
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

Subscribe to Project Twelve

Subscribe to Project Twelve
Share Dialog
Share Dialog
>2.6K subscribers
>2.6K subscribers

Added automatic setting of three camera directions of down, right and back to the right-click menu of the object selected in the main viewport and removed the function of focus in the setting.
Optimized viewpoint manipulation by removing the right joystick and now able to manipulate the viewpoint by swiping the blank screen position.
Added characture jump interface with the following code:
//ClientRun @MWCore.MWClass class CharacterJumpTest extends MWCore.MWScript { Character: GamePlay.Character; OnPlay() { console.log("OnPlay"); this.Character = GamePlay.GetCurrentPlayer().Character; this.BindPlayerInput(); } //BindEvent BindPlayerInput(): void { console.log("BindPlayerInput"); this.Character.OnSkill1Trigger.Add(() => { console.log("Jump"); //Jump this.Character.Jump(); }); } }; export default CharacterJumpTest;
Fixed the bug where after a project's gravity was set to 0, the run would cause other project gravity settings inoperative.
Adjusted the project name text colour on the project home page.
Fixed the problem where the client would crash if the parent object was pasted twice.

Added automatic setting of three camera directions of down, right and back to the right-click menu of the object selected in the main viewport and removed the function of focus in the setting.
Optimized viewpoint manipulation by removing the right joystick and now able to manipulate the viewpoint by swiping the blank screen position.
Added characture jump interface with the following code:
//ClientRun @MWCore.MWClass class CharacterJumpTest extends MWCore.MWScript { Character: GamePlay.Character; OnPlay() { console.log("OnPlay"); this.Character = GamePlay.GetCurrentPlayer().Character; this.BindPlayerInput(); } //BindEvent BindPlayerInput(): void { console.log("BindPlayerInput"); this.Character.OnSkill1Trigger.Add(() => { console.log("Jump"); //Jump this.Character.Jump(); }); } }; export default CharacterJumpTest;
Fixed the bug where after a project's gravity was set to 0, the run would cause other project gravity settings inoperative.
Adjusted the project name text colour on the project home page.
Fixed the problem where the client would crash if the parent object was pasted twice.
No activity yet