
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.
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Added "crouch" status to the characters.
Added follow mode to the movement control mode.
Added search function to the project content and the property bar.
Added the function of double-clicking on an object to automatically lock the camera to the object's position in the scene to the object manager.
Added Alt + left/right-click operation when selecting an object in the main viewport.
Added StaticMesh SetMaterial and discarded GameObject SetGameObjectMaterial.
Fixed the bug that when testing the search bar, the editor would crash when the right-click menu bar of the search bar was opened in the UI interface.
Fixed the bug that the effects were created by GameObject.SpawnGameObject would not be displayed.
Fixed the bug that the Ferris wheel fence object didn't have a collision body.
Fixed the bug that when moving the character after running PIE, the character would keep moving and the arrow keys would not work after switching out of the screen and then switching back.
Fixed the bug that the color change of the Skybox would not work.
Fixed the bug that the search filters failed to operate.
Fixed the bug that the "Save successful" text would remain on the desktop when the editor was minimized.
Fixed the bug that PIE did not match the style of the main viewport and the scene was messed up.
Fixed the bug that the default trigger range for triggers was incorrect.
Fixed the bug that logs would appear after running PIE.
Fixed the bug that the checkbox size and position of some effects were incorrect.
Fixed the bug within the smooth component.
Fixed the bug that the scene was quite dark after running the game.
Fixed the bug that if there were no properties under a heading in the property panel, the heading would be hidden.
Fixed the bug within the sound effect function.
Fixed the bug that projects with illegal characters in the local project path would not be displayed when starting the editor.
Fixed the bug that the red box would appear in the object manager when dragging and dropping materials to effects and sound effects.

Added "crouch" status to the characters.
Added follow mode to the movement control mode.
Added search function to the project content and the property bar.
Added the function of double-clicking on an object to automatically lock the camera to the object's position in the scene to the object manager.
Added Alt + left/right-click operation when selecting an object in the main viewport.
Added StaticMesh SetMaterial and discarded GameObject SetGameObjectMaterial.
Fixed the bug that when testing the search bar, the editor would crash when the right-click menu bar of the search bar was opened in the UI interface.
Fixed the bug that the effects were created by GameObject.SpawnGameObject would not be displayed.
Fixed the bug that the Ferris wheel fence object didn't have a collision body.
Fixed the bug that when moving the character after running PIE, the character would keep moving and the arrow keys would not work after switching out of the screen and then switching back.
Fixed the bug that the color change of the Skybox would not work.
Fixed the bug that the search filters failed to operate.
Fixed the bug that the "Save successful" text would remain on the desktop when the editor was minimized.
Fixed the bug that PIE did not match the style of the main viewport and the scene was messed up.
Fixed the bug that the default trigger range for triggers was incorrect.
Fixed the bug that logs would appear after running PIE.
Fixed the bug that the checkbox size and position of some effects were incorrect.
Fixed the bug within the smooth component.
Fixed the bug that the scene was quite dark after running the game.
Fixed the bug that if there were no properties under a heading in the property panel, the heading would be hidden.
Fixed the bug within the sound effect function.
Fixed the bug that projects with illegal characters in the local project path would not be displayed when starting the editor.
Fixed the bug that the red box would appear in the object manager when dragging and dropping materials to effects and sound effects.
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