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Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.
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[Part A]
Fixed the bug that UI could not be displayed when some games were opened on mobile.
Fixed the bug that the click position was not available when pressing the move button in the editor.
Fixed the bug that the actual effect of the UI-mounted script was not consistent with the normal situation after running.
Fixed the bug that when getting the slot position and size interface, it would report errors and could not return to the position and size property.
Fixed the bug that the SetScrollBarVisibility interface was invalid after being set in the script.
Fixed the bug that the parent object returned by A.GetParent() interface was not the same as the parent object of A in the editor.
Fixed the bug that the input box setting Clipping and NoClipiping was invalid, and the line feed remained.
Fixed the bug that the transition mode switch in the basic properties of the button was missing.
Fixed the bug that when pulling the green border of the control when setting the custom size of the control, the border would jitter.
Fixed the bug that when pulling the green border to make the left line become the right line, the green border would become thicker and a huge shadow would appear.
Fixed the bug that after setting the character limit of the input box, using the GetInputTextLimit() function to get the character limit should return the number type.
Fixed the bug of creating UI A and B, nesting B into A, and deleting UI B in the project content, UI A was also deleted in the scene, and in the object manager, UI A still existed and crashed when clicking on it.
Fixed the bug of setting parent node auto layout padding to 100, dragging the left border of the child node, the border of the child node kept jittering.
Fixed the bug of creating UI, dragging UI to the main viewport, deleting UI in the project content, and then deleting this UI in the object manager, the editor would crash.
Fixed the bug of putting pictures in the picture control in UI editor, clicking to run PIE, the client and the PIE viewport would crash.
Fixed the bug of creating a container control, then creating a button control, dragging and dropping the button as a child object of the container in the object list, and pressing ctrl+z to undo, the button object would be deleted.
Fixed the bug that on the fourth UI branch, PIE could not operate and kept spinning around.
Fixed the bug that UI images could not be displayed on the mobile side in the UI editor.

[Part A]
Fixed the bug that UI could not be displayed when some games were opened on mobile.
Fixed the bug that the click position was not available when pressing the move button in the editor.
Fixed the bug that the actual effect of the UI-mounted script was not consistent with the normal situation after running.
Fixed the bug that when getting the slot position and size interface, it would report errors and could not return to the position and size property.
Fixed the bug that the SetScrollBarVisibility interface was invalid after being set in the script.
Fixed the bug that the parent object returned by A.GetParent() interface was not the same as the parent object of A in the editor.
Fixed the bug that the input box setting Clipping and NoClipiping was invalid, and the line feed remained.
Fixed the bug that the transition mode switch in the basic properties of the button was missing.
Fixed the bug that when pulling the green border of the control when setting the custom size of the control, the border would jitter.
Fixed the bug that when pulling the green border to make the left line become the right line, the green border would become thicker and a huge shadow would appear.
Fixed the bug that after setting the character limit of the input box, using the GetInputTextLimit() function to get the character limit should return the number type.
Fixed the bug of creating UI A and B, nesting B into A, and deleting UI B in the project content, UI A was also deleted in the scene, and in the object manager, UI A still existed and crashed when clicking on it.
Fixed the bug of setting parent node auto layout padding to 100, dragging the left border of the child node, the border of the child node kept jittering.
Fixed the bug of creating UI, dragging UI to the main viewport, deleting UI in the project content, and then deleting this UI in the object manager, the editor would crash.
Fixed the bug of putting pictures in the picture control in UI editor, clicking to run PIE, the client and the PIE viewport would crash.
Fixed the bug of creating a container control, then creating a button control, dragging and dropping the button as a child object of the container in the object list, and pressing ctrl+z to undo, the button object would be deleted.
Fixed the bug that on the fourth UI branch, PIE could not operate and kept spinning around.
Fixed the bug that UI images could not be displayed on the mobile side in the UI editor.
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