. Hence, City Bank will always be the optimal place which is also what we are seeing in the game. Most holders place their Chimps in City Banks, then Down Town, and Federal Reserve at last.
Nonetheless, there is also a game of ZeroSum in place. Every building emits 67K NANA per hour. Everybody heisting in City Bank just means less NANA per Chimp.
To find the best balance between population and negative events, we can divide the number of Chimps by the chances of positive effects. Assuming we have 2500 Chimps at City Bank and 1500 Chimps at Federal Reserve we have the valenced population:
2500/(1-0.3) = 3571.43
1500/(1-0.5) = 3000
Obviously, you will face less competition putting Chimps at the Federal Reserve, but we should not make the decision just yet. The negative effects at the Federal Reserve are much worse than the other two places. You have a much higher chance of losing your items, getting locked for 24hrs, and even losing your Chimp forever. To further attend this into consideration, you need to bull-park a risk factor and stack it onto the calculation. For example, we feel the 20% of the incremented risk, which makes the valenced population at 3000*1.2 = 3600, which makes it less awarding than City Bank. This risk factor is purely subjective and you should make up your own numbers depending on how much risk you are willing to take.
The numbers are not finished, We have to deal with the power of Stats.
There are two Stats: Yield and Luck. They give you a bonus on top of the hourly emission. 1 Yield increases your NANA production by 1% and 1 Luck gives you a 1% extra chance of receiving 2x reward. These two bonuses stack on each other and the other positive effects. When you hit 10x, 5x, or 2x in the heist, the Yield increases the corresponding amounts of NANA. When luck strikes you, you will see the same Chimp avatar showing twice summing into 2x the NANA.
You can upgrade Chimps’ stats by burning NANA. Calculating the efficiency of Stats upgrading though, will be a little more complicated, a little bit non-linear. At the start, when Chimp has 0 stats, the first stats increase gives the Chimp 1/100 more NANA. When you increase the stats the second time, although you are getting 1/100 more than the original stats, you are receiving only 1/101 more compared to the last increment. As you upgrade more and more, the effect will be weaker and weaker:
1/100, 1/101, 1/102, 1/103, 1/104, 1/105, 1/106…
However, the price for upgrading stats increases as you upgrade more (150 more NANA every 3 levels). Although upgrading always brings you more profit, we must find an in-between spot to maximize your ROI. Our personal sweet spot is Level 9, its ROI pretty much aligns with Chimps’ ROI at the moment.

You can also gain stats bonuses by equipping items. Safe Crackers give you a ton of Luck and Duffle Bags give you extra Yield, and they can all be obtained from Robbery in Gas Station. It takes 8 hours to complete one robbery and only a 25% success rate of getting anything, but the result is totally worth it. one Duffle Bag worth at least thousands of NANA spent on upgrading, and one Safe Cracker can easily help you save tens of thousands of NANA.

Although Stats does not really matter when we pick locations, we do need to include them in our ROI calculation. Here is a simple hourly calculation:
Emission/population*positive_event_rate*stats_bonuses
If we are calculating yield in City Bank where 2500 Chimps are heisting, assuming we only upgraded to level 9 on both Yield and Luck:
67000/2500*0.7*1.18 = 22.1368
We came very close to forming our strategies here, just need to get some more information. As pointed out in the previous Location section, each location has different rates of events. Despite City Bank having the lowest rate of negative events, it can be even more dangerous than Federal Reserve.
After 4 hours in the heist, you can order your Chimps to escape. Staying in the heist gives you more NANA, but the negative events worsen every epoch (15 minutes). Rates of Fumble decrease while rates of confiscation and arrests increase. If you leave your Chimps in the City Bank long enough, you are exposed to more risk of Arrest than 4 hours in Federal Reserve. Check the Gitbook for more info.
https://the-heist.gitbook.io/the-heist/season-1-gameplay/heists/event-table
As mentioned in the Stats section, items can significantly boost our stats and they are extremely hard to obtain. Any negative events beyond Fumbled will cause your items to disappear. That is why we need to consider how to not only maximize positive events but also how to minimize negative events other than Fumbled.
Here is our strategy, very simple:
Place Chimps at the Gas station at night so that we can have a good sleep.
Upgrade Chimps to Level 9.
Claim NANA as soon as the 4-hour countdown is finished.
Calculate the population factor EVERYTIME before deploying our Chimps, and always place them in the location with the least population factor.
The Peel City is a jungle. You never know whether the Chimp you are talking to is also a holder of Gorillas waiting to arrest your ass. Be careful in the City, and do not trust others easily.
** **Huge shoutout to CryptoEdgar for the amazing Analysis panel. The panel has immense data and information on The Heist.
https://flipsidecrypto.xyz/crypto_edgar/the-heist-YkHaYX
If this article is helpful to you, hit that collect button and follow us on Twitter.
https://twitter.com/davidbigcccc
There is a lot to be offered from the game. The Items market, casino, leaderboard awards, more mints, perks… We look forward to how the game should evolve. But we are more interested in the development of gaming strategy. Never take our words as financial advice.
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