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Pinky Glazers is an on-chain donut mining game where players pay ETH to mine $DONUT, compete for the “King Glazer” slot, and funnel a portion of all fees into a liquidity-building burn engine. It runs on Base, accessible via Farcaster and browser.
Everything revolves around two actions: Glazing (mine DONUT) and Blazing (burn LP to claim ETH).
Only one address can mine at a time. That slot is the King Glazer🤴.
• Mining is acquired via a Dutch auction.
• The takeover price starts low, rises each time someone claims the throne, then decays linearly back to zero over one hour if untouched.
• While you hold the throne, you continuously earn $DONUT at the global emission rate.
Fee distribution on each Glaze:
• 80% to the previous King Glazer
• 15% to liquidity/buyback/burn
• 5% to the frontend provider
This naturally creates competition: every takeover pays the last participant.
The earlier you claim and the longer you hold, the stronger your return.
Blazing uses accumulated game fees to build and sustain DONUT liquidity.
• Users burn DONUT-WETH LP tokens to claim the current Blaze pot.
• Blaze pot = 15% of all Glaze fees routed into a continuous second Dutch auction system that accumulates ETH.
• Burning LP returns ETH from the pot.
Future toggle:
• Instead of burning LP, Blazing can optionally be switched to burn DONUT directly.
This creates a sink for DONUT and a recycling loop for ETH.
Token: $DONUT
Address: 0xAE4a37d554C6D6F3E398546d8566B25052e0169C
LP pool (Uniswap v3 on Base):
https://app.uniswap.org/explore/pools/base/0xD1DbB2E56533C55C3A637D13C53aeEf65c5D5703
• Initial: 4 DONUT per second
• Halving every 30 days
• Tail: 0.01 DONUT/s
• At tail start (~day 270): total supply ≈ 21M
This creates an early-heavy emission curve with long-term scarcity built in.
Access points/official websites
Glaze Corp storefront (Farcaster):
https://farcaster.xyz/miniapps/fOIgVq2bFKru/glazecorp
Pinky Glazers storefront:
Browser: https://donut-minerv2.vercel.app/
On Farcaster: https://farcaster.xyz/miniapps/UPv6LYn9q0Ry/pinky-glazers-donut-miner
Both mine the same $DONUT.
Rumored extras
A character-driven PFP mint is in the pipeline, designed to integrate directly with DONUT utility.
Pinky Glazers is an on-chain donut mining game where players pay ETH to mine $DONUT, compete for the “King Glazer” slot, and funnel a portion of all fees into a liquidity-building burn engine. It runs on Base, accessible via Farcaster and browser.
Everything revolves around two actions: Glazing (mine DONUT) and Blazing (burn LP to claim ETH).
Only one address can mine at a time. That slot is the King Glazer🤴.
• Mining is acquired via a Dutch auction.
• The takeover price starts low, rises each time someone claims the throne, then decays linearly back to zero over one hour if untouched.
• While you hold the throne, you continuously earn $DONUT at the global emission rate.
Fee distribution on each Glaze:
• 80% to the previous King Glazer
• 15% to liquidity/buyback/burn
• 5% to the frontend provider
This naturally creates competition: every takeover pays the last participant.
The earlier you claim and the longer you hold, the stronger your return.
Blazing uses accumulated game fees to build and sustain DONUT liquidity.
• Users burn DONUT-WETH LP tokens to claim the current Blaze pot.
• Blaze pot = 15% of all Glaze fees routed into a continuous second Dutch auction system that accumulates ETH.
• Burning LP returns ETH from the pot.
Future toggle:
• Instead of burning LP, Blazing can optionally be switched to burn DONUT directly.
This creates a sink for DONUT and a recycling loop for ETH.
Token: $DONUT
Address: 0xAE4a37d554C6D6F3E398546d8566B25052e0169C
LP pool (Uniswap v3 on Base):
https://app.uniswap.org/explore/pools/base/0xD1DbB2E56533C55C3A637D13C53aeEf65c5D5703
• Initial: 4 DONUT per second
• Halving every 30 days
• Tail: 0.01 DONUT/s
• At tail start (~day 270): total supply ≈ 21M
This creates an early-heavy emission curve with long-term scarcity built in.
Access points/official websites
Glaze Corp storefront (Farcaster):
https://farcaster.xyz/miniapps/fOIgVq2bFKru/glazecorp
Pinky Glazers storefront:
Browser: https://donut-minerv2.vercel.app/
On Farcaster: https://farcaster.xyz/miniapps/UPv6LYn9q0Ry/pinky-glazers-donut-miner
Both mine the same $DONUT.
Rumored extras
A character-driven PFP mint is in the pipeline, designed to integrate directly with DONUT utility.
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2 comments
1) Pinky Glazers runs on a simple premise with sharp edges: one person mines DONUT at a time, everyone else tries to take the seat. The timer, the price curve, the shove for control everything flows from that. 2) The current miner is the “King Glazer 🤴”. Taking the spot isn’t a fixed price; it runs on a *Dutch curve* that creeps up with each takeover, then cools back down for an hour if the game goes quiet. 3) While you hold the slot, you earn $DONUT continuously. Emissions start at 4 per second, halve every 30 days, and eventually settle into a long, slow tail. Most of the supply arrives early; after month nine it becomes scarce. 4) Each takeover redistributes its fee immediately: the previous king receives the lion’s share, a fixed portion feeds liquidity and burn, and a smaller slice pays the storefront. The result is a self-funding contest where players essentially subsidize one another’s entries. 5) Blazing sits on the other side of the system. If you burn DONUT-WETH LP, you unlock the ETH the game has been routing into its liquidity pot. That pot grows from 15% of all Glaze fees, accumulated through a second Dutch mechanism running in the background. 6) When someone finally burns LP, they collect whatever the pot has accrued. It’s a counterweight to issuance: Glazing expands supply, Blazing destroys it and returns ETH to whoever’s willing to sacrifice LP. Like a well oiled machine. 7) Over time, Glazing pushes DONUT into circulation while Blazing pulls against it. One side mints; the other side starves supply and redistributes ETH. The balance between the two is where the interesting dynamics show up. 8) There’s also a PFP drop(a mint) on the horizon meant to tie back into $DONUT in some way. Details are intentionally vague but it’s real. @poidhbot @kenny @bigbroc Also wrote a more technical article post about it to whom it may concern: https://paragraph.com/@drrrners-dispatch/pinky-glazers-the-canon-explainer
hell yeah