
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

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Added the function of screen click and ray.
Added Debug window to show only custom LOG.
Added the function of setting new viewpoint resolution.
Modified the GameUI interface to be de-UE4ed.
Revealed camera properties.
Optimized the script layout of the project content to display two lines of the script.
Added illegal character limit and error alert control for project naming and renaming.
Implemented the effect of character wayfinding guidance for the rocket launch simulator.
Reduced draw call by utilizing GPU features to render the same model in one batch, thus reducing consumption.
Optimized the speed of running projects within the editor significantly.
Fixed the bug that the interaction would not complete when the interaction object did not have a parent node.
Fixed the bug that the scene objects would disappear in operation after C-S was checked and synchronized.
Fixed the bug that player.Character.SetActive would not work on the server.
Fixed the bug that when releasing scenes, the server verification did not pass and the release would fail.

Added the function of screen click and ray.
Added Debug window to show only custom LOG.
Added the function of setting new viewpoint resolution.
Modified the GameUI interface to be de-UE4ed.
Revealed camera properties.
Optimized the script layout of the project content to display two lines of the script.
Added illegal character limit and error alert control for project naming and renaming.
Implemented the effect of character wayfinding guidance for the rocket launch simulator.
Reduced draw call by utilizing GPU features to render the same model in one batch, thus reducing consumption.
Optimized the speed of running projects within the editor significantly.
Fixed the bug that the interaction would not complete when the interaction object did not have a parent node.
Fixed the bug that the scene objects would disappear in operation after C-S was checked and synchronized.
Fixed the bug that player.Character.SetActive would not work on the server.
Fixed the bug that when releasing scenes, the server verification did not pass and the release would fail.
Fixed the bug that deleting the floor and spawn in the viewport and then withdrawing it would cause a crash.
Fixed the bug that the project files were occupied and some directories could not be deleted when the project was deleted.
Fixed the bug that when three objects were stacked, the third object would be adsorbed incorrectly.
Fixed the bug that certain operations would cause a crash after copying and pasting models.
Fixed the bug that the PIE would crash when the character part was E_None type.
Fixed the bug that when multiple PIEs were turned on, the synchronization would be abnormal when playing the animation.
Fixed the bug that the trigger did not work when the object touched the trigger.
Fixed the bug that the minimum recoil of thermal weapons could not be set to 0, but only to 0.1.
Fixed the bug that the resource loading interface did not refresh the resource loading progress when the cursor focus was not acquired.
Fixed the bug that the options in the window menu should be hovered when the mouse hovered them.
Fixed the bug that when some options under the view were unchecked, the options were found to be checked when the project was reopened.
Fixed the bug that when renaming a project on the project homepage and the cursor focus is in the middle of the original name, the cursor focus will automatically move to the end of the name after deleting a character.
Fixed the bug that the full-screen login prompt would appear in the top-left corner when the resources were loaded.
Fixed the bug that when the current project was not saved, a save prompt box would appear when clicking "Project-Open" in the menu bar.
Fixed the bug that the characters after the 20th character would be truncated when the project name was over 20 characters long on the project home page when right-clicking to backup a project.
Fixed the bug that normal input or deletion could not be performed when some characters were entered into the project home page.
Fixed the bug that the Default property of the Player object was not fully displayed.
Fixed the bug that objects in Explorer could not be multi-selected with ctrl key.
Fixed the bug that deleting "text" from the main viewport of the custom group in the UI editor would cause crash.
Fixed the bug that when a UI was selected in the project content in the UI editor, two UIs would be selected together after clicking to add a new UI.
Fixed the bug that when entering a newly created UI in the UI editor, the .meta file of the UI would be deleted, causing the editor to crash.
Fixed the bug that the UI would be invisible in the UI editor after renaming it to Main.
Fixed the bug that when the .js file in the JavaScript folder did not have a corresponding .meta file in the UI editor, it would crash when entering the UI.
Fixed the bug that the interface type of the wrapped UI would expose UE in the UI editor.
Fixed the bug that when starting the Launcher and downloading files, the download speed would be 0 for a period of time.
Fixed the bug that the game interface on the mobile side appeared with two joystick controllers.
Fixed the bug that deleting a script in the project content window and clicking to run the PIE would cause a crash.
Fixed the bug that the script still existed in the Asset_Data_List file of the project after deleting it.
Fixed the bug that the script's .meta file would be deleted after renaming the script.
Fixed the bug that Destroy would not delete child nodes.
Fixed the bug that when setting the parent object to absolute scaling 1.5 in the positive X-axis direction and the child object to relative scaling 1.5 in the positive X-axis direction, the value of the scaling property did not change when the child object was switched from relative scaling to absolute scaling.
Fixed the bug that Showcase would crash when switching between resource list Editor in a networkless environment.
Fixed the bug that deleting the floor and spawn in the viewport and then withdrawing it would cause a crash.
Fixed the bug that the project files were occupied and some directories could not be deleted when the project was deleted.
Fixed the bug that when three objects were stacked, the third object would be adsorbed incorrectly.
Fixed the bug that certain operations would cause a crash after copying and pasting models.
Fixed the bug that the PIE would crash when the character part was E_None type.
Fixed the bug that when multiple PIEs were turned on, the synchronization would be abnormal when playing the animation.
Fixed the bug that the trigger did not work when the object touched the trigger.
Fixed the bug that the minimum recoil of thermal weapons could not be set to 0, but only to 0.1.
Fixed the bug that the resource loading interface did not refresh the resource loading progress when the cursor focus was not acquired.
Fixed the bug that the options in the window menu should be hovered when the mouse hovered them.
Fixed the bug that when some options under the view were unchecked, the options were found to be checked when the project was reopened.
Fixed the bug that when renaming a project on the project homepage and the cursor focus is in the middle of the original name, the cursor focus will automatically move to the end of the name after deleting a character.
Fixed the bug that the full-screen login prompt would appear in the top-left corner when the resources were loaded.
Fixed the bug that when the current project was not saved, a save prompt box would appear when clicking "Project-Open" in the menu bar.
Fixed the bug that the characters after the 20th character would be truncated when the project name was over 20 characters long on the project home page when right-clicking to backup a project.
Fixed the bug that normal input or deletion could not be performed when some characters were entered into the project home page.
Fixed the bug that the Default property of the Player object was not fully displayed.
Fixed the bug that objects in Explorer could not be multi-selected with ctrl key.
Fixed the bug that deleting "text" from the main viewport of the custom group in the UI editor would cause crash.
Fixed the bug that when a UI was selected in the project content in the UI editor, two UIs would be selected together after clicking to add a new UI.
Fixed the bug that when entering a newly created UI in the UI editor, the .meta file of the UI would be deleted, causing the editor to crash.
Fixed the bug that the UI would be invisible in the UI editor after renaming it to Main.
Fixed the bug that when the .js file in the JavaScript folder did not have a corresponding .meta file in the UI editor, it would crash when entering the UI.
Fixed the bug that the interface type of the wrapped UI would expose UE in the UI editor.
Fixed the bug that when starting the Launcher and downloading files, the download speed would be 0 for a period of time.
Fixed the bug that the game interface on the mobile side appeared with two joystick controllers.
Fixed the bug that deleting a script in the project content window and clicking to run the PIE would cause a crash.
Fixed the bug that the script still existed in the Asset_Data_List file of the project after deleting it.
Fixed the bug that the script's .meta file would be deleted after renaming the script.
Fixed the bug that Destroy would not delete child nodes.
Fixed the bug that when setting the parent object to absolute scaling 1.5 in the positive X-axis direction and the child object to relative scaling 1.5 in the positive X-axis direction, the value of the scaling property did not change when the child object was switched from relative scaling to absolute scaling.
Fixed the bug that Showcase would crash when switching between resource list Editor in a networkless environment.
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