
On Cities That Steer Themselves
Tracing the lines of grief, care and collective power through Mexico City’s cycling transformation

Before we plant anything
A few questions to see if trust is already here

Life Notes 2: Losing, choosing, and moving anyway
And somewhere along the way, I stepped off the expected path (though I don’t even know if I was following it)
On the Hierarchy of Clouds is a space for exploring the structures — seen and unseen — that shape our lives. It’s about systems, governance, and the slow work of change. About how we build, break, and reimagine the institutions around us.

On Cities That Steer Themselves
Tracing the lines of grief, care and collective power through Mexico City’s cycling transformation

Before we plant anything
A few questions to see if trust is already here

Life Notes 2: Losing, choosing, and moving anyway
And somewhere along the way, I stepped off the expected path (though I don’t even know if I was following it)
On the Hierarchy of Clouds is a space for exploring the structures — seen and unseen — that shape our lives. It’s about systems, governance, and the slow work of change. About how we build, break, and reimagine the institutions around us.
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So what comes next?
What happens when governance is not designed for control but for movement?
What happens when governance is modular, something that can be assembled and reassembled depending on what is needed?
What happens when governance is fractal, where decision-making works the same way at the scale of a team, an organisation, a network of projects?
What happens when governance is opt-in, where people choose which governance layers to participate in, rather than being bound by rigid hierarchies?
Most governance assumes permanence. It is written into policies, locked into decision-making structures, assumed to be stable. But governance is not static. It can be a living system.
So, what if we started treating it that way?

If we think of governance as a system, rather than a fixed structure, we stop asking “What rules should we put in place?” and start asking “What conditions allow trust, coordination, and action to emerge?”
A system is not something you design once. It is something you observe, adjust, evolve.
What if we treated governance like an ecosystem—something that grows and shifts rather than something that is enforced? I have been thinking about a few different lenses…
🔹 Dynamic decision-making models: where authority moves based on context, rather than fixed roles.
🔹 Adaptive governance protocols: where governance is responsive to real-time needs, not bound by legacy policies.
🔹 Governance as a commons: where participation is fluid, and decision-making power is distributed based on contribution, not hierarchy.
Some of these ideas already exist in practice. Some of them do not… yet.
Most governance experiments don’t start with rewriting policies. They start with small shifts in how people work together. Decision-making workarounds. Unwritten agreements. Teams testing new ways of organising themselves, even if those ways contradict the official structures.
Little ‘g’ governance happens everywhere, whether or not Big ‘G’ recognises it. The real question is: how do we use little g experiments to prototype governance that scales?
A governance sandbox is one way to start. A contained space where governance can be tested, adapted, and refined before rolling it out more widely.
Some ways to try this:
✅ Time-box governance experiments: try a new decision-making model for three months, then assess. Totally take a project to a new way of working.
✅ Prototype modular governance: break governance into components that can be reconfigured based on context.
✅ Run governance as a feedback loop: map where decisions actually happen, track where governance slows things down, and adapt accordingly.
Governance is already shifting. The difference is whether we let it happen by accident, or design it with intention.
Governance is usually assumed to be universal, hierarchical, or static. But what happens when we design for responsiveness, fluidity, and adaptability?
🔹 Governance as Modular Systems: Decision-making structures that can be assembled and disassembled as needed. Example: MetaGov is experimenting with governance components that can be stacked like Lego, rather than monolithic structures.
🔹 Fractal Governance: Where decision-making works the same at different scales, from teams to organisations to entire networks. Example: Holochain builds governance that is decentralised but coordinated, allowing local autonomy without losing system-wide coherence.
🔹 Opt-in Governance: Where people choose which governance models to participate in, rather than defaulting to a one-size-fits-all system. Example: RadicalxChange is exploring governance systems where participation is flexible and adaptive.
What happens when governance is something you can join or leave based on the conditions it creates? What happens when governance is not enforced from above but designed as an emergent system?
Governance is already shifting at the edges. The question is how much of that change will be absorbed into formal structures and how much will be resisted.
I am interested in where governance is evolving, not in theory but in practice.
Where have you seen governance models that are designed for adaptability, rather than stability?
What governance experiments should more organisations be running?
Next time I think I will write about power / governance - and how multifaceted and complicated it can be.
So what comes next?
What happens when governance is not designed for control but for movement?
What happens when governance is modular, something that can be assembled and reassembled depending on what is needed?
What happens when governance is fractal, where decision-making works the same way at the scale of a team, an organisation, a network of projects?
What happens when governance is opt-in, where people choose which governance layers to participate in, rather than being bound by rigid hierarchies?
Most governance assumes permanence. It is written into policies, locked into decision-making structures, assumed to be stable. But governance is not static. It can be a living system.
So, what if we started treating it that way?

If we think of governance as a system, rather than a fixed structure, we stop asking “What rules should we put in place?” and start asking “What conditions allow trust, coordination, and action to emerge?”
A system is not something you design once. It is something you observe, adjust, evolve.
What if we treated governance like an ecosystem—something that grows and shifts rather than something that is enforced? I have been thinking about a few different lenses…
🔹 Dynamic decision-making models: where authority moves based on context, rather than fixed roles.
🔹 Adaptive governance protocols: where governance is responsive to real-time needs, not bound by legacy policies.
🔹 Governance as a commons: where participation is fluid, and decision-making power is distributed based on contribution, not hierarchy.
Some of these ideas already exist in practice. Some of them do not… yet.
Most governance experiments don’t start with rewriting policies. They start with small shifts in how people work together. Decision-making workarounds. Unwritten agreements. Teams testing new ways of organising themselves, even if those ways contradict the official structures.
Little ‘g’ governance happens everywhere, whether or not Big ‘G’ recognises it. The real question is: how do we use little g experiments to prototype governance that scales?
A governance sandbox is one way to start. A contained space where governance can be tested, adapted, and refined before rolling it out more widely.
Some ways to try this:
✅ Time-box governance experiments: try a new decision-making model for three months, then assess. Totally take a project to a new way of working.
✅ Prototype modular governance: break governance into components that can be reconfigured based on context.
✅ Run governance as a feedback loop: map where decisions actually happen, track where governance slows things down, and adapt accordingly.
Governance is already shifting. The difference is whether we let it happen by accident, or design it with intention.
Governance is usually assumed to be universal, hierarchical, or static. But what happens when we design for responsiveness, fluidity, and adaptability?
🔹 Governance as Modular Systems: Decision-making structures that can be assembled and disassembled as needed. Example: MetaGov is experimenting with governance components that can be stacked like Lego, rather than monolithic structures.
🔹 Fractal Governance: Where decision-making works the same at different scales, from teams to organisations to entire networks. Example: Holochain builds governance that is decentralised but coordinated, allowing local autonomy without losing system-wide coherence.
🔹 Opt-in Governance: Where people choose which governance models to participate in, rather than defaulting to a one-size-fits-all system. Example: RadicalxChange is exploring governance systems where participation is flexible and adaptive.
What happens when governance is something you can join or leave based on the conditions it creates? What happens when governance is not enforced from above but designed as an emergent system?
Governance is already shifting at the edges. The question is how much of that change will be absorbed into formal structures and how much will be resisted.
I am interested in where governance is evolving, not in theory but in practice.
Where have you seen governance models that are designed for adaptability, rather than stability?
What governance experiments should more organisations be running?
Next time I think I will write about power / governance - and how multifaceted and complicated it can be.
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