Taste is a Quiet Luxury
Musings captured, sorted, in collaboration with AI. One of my favorite blogs is that of Matt Webb, the great mind behind Poem/1, the watch that tells time through poems. This isn't about the poem but about one of his latest pieces. He wrote a piece on how we've seemingly moved from designing the cool stuff we saw in Star Trek to the absurd things in Douglas Adams' "Hitchhiker's Guide to the Galaxy." Part of me welcomes this, as it might mean we also venture a bit away from...
Agents are NPCs with Main Character Energy.
This is a collection of some loosely connected thoughts sorted, altered, transcribed with AI Only a few of us "old ones" may remember Anna from IKEA, or Clippy from the Windows 98 era—those early days of chatbots. But lately, my thoughts have been occupied by chatbots again, partly because of my fascination with Intents (the Web3 ones) and partly with generative AI. I vividly recall around 2016, when I was deeply fascinated by those bots or conversational UIs and considered them the future. I...

Hit like and subscribe. We have some clicks to solve.
Ah, the Internet – a realm where the mighty click reigns supreme. This sprawling network of information, applications, and users all boils down to a simple, yet profound truth: in the digital world, less is indeed more, especially when it's about clicks. Lets take a detour about the history of clicks to understand how we should think about clicks in web3 for unleashing user adoption. Take AOL, for instance. They sensed our insatiable appetite for content and generously peppered their hom...
Notes and musings co-written with various intelligent tools in an attempt to externalize my thoughts and create feedback loops.


Taste is a Quiet Luxury
Musings captured, sorted, in collaboration with AI. One of my favorite blogs is that of Matt Webb, the great mind behind Poem/1, the watch that tells time through poems. This isn't about the poem but about one of his latest pieces. He wrote a piece on how we've seemingly moved from designing the cool stuff we saw in Star Trek to the absurd things in Douglas Adams' "Hitchhiker's Guide to the Galaxy." Part of me welcomes this, as it might mean we also venture a bit away from...
Agents are NPCs with Main Character Energy.
This is a collection of some loosely connected thoughts sorted, altered, transcribed with AI Only a few of us "old ones" may remember Anna from IKEA, or Clippy from the Windows 98 era—those early days of chatbots. But lately, my thoughts have been occupied by chatbots again, partly because of my fascination with Intents (the Web3 ones) and partly with generative AI. I vividly recall around 2016, when I was deeply fascinated by those bots or conversational UIs and considered them the future. I...

Hit like and subscribe. We have some clicks to solve.
Ah, the Internet – a realm where the mighty click reigns supreme. This sprawling network of information, applications, and users all boils down to a simple, yet profound truth: in the digital world, less is indeed more, especially when it's about clicks. Lets take a detour about the history of clicks to understand how we should think about clicks in web3 for unleashing user adoption. Take AOL, for instance. They sensed our insatiable appetite for content and generously peppered their hom...
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Notes and musings co-written with various intelligent tools in an attempt to externalize my thoughts and create feedback loops.

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This is just a casual personal reminder to myself as a designer:
I adore tools like user journeys and personas.
They're fantastic starting points, but let's face it, life is predominantly mundane.
The truth hits hard – people often don't read thoroughly, their enthusiasm may be less than I anticipate, and convenience is their king. Moreover, while I design and build, it's easy to fall into the illusion that my creation will be the epicenter of a user's life at the moment of interaction. But let's get real.
In all likelihood, they're engaging with it while hardcore multitasking – maybe snacking, queued up for a random drop, with a cookie clicker game running in the background, chatting with friends, and half-attending a Zoom call, all as something wild unfolds outside their window.
There are countless events occurring beyond the user journey, offering unique perspectives to review a product. It leads me to ask, "What can I Marie Kondo out?" It's not about sparking joy, but more ruthlessly, questioning if it even needs to exist.
If I tuck a function into a secondary menu, is the effort required for a user to discover it justified (that's the word I was looking for) by the time invested in its development? And if its value is so significant, why hide it?
The myriad situations outside our design window deeply impact our work, and I often find a wealth of inspiration there. So, I've made a small tool to ground me. It prompts me to consider: If I designed my product for that specific situation, would it turn out better? And then, would this new approach enhance another, equally humble scenario?
Life is mundane, and we deal with it every day. However, when I design, I tend to forget this.
The Tool (Acess or Mint):
This is just a casual personal reminder to myself as a designer:
I adore tools like user journeys and personas.
They're fantastic starting points, but let's face it, life is predominantly mundane.
The truth hits hard – people often don't read thoroughly, their enthusiasm may be less than I anticipate, and convenience is their king. Moreover, while I design and build, it's easy to fall into the illusion that my creation will be the epicenter of a user's life at the moment of interaction. But let's get real.
In all likelihood, they're engaging with it while hardcore multitasking – maybe snacking, queued up for a random drop, with a cookie clicker game running in the background, chatting with friends, and half-attending a Zoom call, all as something wild unfolds outside their window.
There are countless events occurring beyond the user journey, offering unique perspectives to review a product. It leads me to ask, "What can I Marie Kondo out?" It's not about sparking joy, but more ruthlessly, questioning if it even needs to exist.
If I tuck a function into a secondary menu, is the effort required for a user to discover it justified (that's the word I was looking for) by the time invested in its development? And if its value is so significant, why hide it?
The myriad situations outside our design window deeply impact our work, and I often find a wealth of inspiration there. So, I've made a small tool to ground me. It prompts me to consider: If I designed my product for that specific situation, would it turn out better? And then, would this new approach enhance another, equally humble scenario?
Life is mundane, and we deal with it every day. However, when I design, I tend to forget this.
The Tool (Acess or Mint):
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