
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
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Building the first and only UGC Game Engine for onchain games and autonomous worlds.

Added the Template.
Added the logic object of the swimming area.
Exposed physical properties of static model objects.
Initially implemented the humanoid object function.
Added volume size API interface for audio objects.
Added maximum standing angle API interface and friction interface to the character.
Added the API interface for determining whether the character is in a moving or jumping state.
Add ragdoll function to the character.
Resolved the problem of WR/TS/Character timing.
Support triggering interactive objects from the server.
Support the synchronization of dressing up.
Fixed the bug that the visual data of the script in the editor under the meta environment was lost.
Fixed the bug that when clicking on the cancel button after running the game, the game ran still even though it was displayed as being cancelled.
Fixed the bug that autosave was defaulted to false.

Added the Template.
Added the logic object of the swimming area.
Exposed physical properties of static model objects.
Initially implemented the humanoid object function.
Added volume size API interface for audio objects.
Added maximum standing angle API interface and friction interface to the character.
Added the API interface for determining whether the character is in a moving or jumping state.
Add ragdoll function to the character.
Resolved the problem of WR/TS/Character timing.
Support triggering interactive objects from the server.
Support the synchronization of dressing up.
Fixed the bug that the visual data of the script in the editor under the meta environment was lost.
Fixed the bug that when clicking on the cancel button after running the game, the game ran still even though it was displayed as being cancelled.
Fixed the bug that autosave was defaulted to false.
Fixed the bug that the scene was rather dark after running the game.
Fixed the bug that activating interactions in the client would not be synchronized.
Fixed the bug that the PIE viewports would not overlap after running the project with different resolution settings.
Fixed the bug that would cause a crash when clicking on the button for exiting the room after entering the scene on mobile.
Fixed the bug that the editor would crash when clicking on the locked item after multiple objects had been selected.
Fixed the bug that the project would directly crash when adding items to objects in the editor.
Fixed the bug that renaming the object in the main viewport would cause a crash when the object manager was in the state of searching for something that did not have corresponding content.
Fixed the bug that the modification of child objects was not instanced.
Fixed the bug that the scene was rather dark after running the game.
Fixed the bug that activating interactions in the client would not be synchronized.
Fixed the bug that the PIE viewports would not overlap after running the project with different resolution settings.
Fixed the bug that would cause a crash when clicking on the button for exiting the room after entering the scene on mobile.
Fixed the bug that the editor would crash when clicking on the locked item after multiple objects had been selected.
Fixed the bug that the project would directly crash when adding items to objects in the editor.
Fixed the bug that renaming the object in the main viewport would cause a crash when the object manager was in the state of searching for something that did not have corresponding content.
Fixed the bug that the modification of child objects was not instanced.

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