Working on a new coin, but I want to write about the concepts here. I will also write blogs on other cryptocurrencies, explore mirror.xyz
Working on a new coin, but I want to write about the concepts here. I will also write blogs on other cryptocurrencies, explore mirror.xyz
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I keep talking theories and what not about a possible Arcade DeFi Protocol, I guess in this case I should specify that it probably would be considered GameFi than DeFi. I understand I should probably talk more about the protocol than the verification AI known as Arcadeus, the god of games.
However, when I think of certain parts of game verification, and how essentially a program is trying to beat a game, many obstacles and new terms that need definition pop up. One of these is objective mapping, something an AI probably can’t wrap its head around, at least not yet. This concept will also show why a game like Marble Madness is a much better starting point then something like Super Mario Bros. 3 despite it being a more popular game.
A program with some sort of machine learning or neural network or whatever will finish level to level, but the idea of a world will be very foreign. Finish level 1, go to world, it might think it’s in a level when really a world level doesn’t really have an objective. Basically we as humans need to set this up pre game, it’s very important to know where there is level completion for the sake of rewards accounting anyways. An understanding of these new terms will be shown at the bottom of an entry along with a much larger list compiling all new terms.
Objective mapping is the general flow of level to level mapping of all aggregate levels in a game. It is important to know how many levels there are in a game, and a program could see where it needs to go next. Now onto the main event: Marble Madness vs. Super Mario Bros. 3.

This is the first world of Super Mario Bros. 3, it looks easy to us and it is, but not to a computer. Marble Madness is much simpler, six levels, each level trails into the next with no world. So to follow, here is a comparison of the two:

Imagine a program being able to interpret the Super Mario Bros. 3 objective mapping, and that is only one world, there are eight in total. So in short, to wrap up, I would like to utilize Marble Madness as the first game processed for Arcadeus to complete and verify. And to top it off, Marble Madness is a short but very difficult game to beat, I myself can only reach level 4. However, an AI can beat it, definitely. But the part of memory that keeps track of levels needs to be monitored throughout gameplay.
Definitions:
Objective Mapping: The mapping of levels in a world into a general flowchart for a program to understand objectives to connect levels to other levels if it is not automatically done already.
Rewards Accounting: The general rules for rewards of an arcade contest that need to be specified before a player agrees to pay for entry access into said contest.
I keep talking theories and what not about a possible Arcade DeFi Protocol, I guess in this case I should specify that it probably would be considered GameFi than DeFi. I understand I should probably talk more about the protocol than the verification AI known as Arcadeus, the god of games.
However, when I think of certain parts of game verification, and how essentially a program is trying to beat a game, many obstacles and new terms that need definition pop up. One of these is objective mapping, something an AI probably can’t wrap its head around, at least not yet. This concept will also show why a game like Marble Madness is a much better starting point then something like Super Mario Bros. 3 despite it being a more popular game.
A program with some sort of machine learning or neural network or whatever will finish level to level, but the idea of a world will be very foreign. Finish level 1, go to world, it might think it’s in a level when really a world level doesn’t really have an objective. Basically we as humans need to set this up pre game, it’s very important to know where there is level completion for the sake of rewards accounting anyways. An understanding of these new terms will be shown at the bottom of an entry along with a much larger list compiling all new terms.
Objective mapping is the general flow of level to level mapping of all aggregate levels in a game. It is important to know how many levels there are in a game, and a program could see where it needs to go next. Now onto the main event: Marble Madness vs. Super Mario Bros. 3.

This is the first world of Super Mario Bros. 3, it looks easy to us and it is, but not to a computer. Marble Madness is much simpler, six levels, each level trails into the next with no world. So to follow, here is a comparison of the two:

Imagine a program being able to interpret the Super Mario Bros. 3 objective mapping, and that is only one world, there are eight in total. So in short, to wrap up, I would like to utilize Marble Madness as the first game processed for Arcadeus to complete and verify. And to top it off, Marble Madness is a short but very difficult game to beat, I myself can only reach level 4. However, an AI can beat it, definitely. But the part of memory that keeps track of levels needs to be monitored throughout gameplay.
Definitions:
Objective Mapping: The mapping of levels in a world into a general flowchart for a program to understand objectives to connect levels to other levels if it is not automatically done already.
Rewards Accounting: The general rules for rewards of an arcade contest that need to be specified before a player agrees to pay for entry access into said contest.
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