
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

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Prefabs can now be previewed in the viewport through the new preview window
You can now right-click on prefabs to reset reference objects (supports multiple selections)
Major Character editor UX overhaul
Optimized editor global common component
Optimized editor menu bar & toolbar UX
Optimized editor font quality. Solved the editor's graphics issues under high resolution
You can now scale objects by anchor point position
Added automatic adaptation of the game running frame rate through hardware performance to improve the game performance effect
Optimized project content UX, added types of arrangement, added quick path access function, etc.
Optimized object properties UX
Hid the infrequently used property parameters in the object's default physical properties, optimized the property panel display information
Optimized Upload tool UX, style, and interaction. No change in functionality
Optimized UI editor UX optimization
Character header name change under PIE
Optimized server CPU performance. Data synchronization now only triggers when properties are changed, this improves CPU efficiency by 30%-40%
Optimized manual download experience of the resource library
[New] UI Editor- UI component now supports F2 shortcut for renaming
[New] UI Editor - Scroll bar component now supports image replacement
[New] UI Editor - Scroll box component added property
[New] UI Editor - Input box component added new method
[New] UI Editor - Text/Input box component added new method
[New] Object properties now support copy, paste, reset
[New] Introduced new Object alignment tool
[New] Main viewport moving objects now support view lock
[New] Added client support for humanoid objects call
[New] Added a prompt box to the mobile-end to show error codes
[New] Support "whole" or "combined" saving of character data as a file
[New] Save prompt popup window. When a form contains multiple tabs, clicking the close button will now have a popup save window
[New] Gravity multiplier function for humanoid objects
[New] You can replace the object material of the selected part of the mouse in the main viewport
[New] Interface for batch acquisition under GameUI namespace
[Mobile Editor] Support shooting multiple character images at the same time to generate GIF images
[Mobile Editor] Optimization of switching between UGC running state and editing state
[Mobile Editor] Expose UGC axis parameters
[Mobile Editor]UGC save API callback optimization

Prefabs can now be previewed in the viewport through the new preview window
You can now right-click on prefabs to reset reference objects (supports multiple selections)
Major Character editor UX overhaul
Optimized editor global common component
Optimized editor menu bar & toolbar UX
Optimized editor font quality. Solved the editor's graphics issues under high resolution
You can now scale objects by anchor point position
Added automatic adaptation of the game running frame rate through hardware performance to improve the game performance effect
Optimized project content UX, added types of arrangement, added quick path access function, etc.
Optimized object properties UX
Hid the infrequently used property parameters in the object's default physical properties, optimized the property panel display information
Optimized Upload tool UX, style, and interaction. No change in functionality
Optimized UI editor UX optimization
Character header name change under PIE
Optimized server CPU performance. Data synchronization now only triggers when properties are changed, this improves CPU efficiency by 30%-40%
Optimized manual download experience of the resource library
[New] UI Editor- UI component now supports F2 shortcut for renaming
[New] UI Editor - Scroll bar component now supports image replacement
[New] UI Editor - Scroll box component added property
[New] UI Editor - Input box component added new method
[New] UI Editor - Text/Input box component added new method
[New] Object properties now support copy, paste, reset
[New] Introduced new Object alignment tool
[New] Main viewport moving objects now support view lock
[New] Added client support for humanoid objects call
[New] Added a prompt box to the mobile-end to show error codes
[New] Support "whole" or "combined" saving of character data as a file
[New] Save prompt popup window. When a form contains multiple tabs, clicking the close button will now have a popup save window
[New] Gravity multiplier function for humanoid objects
[New] You can replace the object material of the selected part of the mouse in the main viewport
[New] Interface for batch acquisition under GameUI namespace
[Mobile Editor] Support shooting multiple character images at the same time to generate GIF images
[Mobile Editor] Optimization of switching between UGC running state and editing state
[Mobile Editor] Expose UGC axis parameters
[Mobile Editor]UGC save API callback optimization
[Mobile Editor] Character support for attachments properties
[Mobile Editor] Character support for attachments properties
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