
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
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Building the first and only UGC Game Engine for onchain games and autonomous worlds.

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WorldRun refactoring completed.
Data storage connecting KV completed, using the original storage interface.
Added the callback interface of projectile hit.
Added object lock, hide and show functions in the object manager.
Fixed the bug that the mobile terminal would get stuck in matching for nearly 4 minutes when entering the game.
Fixed the bug that the character will occasionally fall inside the floor when first entering the game.
Fixed the bug that some static objects in the running game scene will not be displayed.
Fixed the bug that some static objects in the scene would be lost in the game view after running the game.
Fixed the bug that after creating, multi-selecting and copying and pasting parent and child objects A and B in the object manager, a child object will be found to be pasted in the main viewport (0,0).
Fixed the bug that the operation cannot be undone after dragging and dropping the material to the main viewport model object for material replacement.
Fixed the bug that filtering static models will filter out non-static models.
Fixed the bug that when PIE is running, sometimes the resources will not be loaded.
Fixed the bug that when dragging objects from Explorer into the main viewport, the objects in the object manager are not in the focus selected mode, but in the out-of-focus selected mode.
Fixed the bug that the operation of dragging the child object away from the parent object could not be undone.
Fixed the bug that when the transform tool moves again in the opposite direction, the attribute value will first move one step following the previous direction before changing the property in the current moving direction.
Fixed the bug that scripts cannot be imported in batch, and when they are imported one by one, the path will be reset and will not be directly positioned to the last imported path.
Fixed the bug that the object snapping could not be done according to the collision of the bounding box.
Fixed the bug that the search box of the system resource window, project content window, local project page and object manager window shows the text "Please input search content."
Fixed the bug that the version update content description box does not appear after the meta update.
Fixed the bug that the material ball properties of some objects are displayed as squares and do not display the material ball.
Fixed the bug that the modification of guid in the property bar would cause the undo recovery to fail and the modification of guid in the property bar should not be allowed.
Fixed the bug that entering search condition in the object manager or clicking the filter button to select condition, exiting the project and re-entering a new project, the search condition entered in the previous project would not be cleared.
Fixed the bug that the name of the object manager could not be synchronized with the Name property in the property panel if the Name property of the object is modified.
Fixed the bug that the unique properties of objects are displayed after multi-selection.

WorldRun refactoring completed.
Data storage connecting KV completed, using the original storage interface.
Added the callback interface of projectile hit.
Added object lock, hide and show functions in the object manager.
Fixed the bug that the mobile terminal would get stuck in matching for nearly 4 minutes when entering the game.
Fixed the bug that the character will occasionally fall inside the floor when first entering the game.
Fixed the bug that some static objects in the running game scene will not be displayed.
Fixed the bug that some static objects in the scene would be lost in the game view after running the game.
Fixed the bug that after creating, multi-selecting and copying and pasting parent and child objects A and B in the object manager, a child object will be found to be pasted in the main viewport (0,0).
Fixed the bug that the operation cannot be undone after dragging and dropping the material to the main viewport model object for material replacement.
Fixed the bug that filtering static models will filter out non-static models.
Fixed the bug that when PIE is running, sometimes the resources will not be loaded.
Fixed the bug that when dragging objects from Explorer into the main viewport, the objects in the object manager are not in the focus selected mode, but in the out-of-focus selected mode.
Fixed the bug that the operation of dragging the child object away from the parent object could not be undone.
Fixed the bug that when the transform tool moves again in the opposite direction, the attribute value will first move one step following the previous direction before changing the property in the current moving direction.
Fixed the bug that scripts cannot be imported in batch, and when they are imported one by one, the path will be reset and will not be directly positioned to the last imported path.
Fixed the bug that the object snapping could not be done according to the collision of the bounding box.
Fixed the bug that the search box of the system resource window, project content window, local project page and object manager window shows the text "Please input search content."
Fixed the bug that the version update content description box does not appear after the meta update.
Fixed the bug that the material ball properties of some objects are displayed as squares and do not display the material ball.
Fixed the bug that the modification of guid in the property bar would cause the undo recovery to fail and the modification of guid in the property bar should not be allowed.
Fixed the bug that entering search condition in the object manager or clicking the filter button to select condition, exiting the project and re-entering a new project, the search condition entered in the previous project would not be cleared.
Fixed the bug that the name of the object manager could not be synchronized with the Name property in the property panel if the Name property of the object is modified.
Fixed the bug that the unique properties of objects are displayed after multi-selection.
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