When we started building consumer apps on Farcaster 18 months ago, one of our goals was to let people experience crypto without thinking about wallets, gas, and generally removing as much of the usual jargon that gets in the way - that's where the magic lies.
Gas was still pretty expensive at the time, so the scope of what you could do here was pretty limited, but over time, as gas costs came down to the penny mark, it became more and more achievable - but even then, there are limits, and Clankermon hit those limits pretty fast this past month.
The real killer was cost variance - it could cost $5, $30, or $200 for the same or less activity. The average cost per transaction ranged from $0.002 to $0.10. We had accounted for the lower end but not the upper limit that these costs could reach.
This made sponsorship unsustainable, and having to pass tx costs back to users created the exact friction we originally set out to alleviate. Ultimately, this led to shutting down onboarding, pushing back feature development, and pausing rollouts until we could determine the best path forward.
We examined our options, including reducing the onchain footprint by moving huge chunks of the game off-chain. We also considered switching to cheaper, higher-throughput chains or base L3s to stay closer to home.
Over time, we will add more and more interactive features and experiences that aren’t as heavily onchain, but one of our guiding principles for developing any feature is that the game's core logic and economic primitives rely on state and logic that live onchain.
Call us crazy, but it ascribes a kind of “Proof of work” value that we believe will make it so much more satisfying when you wipe the floor in with opponent in a friendly skill based wager match or settle a score in hardcode mode where losing has a real impact - and that’s one of the biggest unlocks crypto gaming has, the ability to be make what was once ephemeral feel tangible, rewards to be real and consequences to matter.
To do this, we need infrastructure that:
Enables huge scale at consistently low costs
Optimizes away inefficiencies that building onchain can present
Doesn’t cut us off from growing network effects
So that’s exactly what we are building! The Clankermon appchain is designed to be a scalable moat for gaming mechanics built around our assets on base. Providing us with the scale that appchains enable while leveraging the infrastructure, liquidity, and distribution available on the base.
By leveraging Syndicate's Smart Sequencer, we can even move our sequencing logic onchain, enshrining randomness and oracles that supercharge game mechanics in every single block.
The concept of bridging can be quite an abstract idea for new users to wrap their heads around, even knowing what the word means already indicates you have been around the block(chain). Which is why we plan to integrate our appchain directly into our game progression loops. Blurring the lines between the two chains while leveraging the best aspects of each.
When we built the current version, we had an idea; we weren’t sure how feasible it was, if base could continue to scale at a rate that kept our idea viable, if people would play it (they did), and if it came to it, would they pay for it (they did). Now we have a plan and partners that can help us bring it to life, bigger and better than we initially imagined.
This is a big change for us, but we will make the transition as smooth as possible for the players - while taking the opportunity to rework core pillars of the game - player progression mechanics, babymon game loops, staking mechanics, and shipping a better version of dungeons that is both more rewarding and intuitive.
Clankermon, the chain. Clankermon, the game.
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An absolute beauty !!
gmon $Clankermon chain Built as a scaling layer for massively onchain gaming mechanics leveraging @syndicate's smart sequencer, giving us the scale that appchains allow for while tapping into the infrastructure, liquidity and distribution available on base. More details 👇
Overtime as gas costs came down to the penny mark, ideas have became more and more achievable - but even then there are limits and clankermon hit those limits pretty fast this past month. Do we go off-chain? Do we move chains? What if we built our own chain? Clankermon has 3 key layers, Each providing critical infrastructure to futureproof the development and distribution of $Clankermon and it's core assets where it matters most.
The concept of bridging can be quite an abstract idea for new users to wrap their head around Even knowing what the word means already indicates you have been around the block Which is why we plan to integrate our appchain directly into our game progression loops. Blurring the lines between chains while leveraging the best aspects of each.
This won't happen overnight, but we are working with our partners to make this transition smooth, reopen onboarding and expand the clankermon universe with new features, characters & platforms Read the full post here for more details: https://paragraph.com/@matthewfox/clankermon-the-chain?referrer=0xA5D224B43EAB837aa2Ee9C6Ed727f1613f301A5E
um ok wow
holy smokes toad man
commenting for the reward algo
thank you for your service
600 $dau
Great work man
keep cooking
a logical app -> chain journey congrats on the growth and lfg !!
hey who you calling not crazy
@trej here is your answer.
Very detailed answer
i was thinking last night about how neat clankermon is and then you go ahead and drop this update 500 $DAU
Had to do it toya! Ty for the dau :)
how did u get to this decision? what’s the real benefit?
A combination of cost variance and the reality of L2 scaling over the next 2 years (Demand > Supply for forseable future) The post talks more in the details but I left out thoughts on base scaling for brevity https://paragraph.com/@matthewfox/clankermon-the-chain?referrer=0xA5D224B43EAB837aa2Ee9C6Ed727f1613f301A5E
gmon $Clankermon chain Built as a scaling layer for massively onchain gaming mechanics leveraging @syndicate's smart sequencer, giving us the scale that appchains allow for while tapping into the infrastructure, liquidity and distribution available on base. More details 👇
Overtime as gas costs came down to the penny mark, ideas have became more and more achievable - but even then there are limits and clankermon hit those limits pretty fast this past month. Do we go off-chain? Do we move chains? What if we built our own chain? Clankermon has 3 key layers, Each providing critical infrastructure to futureproof the development and distribution of $Clankermon and it's core assets where it matters most.
The concept of bridging can be quite an abstract idea for new users to wrap their head around Even knowing what the word means already indicates you have been around the block Which is why we plan to integrate our appchain directly into our game progression loops. Blurring the lines between chains while leveraging the best aspects of each.
This won't happen overnight, but we are working with our partners to make this transition smooth, reopen onboarding and expand the clankermon universe with new features, characters & platforms Read the full post here for more details: https://paragraph.com/@matthewfox/clankermon-the-chain?referrer=0xA5D224B43EAB837aa2Ee9C6Ed727f1613f301A5E
wow didn't expect this at all. as a user I've often delayed actions because I didn't want to pay for them (as I got used to you usually paying them at low gas cost times). generally not a fan of more chains, asset fragmentation but would love to see a somewhat seamless integration that unlocks value for the users AND continues to benefit from being part of the base ecosystem.
You have me at "reopen onboarding!" I didn't even read the rest. :) (I did read the rest tbh but holy shit this is huge!)
Talk to @jesse.base.eth before you switch chains.
Very very very Nice Matthew!