
P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.



P12 Editor Alpha V0.40.0.0 Release Note
Version: 0.40.0.0 Release Date: November 28, 2024We're excited to bring you our latest update! This release introduces powerful font customization options, dynamic visual effects, and enhanced UI controls to help you create even more impressive experiences. Highlights:[NEW] 12 New Professional Fonts[NEW] Skybox Background Transition Effects[ENHANCEMENT] World UI 2.0: Advanced Display Controls[ENHANCEMENT] Material Specular Effects[NEW] 🔤 12 New Professional FontsWe've significantly...

P12 Arcana 3.0 Trial Run
OverviewDear P12 Creators and Voters community: Since November 2023, we’ve came through 550 days of creative time, 18 rounds P12 Arcana filled with fantastic creations and inspiring works done! Along the way, we’ve made changes to P12 Arcana from display gallery to playable / launchable creations via PGE Client. However, there are more issues to be tackled:Fradulent votes on over-rated creationsDecent creations being over-looked / missedStable / On-time bounty to our P12 StarmakersP12 Arcana ...
P12 Genesis Airdrop Tutorial
IntroGreetings to all our gamers and developers! We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12! This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:Discord - Group Chat That's All Fun & GamesDiscord is great for playing games and chilling with friends, ...
Building the first and only UGC Game Engine for onchain games and autonomous worlds.

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Mobile:v0.7.0.3.20220127010800
Download Link \172.24.128.61\bigcat\Meta Version\01.26.2022 Version number: Editor:v0.7.0.3.20220126232318
DS:v0.7.0.3.20220126233131
Mobile:v0.7.0.3.20220127010800
Update Log
Fixed server memory leak
Added Editor selection whether to enable MGS function
Added character sockets 25-29 Example: @MWCore.MWClass export default class SpawnGO extends MWCore.MWScript{
@MWCore.MWProperty()
preloadAssets = "15777"<pre><code>OnStart():void{
if(GamePlay.IsBoxTrigger(this.gameObject)){
let trigger = GamePlay.GetBoxTrigger(this.gameObject);
//When the character enters the square trigger, the hand socket is equipped with a weapon
trigger.OnEnter.Add((chara:GamePlay.Character) => {
if(chara){
let personhandSocket = MWCore.GameObject.SpawnGameObject("15777",true);
personhandSocket.SetCollision(Type.PropertyStatus.Off, false);
chara.AttachGameObjectToCharacter(personhandSocket,25);
}
});
//When the character leaves the square trigger
trigger.OnLeave.Add((chara:GamePlay.Character) => {
if(chara){
}
});
}
}</code></pre>}
Fixed the problem in which element items exceed the room limit leading to a potential crash (wild pointer)
Fixed the problem where punk disconnect can lead to a potential crash
Fixed occasional loss of initial time problem during event tracking loading time
Fixed occasional UI container space expectation size calculation error when continuously adding container controls
Rolled back the resources to solve the problem due to the packaging script updating the latest parent material
P0 To be fixed:
Potential loss of individual materials after first-time dynamic loading into the game
Mobile end UI loading time optimization
Hanako: TS scripts are sometimes not executed when joining a room
Launcher Version Update:
1.1.20.17
Updated Content: Different Env directories are now stored separately.

Mobile:v0.7.0.3.20220127010800
Download Link \172.24.128.61\bigcat\Meta Version\01.26.2022 Version number: Editor:v0.7.0.3.20220126232318
DS:v0.7.0.3.20220126233131
Mobile:v0.7.0.3.20220127010800
Update Log
Fixed server memory leak
Added Editor selection whether to enable MGS function
Added character sockets 25-29 Example: @MWCore.MWClass export default class SpawnGO extends MWCore.MWScript{
@MWCore.MWProperty()
preloadAssets = "15777"<pre><code>OnStart():void{
if(GamePlay.IsBoxTrigger(this.gameObject)){
let trigger = GamePlay.GetBoxTrigger(this.gameObject);
//When the character enters the square trigger, the hand socket is equipped with a weapon
trigger.OnEnter.Add((chara:GamePlay.Character) => {
if(chara){
let personhandSocket = MWCore.GameObject.SpawnGameObject("15777",true);
personhandSocket.SetCollision(Type.PropertyStatus.Off, false);
chara.AttachGameObjectToCharacter(personhandSocket,25);
}
});
//When the character leaves the square trigger
trigger.OnLeave.Add((chara:GamePlay.Character) => {
if(chara){
}
});
}
}</code></pre>}
Fixed the problem in which element items exceed the room limit leading to a potential crash (wild pointer)
Fixed the problem where punk disconnect can lead to a potential crash
Fixed occasional loss of initial time problem during event tracking loading time
Fixed occasional UI container space expectation size calculation error when continuously adding container controls
Rolled back the resources to solve the problem due to the packaging script updating the latest parent material
P0 To be fixed:
Potential loss of individual materials after first-time dynamic loading into the game
Mobile end UI loading time optimization
Hanako: TS scripts are sometimes not executed when joining a room
Launcher Version Update:
1.1.20.17
Updated Content: Different Env directories are now stored separately.
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