
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.



P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

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[New] Linkable tips for gameplay objects.
[New] Prefab overhaul - resolves the issue of maintaining multiple copies of identical UI, scripts, and materials in the old prefab, while also simplifying the prefab structure.
[New] Added a "Delete Cache" function in the project right-click menu.
[Optimization] Improved filtering logic in the object manager.
[Optimization] Improved logic for sound effects playback and manual downloads.
[New] Enabled hand and foot editing in the character editor.
[New] Default appearance added to the preview of avatar customization.
[UI] Added a new UI component - Masked Button.
[UI] Progress bar component now includes attributes such as thickness and sliding method.
[UI] Improved joystick component's camera control and handling.
[UI] Button component now inherits getChild functionality from PanelWidget.
[UI] Improved usability of UI editor object list and designer.
[Mobile Editor] Optimized publishing interface parameters/callbacks.
[Mobile Editor] Optimized UGC scaling interface and other functionalities.
[Mobile Editor] Improved mobile coordinate axis model/interaction.
[Mobile Editor] Updated default avatars for the party platform.
[Optimization] Updated the moveTo() interface for pathfinding functionality to unify usage between characters and NPCs.
[Optimization] Navigation functionality is now available for client humanoid objects.
[New] Get position information for all path points between two locations through asyncFindPathToLocation().
[New] Dynamic modification of local pathfinding data through pathfinding function, enabling modification of navigation routes during runtime.
[New] Adjustable pathfinding area parameters for adjusting pathfinding calculation results during the editing stage.
[New] New interactive objects (interaction nodes).

[New] Linkable tips for gameplay objects.
[New] Prefab overhaul - resolves the issue of maintaining multiple copies of identical UI, scripts, and materials in the old prefab, while also simplifying the prefab structure.
[New] Added a "Delete Cache" function in the project right-click menu.
[Optimization] Improved filtering logic in the object manager.
[Optimization] Improved logic for sound effects playback and manual downloads.
[New] Enabled hand and foot editing in the character editor.
[New] Default appearance added to the preview of avatar customization.
[UI] Added a new UI component - Masked Button.
[UI] Progress bar component now includes attributes such as thickness and sliding method.
[UI] Improved joystick component's camera control and handling.
[UI] Button component now inherits getChild functionality from PanelWidget.
[UI] Improved usability of UI editor object list and designer.
[Mobile Editor] Optimized publishing interface parameters/callbacks.
[Mobile Editor] Optimized UGC scaling interface and other functionalities.
[Mobile Editor] Improved mobile coordinate axis model/interaction.
[Mobile Editor] Updated default avatars for the party platform.
[Optimization] Updated the moveTo() interface for pathfinding functionality to unify usage between characters and NPCs.
[Optimization] Navigation functionality is now available for client humanoid objects.
[New] Get position information for all path points between two locations through asyncFindPathToLocation().
[New] Dynamic modification of local pathfinding data through pathfinding function, enabling modification of navigation routes during runtime.
[New] Adjustable pathfinding area parameters for adjusting pathfinding calculation results during the editing stage.
[New] New interactive objects (interaction nodes).
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