
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

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Support text color change and image addition function.
Added control mode to the character:
The direction of the camera is the character's facing direction. The camera synchronizes when the character turns.
The direction of the camera is the forward direction, and vice versa, the opposite direction of the camera is the backward direction. This is a common operation mode for 3D non-top-down games.
The direction of the camera is unrelated to the character's facing direction and can be turned freely, without affecting each other.
With a motion axis as the standard, the direction along the motion axis is the forward direction, and vice versa, the opposite direction of the motion axis is the backward direction. For example, most bird's-eye view games use this operation mode.
The direction of the camera is unrelated to the character's facing direction and can be turned freely, without affecting each other.
The direction of the character is the forward direction, and vice versa, the reverse direction of the character is the backward direction. Example: the tank's operation mode.
Fixed the bug that the scroll bar of the property page would block the value of the property when it reaches a certain length.
Fixed the bug of empty scripts in the project that would cause publish failure.
Fixed the bug of probable crash when the game is released.
Fixed the bug of the black screen after post-processing objects are dragged into the viewport.
Fixed the bug that the character automatically changes to third-person view after picking up a thermal weapon in first-person view.
Fixed the bug that the input cursor will jump to the end for every English character entered in the middle of the name when renaming an object in the object manager.
Fixed the bug that the dynamic instantiation method can only be executed on the client-side at present, and now it can be synchronized.
Fixed the bug that the transformation information of objects would be incorrect when copying and pasting child-level objects.
Fixed the bug that all collapsed parent-child structures would be expanded when dragging objects or scripts into the scene, and the window would scroll to the bottom.

Support text color change and image addition function.
Added control mode to the character:
The direction of the camera is the character's facing direction. The camera synchronizes when the character turns.
The direction of the camera is the forward direction, and vice versa, the opposite direction of the camera is the backward direction. This is a common operation mode for 3D non-top-down games.
The direction of the camera is unrelated to the character's facing direction and can be turned freely, without affecting each other.
With a motion axis as the standard, the direction along the motion axis is the forward direction, and vice versa, the opposite direction of the motion axis is the backward direction. For example, most bird's-eye view games use this operation mode.
The direction of the camera is unrelated to the character's facing direction and can be turned freely, without affecting each other.
The direction of the character is the forward direction, and vice versa, the reverse direction of the character is the backward direction. Example: the tank's operation mode.
Fixed the bug that the scroll bar of the property page would block the value of the property when it reaches a certain length.
Fixed the bug of empty scripts in the project that would cause publish failure.
Fixed the bug of probable crash when the game is released.
Fixed the bug of the black screen after post-processing objects are dragged into the viewport.
Fixed the bug that the character automatically changes to third-person view after picking up a thermal weapon in first-person view.
Fixed the bug that the input cursor will jump to the end for every English character entered in the middle of the name when renaming an object in the object manager.
Fixed the bug that the dynamic instantiation method can only be executed on the client-side at present, and now it can be synchronized.
Fixed the bug that the transformation information of objects would be incorrect when copying and pasting child-level objects.
Fixed the bug that all collapsed parent-child structures would be expanded when dragging objects or scripts into the scene, and the window would scroll to the bottom.
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