

Lum exists to strengthen human creativity, relationships, and long-term collaboration.
We explore how AI and other emerging technologies can help communities think, create, and build together.
Farcaster = gameboard.
Live calls = rituals.
Moloch = enemy.
At the start of 2026 we are now converging on a key focus opportunity.
Stories, rituals, and play have always been central to human culture. From myths to tabletop games to shared fandoms, people gather around real or imagined realms to have meaningful experiences together.
Casters is a social creative game that we will create together as a community, a participatory system where activities like storytelling, world-building, and coordination are core mechanics.
Staying true to Lum’s ethos of positive-sum thinking, we will begin by extending existing open cultural projects, starting with the Loot and Nouns.
Because we want these worlds to be social and emergent, we will delay financialization and a concrete onchain design, allowing a very flexible initial phase of iteration.
Priorities:
fun and curiosity
community formation
creative experimentation
Planned Stages:
Small, live play-test experiments and build sessions.
Lightweight web and mini-apps for testing at larger scale
Incorporating carefully considered financial or onchain components
More robust applications
Social play is fundamental.
Gameplay is inherently social and visible. Meaningful play involves interaction between multiple people and unfolds publicly on social protocols, or in group settings.
Coordination is the core theme.
Players must make decisions together, align incentives, and navigate disagreement. Coordination is allowed to fail. Progress is tied to collective action, not individual optimization.
Moloch is a systemic antagonist.
Moloch represents fragmentation, zero-sum thinking, and shortcut-driven behavior. Gameplay wrestles with resisting or surrendering to Moloch.
Sessions feed a continuous game.
Each play session contributes to a persistent world shaped over time. The game has no final end state; it evolves through accumulated play and creative output.
Creative output.
Stories, images, artifacts, and shared narrative elements serve as proof of play and shared accomplishment.
Casters.
Players cast spells, choose, act, travel, build, and work together to seek the infinite treasure.
Manual experiments come first.
Early gameplay is intentionally small, lightweight, and provisional.
We will initially play the game primarily around a newly-created set of character NFTs, and will also incorporate $LUM, $FGLD, and Loot (For Farcaster) NFTs.
For the initial gameplay experiments, you will not be expected to actually sell/burn/stake any tokens. Participation in the experiments will remain at accessible price-points, or free. Buying more tokens will affect gameplay but not be required to participate. Possible future elements include NFTs as artifacts of participation, or game-specific tokens.
Lum Casters is open to anyone who wants to explore creative gameplay together with AI.
Writers, artists, designers, developers, facilitators, and curious participants are all welcome.
If you would like to discuss and learn more, you can join this group chat in Farcaster.
Caster Character mint details:
Based off of Loot (for Farcaster) NFTs.
The only required asset to hold for early play tests.
A key feature of Casters is to act as your character, and build stories around them, some of which will persist over time.
Mint date and price TBD. See examples below.






Lum exists to strengthen human creativity, relationships, and long-term collaboration.
We explore how AI and other emerging technologies can help communities think, create, and build together.
Farcaster = gameboard.
Live calls = rituals.
Moloch = enemy.
At the start of 2026 we are now converging on a key focus opportunity.
Stories, rituals, and play have always been central to human culture. From myths to tabletop games to shared fandoms, people gather around real or imagined realms to have meaningful experiences together.
Casters is a social creative game that we will create together as a community, a participatory system where activities like storytelling, world-building, and coordination are core mechanics.
Staying true to Lum’s ethos of positive-sum thinking, we will begin by extending existing open cultural projects, starting with the Loot and Nouns.
Because we want these worlds to be social and emergent, we will delay financialization and a concrete onchain design, allowing a very flexible initial phase of iteration.
Priorities:
fun and curiosity
community formation
creative experimentation
Planned Stages:
Small, live play-test experiments and build sessions.
Lightweight web and mini-apps for testing at larger scale
Incorporating carefully considered financial or onchain components
More robust applications
Social play is fundamental.
Gameplay is inherently social and visible. Meaningful play involves interaction between multiple people and unfolds publicly on social protocols, or in group settings.
Coordination is the core theme.
Players must make decisions together, align incentives, and navigate disagreement. Coordination is allowed to fail. Progress is tied to collective action, not individual optimization.
Moloch is a systemic antagonist.
Moloch represents fragmentation, zero-sum thinking, and shortcut-driven behavior. Gameplay wrestles with resisting or surrendering to Moloch.
Sessions feed a continuous game.
Each play session contributes to a persistent world shaped over time. The game has no final end state; it evolves through accumulated play and creative output.
Creative output.
Stories, images, artifacts, and shared narrative elements serve as proof of play and shared accomplishment.
Casters.
Players cast spells, choose, act, travel, build, and work together to seek the infinite treasure.
Manual experiments come first.
Early gameplay is intentionally small, lightweight, and provisional.
We will initially play the game primarily around a newly-created set of character NFTs, and will also incorporate $LUM, $FGLD, and Loot (For Farcaster) NFTs.
For the initial gameplay experiments, you will not be expected to actually sell/burn/stake any tokens. Participation in the experiments will remain at accessible price-points, or free. Buying more tokens will affect gameplay but not be required to participate. Possible future elements include NFTs as artifacts of participation, or game-specific tokens.
Lum Casters is open to anyone who wants to explore creative gameplay together with AI.
Writers, artists, designers, developers, facilitators, and curious participants are all welcome.
If you would like to discuss and learn more, you can join this group chat in Farcaster.
Caster Character mint details:
Based off of Loot (for Farcaster) NFTs.
The only required asset to hold for early play tests.
A key feature of Casters is to act as your character, and build stories around them, some of which will persist over time.
Mint date and price TBD. See examples below.






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4 comments
Lum Casters https://paragraph.com/@luminous/casters?referrer=0x318A9D8f215D7F44779BB5bdfF08860db330256C
Good to see this
If interested, would love to have you pop into the group chat and see if you want to get involved: https://farcaster.xyz/~/group/brP8ylKED3mMODfRbX7yWA
Group Farcaster chat, for asking questions, getting involved, etc: https://farcaster.xyz/~/group/brP8ylKED3mMODfRbX7yWA