
The Dilemmas of Constructing Onchain Digit Worlds
In the realm of building large-scale decentralized applications, there exist a multitude of ideological narratives and visions of the future. Certainly, crafting and debating these narratives is important. However, these romantic words will not automatically transform into smart contracts on the blockchain, nor will they attract thousands of participants to emerge from nowhere and engage actively. When developing large-scale onchain applications, we inevitably encounter a variety of dilemmas....
ddy的sandbox浅度观察 #001
最近更新: 2021-11-30 初次发表: 2021-11-30 这次的内容主要来自于视频平台当中up主介绍内容的整合。 实际上如果有时间可以直接看: https://sandboxgame.gitbook.io/the-sandbox/特别强调所有的内容均不构成任何的投资建议 内容当中可能存在没有及时更新的信息 内容没有经过严格的校对和检查,可能存在错误的信息初步介绍沙盒类游戏 (minecraft, roblox等) 合作伙伴: 游戏制作公司ATARI,麦兜团队,小羊肖恩团队,the walking dead, Ultra ,CryptoKitties, 韩国SBS游戏学院 , 游戏公司Square Enix等等 由于我的孤陋寡闻,实际上知道的不多 :-c UGC: user generated Content 发展基本面: 玩家,游戏创作方,平台方 VoxEdit: 可以用来制作各种模型 GameMaker: 有模型后可以搭建各种游戏场景,设计经济模型,有土地之后可以发布游戏 【marketplace交易市场】sand代币经济和功能访问游戏 市场交易以及交易手续费 (5%...

ddy在web3的随机游走
最近更新: 2021-12-02 初次发表: 2021-12-02 在2021-12-01 9pm(utc+8:00) ,我在unknownDAO分享了我近半年来在web3的一些经历。分享主题主要围绕 区块链黑客松,NFT,dark forest小蓝鸟@ddy_mainland特别强调陈述内容不构成投资建议 所涉及内容可能存在一定的滞后性为什么推荐大家参加黑客松的理由可以结识区块链行业的小伙伴,了解和接触行业当中新鲜的技术,收获荣誉和奖金NFT相关推荐稍微接触过编程的朋友使用processing 个人的NFT作品主要聚集地: https://foundation.app/@byeddy https://opensea.io/ddy 我现在有foundation的邀请码,如果有朋友有成熟的作品风格,同时会在foundation上长期mint作品,可以联系我,我会和朋友进行一个简单的讨论,决定是否分享邀请码。忧郁向的作品end of slience 90 on listings just for 0.1 tez (熟悉的网络化缘环节,懂的都懂) https://objkt.com/a...

The Dilemmas of Constructing Onchain Digit Worlds
In the realm of building large-scale decentralized applications, there exist a multitude of ideological narratives and visions of the future. Certainly, crafting and debating these narratives is important. However, these romantic words will not automatically transform into smart contracts on the blockchain, nor will they attract thousands of participants to emerge from nowhere and engage actively. When developing large-scale onchain applications, we inevitably encounter a variety of dilemmas....
ddy的sandbox浅度观察 #001
最近更新: 2021-11-30 初次发表: 2021-11-30 这次的内容主要来自于视频平台当中up主介绍内容的整合。 实际上如果有时间可以直接看: https://sandboxgame.gitbook.io/the-sandbox/特别强调所有的内容均不构成任何的投资建议 内容当中可能存在没有及时更新的信息 内容没有经过严格的校对和检查,可能存在错误的信息初步介绍沙盒类游戏 (minecraft, roblox等) 合作伙伴: 游戏制作公司ATARI,麦兜团队,小羊肖恩团队,the walking dead, Ultra ,CryptoKitties, 韩国SBS游戏学院 , 游戏公司Square Enix等等 由于我的孤陋寡闻,实际上知道的不多 :-c UGC: user generated Content 发展基本面: 玩家,游戏创作方,平台方 VoxEdit: 可以用来制作各种模型 GameMaker: 有模型后可以搭建各种游戏场景,设计经济模型,有土地之后可以发布游戏 【marketplace交易市场】sand代币经济和功能访问游戏 市场交易以及交易手续费 (5%...

ddy在web3的随机游走
最近更新: 2021-12-02 初次发表: 2021-12-02 在2021-12-01 9pm(utc+8:00) ,我在unknownDAO分享了我近半年来在web3的一些经历。分享主题主要围绕 区块链黑客松,NFT,dark forest小蓝鸟@ddy_mainland特别强调陈述内容不构成投资建议 所涉及内容可能存在一定的滞后性为什么推荐大家参加黑客松的理由可以结识区块链行业的小伙伴,了解和接触行业当中新鲜的技术,收获荣誉和奖金NFT相关推荐稍微接触过编程的朋友使用processing 个人的NFT作品主要聚集地: https://foundation.app/@byeddy https://opensea.io/ddy 我现在有foundation的邀请码,如果有朋友有成熟的作品风格,同时会在foundation上长期mint作品,可以联系我,我会和朋友进行一个简单的讨论,决定是否分享邀请码。忧郁向的作品end of slience 90 on listings just for 0.1 tez (熟悉的网络化缘环节,懂的都懂) https://objkt.com/a...
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Due to different starting points, I do not agree with the three core arguments in this article. I want to honestly share my thoughts, keeping real as emphasized in rapper culture.
Valuing theory and philosophy is the first step in building a rigorous decentralized application, especially in the emerging field of fully on-chain games, which has not yet been validated by the market.
The exploration of theory and philosophy essentially involves constructing a logically coherent worldview before building the application itself. Such a worldview can serve as a directional guide to advance the project in the long term. Humans are highly sensitive to logical coherence, and by valuing theory and philosophy, we can construct and enrich a pure narrative. This narrative can foster stronger consensus and build a more stable community. Few teams are able to persist with their thesis and develop their projects according to their own principles, and I personally believe these projects are worth paying attention to.
In reality, we have awkwardly observed that some projects, due to a lack of relevant work in the early stages, tend to adopt strategies that involve selecting popular keywords from the market and trying to associate their projects with these keywords to increase traffic. However, the market trends change rapidly, and the project’s narrative can create internal tensions at different times. This internal tension can lead to a lack of recognition and long-term confidence among project participants.
The GameFi era seems to be a nostalgic period cherished by some friends, and this mindset can be traced back to certain discussions within the Austrian School of Economics. I believe this issue can be explored from two perspectives.
On one hand, I agree that we need serious thinking and discussion about the economic models within games. If we have ample time, we might also explore and learn from the technical and design concepts of some projects from the GameFi era. However, frankly speaking, I believe the value of doing so is less than directly studying and learning from classic DeFi protocols or reading political economy books, materials on ecosystems in biology, or the three-plate theory proposed by tw@thecryptoskanda. Due to the lack of transparency in projects, we cannot conduct a complete analysis of GameFi-type games. We might identify certain elements and think they contributed to the success of some GameFi projects at certain stages, but these could very well be traps carefully constructed by the project team .
On the other hand, from a marketing and promotion perspective, GameFi has already been heavily branded with a distinctive era imprint. Whether it’s developers, active players in the fully on-chain game community, other users within the web3 industry, or the broader social groups with potential hopes for mass adoption, the GameFi label is no longer likely to attract their attention.
The foundation of fully on-chain games lies in intrinsic crypto-native principles, such as decentralization, censorship resistance, immutability, and rule enforcement. Fully on-chain games represent a pioneering attempt by the crypto community to build larger decentralized applications. I agree that such pioneering attempts often require breakthrough thinking to propose imaginative ideas. Just as blockchain technology must navigate trade-offs among decentralization, security, and scalability—known as the “impossible triangle”—fully on-chain games also need to make choices and trade-offs among various factors. However, we should have a fundamental baseline consensus: at the very least, in terms of application design, we should strive towards crypto-native principles and work towards building larger decentralized applications.
If you decide to build a fully on-chain game, limited blockchain space, high latency, and a lack of development tools are challenges you must face or solve from the start. Do not evade these challenges; it’s a question of whether the difficulty is front-loaded or back-loaded. Maintaining smart contracts plus centralized services plus front-end may not necessarily be easier than maintaining smart contracts plus front-end, and you also need to consider the development costs of later migrating centralized services to the blockchain, including architecture design and code refactoring.
If you decide to build a game that combines blockchain and off-chain technology solutions, please honestly tell everyone that you are working on a semi on-chain game or semi off-chain game.
Due to different starting points, I do not agree with the three core arguments in this article. I want to honestly share my thoughts, keeping real as emphasized in rapper culture.
Valuing theory and philosophy is the first step in building a rigorous decentralized application, especially in the emerging field of fully on-chain games, which has not yet been validated by the market.
The exploration of theory and philosophy essentially involves constructing a logically coherent worldview before building the application itself. Such a worldview can serve as a directional guide to advance the project in the long term. Humans are highly sensitive to logical coherence, and by valuing theory and philosophy, we can construct and enrich a pure narrative. This narrative can foster stronger consensus and build a more stable community. Few teams are able to persist with their thesis and develop their projects according to their own principles, and I personally believe these projects are worth paying attention to.
In reality, we have awkwardly observed that some projects, due to a lack of relevant work in the early stages, tend to adopt strategies that involve selecting popular keywords from the market and trying to associate their projects with these keywords to increase traffic. However, the market trends change rapidly, and the project’s narrative can create internal tensions at different times. This internal tension can lead to a lack of recognition and long-term confidence among project participants.
The GameFi era seems to be a nostalgic period cherished by some friends, and this mindset can be traced back to certain discussions within the Austrian School of Economics. I believe this issue can be explored from two perspectives.
On one hand, I agree that we need serious thinking and discussion about the economic models within games. If we have ample time, we might also explore and learn from the technical and design concepts of some projects from the GameFi era. However, frankly speaking, I believe the value of doing so is less than directly studying and learning from classic DeFi protocols or reading political economy books, materials on ecosystems in biology, or the three-plate theory proposed by tw@thecryptoskanda. Due to the lack of transparency in projects, we cannot conduct a complete analysis of GameFi-type games. We might identify certain elements and think they contributed to the success of some GameFi projects at certain stages, but these could very well be traps carefully constructed by the project team .
On the other hand, from a marketing and promotion perspective, GameFi has already been heavily branded with a distinctive era imprint. Whether it’s developers, active players in the fully on-chain game community, other users within the web3 industry, or the broader social groups with potential hopes for mass adoption, the GameFi label is no longer likely to attract their attention.
The foundation of fully on-chain games lies in intrinsic crypto-native principles, such as decentralization, censorship resistance, immutability, and rule enforcement. Fully on-chain games represent a pioneering attempt by the crypto community to build larger decentralized applications. I agree that such pioneering attempts often require breakthrough thinking to propose imaginative ideas. Just as blockchain technology must navigate trade-offs among decentralization, security, and scalability—known as the “impossible triangle”—fully on-chain games also need to make choices and trade-offs among various factors. However, we should have a fundamental baseline consensus: at the very least, in terms of application design, we should strive towards crypto-native principles and work towards building larger decentralized applications.
If you decide to build a fully on-chain game, limited blockchain space, high latency, and a lack of development tools are challenges you must face or solve from the start. Do not evade these challenges; it’s a question of whether the difficulty is front-loaded or back-loaded. Maintaining smart contracts plus centralized services plus front-end may not necessarily be easier than maintaining smart contracts plus front-end, and you also need to consider the development costs of later migrating centralized services to the blockchain, including architecture design and code refactoring.
If you decide to build a game that combines blockchain and off-chain technology solutions, please honestly tell everyone that you are working on a semi on-chain game or semi off-chain game.
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