
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
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Building the first and only UGC Game Engine for onchain games and autonomous worlds.

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Skybox object: support modifying color properties, cloud properties, and sun properties to change the sky effects.
Ambient light object: support modifying color properties to change the ambient light effect.
Sunlight object: support modifying color properties and shadow attributes to change the sunlight effect.
Character object: support modifying basic properties of the character as well as choosing the first-person or third-person camera function.
UI controls: support creating UI containers, picture boxes, text boxes, UI buttons, input box objects in the object manager.
UI widget: support creating chat bubbles and character header name function.
Trigger object: divided into circular trigger object and square trigger object to be chose according to the requirements.
Camera object: support setting basic camera properties.
Interactive object: create static interactions by modifying bound character interactions, bound character slots, and binding trigger objects.
Constraint rotation object: create objects with rotation requirements by modifying the maximum rotation angle, rotation time, and binding trigger objects.
Equipment object: create equipment or props by modifying character handheld actions, binding character slots, and binding trigger objects.
Blocking area object: create impassable areas by modifying the scaling properties of the object
Static mesh object: support replacing model, replacing material, and modifying material color.
Player start object: modify the position coordinates and rotation angle of the initial point object to change the initial position and orientation of the character.
Hot weapon object: quickly create various types of thermal weapons by adjusting the property parameters.
Skill object: quickly create various types of skills by adjusting property parameters.
Game setting function: support setting gravity, player relationship mode, maximum number of players, number of camps, and number of players in each camp in the game by adjusting parameters.
Support spectating function.
Character support dressing, color change, socket and character part differentiation functions.
Create empty templates function.
Local project right click scenario menu function.
Local project delete, rename and backup function. Project Menu
New projects creating function.
Local projects opening function.
Project saving function.
Game publishing function.
Editor exiting function.
Object moving, rotating, scaling tools.
Project running, auto-compiling, and auto-saving function.
Project shutdown function.
Multi-player client run number setting.
Main viewport camera movement speed setting.
Snap tool.
Resource category display.
Drag resources from the resource manager to the main viewport, and generate objects from the object manager.
Download progress display after resource update.
Resource object/logical object switching function.
System resources/project contents switching function.
Shortcut key F: Object quick focus function.
Shortcut key End: Downward adsorption function.
Move the object to the camera position.
Rotate the object in the direction of the camera.
Right-click context menu function.
Object visual editing (move, rotate, or zoom).
Object list function.
Right-click context menu function.
Object deleting function.
Object ID copying function.
Shortcut key F: Object quick focus function.
Mount objects dragging function.
Object runtime environment quick setting function.
Script .ts creating function.
UI script .tsx creating function.
Script double-click editing function.
Script deleting function.
Script renaming function.
Window custom position dragging function.

Skybox object: support modifying color properties, cloud properties, and sun properties to change the sky effects.
Ambient light object: support modifying color properties to change the ambient light effect.
Sunlight object: support modifying color properties and shadow attributes to change the sunlight effect.
Character object: support modifying basic properties of the character as well as choosing the first-person or third-person camera function.
UI controls: support creating UI containers, picture boxes, text boxes, UI buttons, input box objects in the object manager.
UI widget: support creating chat bubbles and character header name function.
Trigger object: divided into circular trigger object and square trigger object to be chose according to the requirements.
Camera object: support setting basic camera properties.
Interactive object: create static interactions by modifying bound character interactions, bound character slots, and binding trigger objects.
Constraint rotation object: create objects with rotation requirements by modifying the maximum rotation angle, rotation time, and binding trigger objects.
Equipment object: create equipment or props by modifying character handheld actions, binding character slots, and binding trigger objects.
Blocking area object: create impassable areas by modifying the scaling properties of the object
Static mesh object: support replacing model, replacing material, and modifying material color.
Player start object: modify the position coordinates and rotation angle of the initial point object to change the initial position and orientation of the character.
Hot weapon object: quickly create various types of thermal weapons by adjusting the property parameters.
Skill object: quickly create various types of skills by adjusting property parameters.
Game setting function: support setting gravity, player relationship mode, maximum number of players, number of camps, and number of players in each camp in the game by adjusting parameters.
Support spectating function.
Character support dressing, color change, socket and character part differentiation functions.
Create empty templates function.
Local project right click scenario menu function.
Local project delete, rename and backup function. Project Menu
New projects creating function.
Local projects opening function.
Project saving function.
Game publishing function.
Editor exiting function.
Object moving, rotating, scaling tools.
Project running, auto-compiling, and auto-saving function.
Project shutdown function.
Multi-player client run number setting.
Main viewport camera movement speed setting.
Snap tool.
Resource category display.
Drag resources from the resource manager to the main viewport, and generate objects from the object manager.
Download progress display after resource update.
Resource object/logical object switching function.
System resources/project contents switching function.
Shortcut key F: Object quick focus function.
Shortcut key End: Downward adsorption function.
Move the object to the camera position.
Rotate the object in the direction of the camera.
Right-click context menu function.
Object visual editing (move, rotate, or zoom).
Object list function.
Right-click context menu function.
Object deleting function.
Object ID copying function.
Shortcut key F: Object quick focus function.
Mount objects dragging function.
Object runtime environment quick setting function.
Script .ts creating function.
UI script .tsx creating function.
Script double-click editing function.
Script deleting function.
Script renaming function.
Window custom position dragging function.
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