I’ve been thinking about how outdated streaming pricing feels — compared to gaming. 🎮 In gaming, they’ve figured out consumer surplus: some players (the “whales”) willingly spend hundreds through in-app purchases, limited drops, or skins, etc. The model lets them express that willingness to pay. Streaming once had its own version through windowed releases — pay more for early access — but gave that up for simplicity: one flat monthly fee for everything. Now, ad tiers are supposed to bring ba...