
The most promising Web3 games for 2023
2022 has seen no shortage of ambitious play-to-earn Web3 games in the industry, with even massive AAA productions entering the market to compete. But what Web3 games are poised to roll out bigger plans in 2023?SubscribeMistMist is a blockchain-based MMORPG that boasts an open fantasy world and fantastic narratives. On 30 November, Mist launched its pre-alpha test. Players with Tier 3 NFTs or higher are among the first to experience the dynamic combat style and immersive open-world adventures ...

Camel Racing History
Camel racing is a traditional sport practiced for centuries in the deserts of Arabia, North Africa, and Central Asia. The history of camel racing can be traced back to Bedouin tribes, who have been breeding and racing camels for thousands of years. Camels were used for transportation, as well as for racing and betting. Camel racing first originated in the 7th century on the Arabian Peninsula. At the time, it was just an informal part of cultural events and ceremonies like weddings and birthda...

Robot jockeys —a modern twist to the ancient Arabian tradition of camel racing
Camel racing is a popular sport in Middle Eastern countries, where camels are bred and trained specifically for racing. Historically, human jockeys were used to ride camels in races, but the use of child jockeys was a major source of concern and controversy. The international community criticized the use of child jockeys due to the physical danger and exploitation involved. In response to these concerns, many countries began to ban the use of human jockeys in camel racing and replaced them wi...

The most promising Web3 games for 2023
2022 has seen no shortage of ambitious play-to-earn Web3 games in the industry, with even massive AAA productions entering the market to compete. But what Web3 games are poised to roll out bigger plans in 2023?SubscribeMistMist is a blockchain-based MMORPG that boasts an open fantasy world and fantastic narratives. On 30 November, Mist launched its pre-alpha test. Players with Tier 3 NFTs or higher are among the first to experience the dynamic combat style and immersive open-world adventures ...

Camel Racing History
Camel racing is a traditional sport practiced for centuries in the deserts of Arabia, North Africa, and Central Asia. The history of camel racing can be traced back to Bedouin tribes, who have been breeding and racing camels for thousands of years. Camels were used for transportation, as well as for racing and betting. Camel racing first originated in the 7th century on the Arabian Peninsula. At the time, it was just an informal part of cultural events and ceremonies like weddings and birthda...

Robot jockeys —a modern twist to the ancient Arabian tradition of camel racing
Camel racing is a popular sport in Middle Eastern countries, where camels are bred and trained specifically for racing. Historically, human jockeys were used to ride camels in races, but the use of child jockeys was a major source of concern and controversy. The international community criticized the use of child jockeys due to the physical danger and exploitation involved. In response to these concerns, many countries began to ban the use of human jockeys in camel racing and replaced them wi...

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The recently published 2022 Blockchain Gaming Report analyzed the state of the blockchain gaming industry this year. One of the major topics was the mass adoption of blockchain games.
The report examined three important blockchain gaming mass adoption metrics.
Unique active wallets (UAWs), the metric used to measure participation in a blockchain, hovered around the one million mark for Q2 and Q3. The current trend is stagnation, while the long-term tendency depicts a slow and non-linear increase. However, 2023 may see an increase as many games are in the alpha and beta phases.
It is important to note that UAWs do not conclusively tell how many users a game has since a user may have multiple wallets or be playing without using a crypto wallet.

For now, blockchain games are stuck in a transitory phase. Hence, many casual and hypercasual games are succeeding — the likes of Solitaire Blitz, Trickshot Blitz, and Gameta have been plugging the decline in demand elsewhere.
NFT transaction volumes suffered a significant drawdown during the bear market but saw a much smaller decline in transaction volumes in September. This could signify that most of the speculation in the NFT market has dissipated, which could mean a bottom is nearing.
The recently published 2022 Blockchain Gaming Report analyzed the state of the blockchain gaming industry this year. One of the major topics was the mass adoption of blockchain games.
The report examined three important blockchain gaming mass adoption metrics.
Unique active wallets (UAWs), the metric used to measure participation in a blockchain, hovered around the one million mark for Q2 and Q3. The current trend is stagnation, while the long-term tendency depicts a slow and non-linear increase. However, 2023 may see an increase as many games are in the alpha and beta phases.
It is important to note that UAWs do not conclusively tell how many users a game has since a user may have multiple wallets or be playing without using a crypto wallet.

For now, blockchain games are stuck in a transitory phase. Hence, many casual and hypercasual games are succeeding — the likes of Solitaire Blitz, Trickshot Blitz, and Gameta have been plugging the decline in demand elsewhere.
NFT transaction volumes suffered a significant drawdown during the bear market but saw a much smaller decline in transaction volumes in September. This could signify that most of the speculation in the NFT market has dissipated, which could mean a bottom is nearing.
An increasing share of the activity in this transition phase has been happening on Ethereum’s competitors, which have been eating into the leading blockchain’s market share. Since the beginning of 2022 and quarter over quarter, there has been a growth in the share of NFT sales on blockchains other than ETH.

Solana was the biggest beneficiary. Polygon seems well-positioned for the long run, thanks to a few notable business development wins in Starbucks, Meta, Adobe, and Stripe. Other notable chains include Ronin, which was affected by the winding down of Axie Infinity Classic (its volume is down over 95% from the peak), and Flow, which is slowly building up a user base thanks to two newly-released Blitz games, Dimension X and Chainmonsters. Another strong competitor is ImmutableX, which grew its transaction volume by 500% thanks to activity on its AAA game Gods Unchained.

Overall, blockchain gaming is still in its early stages. According to DappRadar, fewer than 2,000 gaming applications currently use the blockchain. Comparing that to the number of games on the app store indicates just how early it still is for blockchain games. A game’s development cycle is likely to take years. It is highly dependent on the “infrastructure, development tools, distribution channels, and product design best practices” before explosive growth will be witnessed. This shows that mass adoption is still some distance away.
An increasing share of the activity in this transition phase has been happening on Ethereum’s competitors, which have been eating into the leading blockchain’s market share. Since the beginning of 2022 and quarter over quarter, there has been a growth in the share of NFT sales on blockchains other than ETH.

Solana was the biggest beneficiary. Polygon seems well-positioned for the long run, thanks to a few notable business development wins in Starbucks, Meta, Adobe, and Stripe. Other notable chains include Ronin, which was affected by the winding down of Axie Infinity Classic (its volume is down over 95% from the peak), and Flow, which is slowly building up a user base thanks to two newly-released Blitz games, Dimension X and Chainmonsters. Another strong competitor is ImmutableX, which grew its transaction volume by 500% thanks to activity on its AAA game Gods Unchained.

Overall, blockchain gaming is still in its early stages. According to DappRadar, fewer than 2,000 gaming applications currently use the blockchain. Comparing that to the number of games on the app store indicates just how early it still is for blockchain games. A game’s development cycle is likely to take years. It is highly dependent on the “infrastructure, development tools, distribution channels, and product design best practices” before explosive growth will be witnessed. This shows that mass adoption is still some distance away.
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