
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

Subscribe to Project Twelve

Subscribe to Project Twelve
Share Dialog
Share Dialog
>2.6K subscribers
>2.6K subscribers

Support copying the project folder to other user directories to directly open the project using the editor.
Optimized the main viewport camera control shortcut keys Q and E, from moving up and down in accordance with the Z axis to moving up and down in accordance with the camera (e.g., the camera can be panned after setting the top view position).
After focusing on an object in the main viewport, the mouse will operate the camera to rotate to the center of the focused object. Using WSAD to move the camera can cancel the focus state.
Added undo (Ctrl+Z) and restore (Ctrl+Y) functions.
Added copy (Ctrl+C), paste (Ctrl+V), cut (Ctrl+X), delete (Delete), rename (F2) and copy ID functions.
Added the function of hovering the mouse over the resource to show the Guid in the resource manager and object manager
Added search function to object manager.
Added the right-click menu function to the script.
Added import function to the script.
Added get object Guid in API interface. In the script, you can get the object Guid by this.gameObject.GetGuid().
Added backup function to the project menu. A new backup project will be generated in the current project storage location after backup.
Updated the editor and mobile phone logo.

Support copying the project folder to other user directories to directly open the project using the editor.
Optimized the main viewport camera control shortcut keys Q and E, from moving up and down in accordance with the Z axis to moving up and down in accordance with the camera (e.g., the camera can be panned after setting the top view position).
After focusing on an object in the main viewport, the mouse will operate the camera to rotate to the center of the focused object. Using WSAD to move the camera can cancel the focus state.
Added undo (Ctrl+Z) and restore (Ctrl+Y) functions.
Added copy (Ctrl+C), paste (Ctrl+V), cut (Ctrl+X), delete (Delete), rename (F2) and copy ID functions.
Added the function of hovering the mouse over the resource to show the Guid in the resource manager and object manager
Added search function to object manager.
Added the right-click menu function to the script.
Added import function to the script.
Added get object Guid in API interface. In the script, you can get the object Guid by this.gameObject.GetGuid().
Added backup function to the project menu. A new backup project will be generated in the current project storage location after backup.
Updated the editor and mobile phone logo.
Fix the bug that the properties are displayed abnormally and the property adjustment does not take effect in the multi-selection state.
Fix the bug of character jittering in the movement of interactive objects.
Fix the bug that the object manager is not selected synchronously after the object is selected in the main viewport.
Fix the bug that the properties are displayed abnormally and the property adjustment does not take effect in the multi-selection state.
Fix the bug of character jittering in the movement of interactive objects.
Fix the bug that the object manager is not selected synchronously after the object is selected in the main viewport.
No activity yet