The Programmable Social Feed

Social Is the Missing Interface
A new model for how we interact with the internet, and why weβve been building in the wrong direction.

The Interface is Stuck
Rethinking the Context of Blockchains
>100 subscribers
Itβs been exactly one year since I typed the very first β!attackβ command into a Farcaster feed. At the time, I was just one guy with a quirky idea and a nearly nonexistent budget. I called the project βFarcastlesββa text-based, collaborative worldbuilding game that lived entirely on a decentralized social platform. Honestly, I had no plan to pioneer a new gaming genre or prove that on-chain adventures could be the future. I just wanted to inspire some excitement and show people that this feed we were all hanging out in could be something more than just conversation. And that a decentralized social feed can be fun without needing to speculate on tokens.
And you know what? It worked. A surprising number of folks on Farcaster were game enough (no pun intended) to try β!attack northβ or β!attack south,β crowding into the feed with improvised battle strategies and shared storytelling. Even after all this timeβan entire yearβthereβs still a devoted group that continues to roam the Farcastles realm (ahem, channel). That simple text command did more than animate a game; it demonstrated whatβs possible when we turn a social feed into a living stage for interactive experiences.
In the year since, Iβve watched other creators tap into the same vein of possibility. Sands of Sumai launched as an RPG right in the feed, forging its own band of loyal adventurers. Meanwhile, bots like Clanker began popping up, letting people launch memecoins simply by mentioning the ticker name and attaching a logo. Others used bots to handle bounties (@bountycaster), trades (@bankr), you name it. Everything happens in public, in real-time, with minimal friction. Itβs like watching a brand-new frontier take shape right before our eyes.
I would never have guessed that Farcastlesβ little β!attackβ prompt could plant a seed that might one day sprout into a whole forest of new ways to interact. But now, seeing these emergent projects, itβs clear that gaming is just the tip of the iceberg. The text-based approach is simple enough for people to grasp instantly yet powerful enough to run complex on-chain actions behind the scenes. This convenience and transparency unlock a range of possibilities far beyond fantasy raids and memecoin launches.
Why does gaming seem to lead the charge? Because games attract the curious. When you give people an easy, playful way to try new technology, you lower their guard. It happened with mobile devices (remember when folks downloaded entire app stores just to fling cartoon birds at precarious towers of pigs?). Before you know it, theyβre using the device for everythingβshopping, banking, navigating.
Similarly, if you can lure people into a social feed with a fun, text-based RPG, theyβll end up learning how to manage a wallet, issue commands to bots and follow on-chain events. Itβs the Trojan Horse effect: the βjust for funβ layer entices folks to jump in, and once theyβre there, they realize they can do way more. Suddenly, β!attackβ is just one of countless commandsβa gateway to launching tokens, organizing community projects, and even coordinating real-life events (see /event-pass by @matthew).
Letβs pause and reflect on why it works so well in a social feed environment:
Shared Presence: Everything unfolds in real time where everyone can see it. If I type a command, you see it instantly, you respond with your own action, and the story snowballs. That public accountabilityβand public excitementβturns simple interactions into group experiences.
Instant Feedback Loop: Because the feed is live, everyone sees each otherβs experiments. If someone tries a new commandββ!mint treasureβ or β!brew potionββthe results are right there, encouraging others to follow suit. Novel ideas spread fast.
Open Access: Farcasterβs decentralized nature means you donβt need permission from a central gatekeeper to build or experiment. If you can dream up a new β!command,β you can implement it, and if folks like it, it might catch on.
When people talk about βcomposabilityβ in crypto, this is what they mean: the ability to bolt together different pieces (games, tokens, AI bots, governance tools) and see how they interact. Farcastles was about worldbuilding, but I think weβre on the edge of something biggerβcollaborative system-building. Already, Iβm seeing glimpses of how text-based commands could orchestrate auctions, group trades, or even AI-driven characters living in an evolving narrative.
Itβs still so early, though. Many folks outside our bubble might look at a β!attackβ command and shrugββBig deal, so itβs a text game on some niche social app.β But for those of us whoβve spent the last year tinkering, playing, and building, we can sense the momentum. The idea of a public, living, unstoppable social feedβwhere entire mini-worlds, businesses, and creative projects can operate in plain sightβis quietly revolutionary.
Think about it:
Future AI Agents: Imagine an AI character youβve created in a text-based RPG who starts bartering items, forging alliances, or fighting monsters on your behalf whenever you cast a certain command. That same agent could jump threads and handle real tasks in a business context. Itβs all just inputs and outputs, triggered from the feed.
Real-World Governance: A simple β!proposeβ command could initiate a DAO proposal in full view of the community, track discussion, and confirm final talliesβno separate site or labyrinthine interface required.
Art and Entertainment: Musicians might share a snippet of a song and ask fans to cast β!remixβ to spawn infinite variations, each minted as a unique on-chain collectible (maybe even using something like suno.ai). Visual artists could let their audience co-create a piece via successive commands, shaping the final output together.
Cross-Pollination of Ideas: Right now, a game bot might be used for a fantasy quest. Tomorrow, that same botβs framework could handle real-time puzzle-solving or crowd-sourced research. The underlying principle is the same: the feed is the interface, open to all.
Itβs surreal to remember that one year ago, Farcastles was just me tinkering with a random notion of β!attackβ commands for a playful fantasy. I have no illusions of building a massive community or a genre-defining blueprint. But I believe in the power of action. A single prompt turned into a collective story, and that story seeded fresh experiments. Now thereβs a blossoming ecosystem of text-based interactions, each new project teaching us more about whatβs possible.
If Iβve learned anything, itβs this: people want to do more than just talk. They want to create, collaborate, compete, and celebrateβall within the same place. The difference with Farcaster is that everything remains open, real-time, and unstoppable. You donβt have to jump between platforms or set up complicated backends; you simply cast a command and see what unfolds.
Weβre still early. This is the best time to jump in. Launch that silly game idea. Try a command that triggers a new AI character. Challenge your friends to a public puzzle. If it fails, no big dealβsomeone else will pick up the baton. If it succeeds, youβll have helped shape a corner of this emerging world.
So hereβs my reflection, one year after the first β!attackβ: while Farcastles might just be a quirky text adventure, it also serves as a small window into a wider universe of potential. And that potential is growing every day, thanks to all the new creators, bot makers, and storytellers who keep finding new ways to breathe life into the feed.
Iβm reminded that sometimes the best innovations start off as little sparks of curiosity. It might be a gaming tropeβslay the dragon, loot the chest!βbut those whimsical commands can open doors to far bigger things. If this last year is any indication, weβre just getting started. The real magic lies in the fact that each of us can help shape what comes next, one cast at a time.
Letβs see where that next β!attackβ takes us.
Itβs been exactly one year since I typed the very first β!attackβ command into a Farcaster feed. At the time, I was just one guy with a quirky idea and a nearly nonexistent budget. I called the project βFarcastlesββa text-based, collaborative worldbuilding game that lived entirely on a decentralized social platform. Honestly, I had no plan to pioneer a new gaming genre or prove that on-chain adventures could be the future. I just wanted to inspire some excitement and show people that this feed we were all hanging out in could be something more than just conversation. And that a decentralized social feed can be fun without needing to speculate on tokens.
And you know what? It worked. A surprising number of folks on Farcaster were game enough (no pun intended) to try β!attack northβ or β!attack south,β crowding into the feed with improvised battle strategies and shared storytelling. Even after all this timeβan entire yearβthereβs still a devoted group that continues to roam the Farcastles realm (ahem, channel). That simple text command did more than animate a game; it demonstrated whatβs possible when we turn a social feed into a living stage for interactive experiences.
In the year since, Iβve watched other creators tap into the same vein of possibility. Sands of Sumai launched as an RPG right in the feed, forging its own band of loyal adventurers. Meanwhile, bots like Clanker began popping up, letting people launch memecoins simply by mentioning the ticker name and attaching a logo. Others used bots to handle bounties (@bountycaster), trades (@bankr), you name it. Everything happens in public, in real-time, with minimal friction. Itβs like watching a brand-new frontier take shape right before our eyes.
I would never have guessed that Farcastlesβ little β!attackβ prompt could plant a seed that might one day sprout into a whole forest of new ways to interact. But now, seeing these emergent projects, itβs clear that gaming is just the tip of the iceberg. The text-based approach is simple enough for people to grasp instantly yet powerful enough to run complex on-chain actions behind the scenes. This convenience and transparency unlock a range of possibilities far beyond fantasy raids and memecoin launches.
Why does gaming seem to lead the charge? Because games attract the curious. When you give people an easy, playful way to try new technology, you lower their guard. It happened with mobile devices (remember when folks downloaded entire app stores just to fling cartoon birds at precarious towers of pigs?). Before you know it, theyβre using the device for everythingβshopping, banking, navigating.
Similarly, if you can lure people into a social feed with a fun, text-based RPG, theyβll end up learning how to manage a wallet, issue commands to bots and follow on-chain events. Itβs the Trojan Horse effect: the βjust for funβ layer entices folks to jump in, and once theyβre there, they realize they can do way more. Suddenly, β!attackβ is just one of countless commandsβa gateway to launching tokens, organizing community projects, and even coordinating real-life events (see /event-pass by @matthew).
Letβs pause and reflect on why it works so well in a social feed environment:
Shared Presence: Everything unfolds in real time where everyone can see it. If I type a command, you see it instantly, you respond with your own action, and the story snowballs. That public accountabilityβand public excitementβturns simple interactions into group experiences.
Instant Feedback Loop: Because the feed is live, everyone sees each otherβs experiments. If someone tries a new commandββ!mint treasureβ or β!brew potionββthe results are right there, encouraging others to follow suit. Novel ideas spread fast.
Open Access: Farcasterβs decentralized nature means you donβt need permission from a central gatekeeper to build or experiment. If you can dream up a new β!command,β you can implement it, and if folks like it, it might catch on.
When people talk about βcomposabilityβ in crypto, this is what they mean: the ability to bolt together different pieces (games, tokens, AI bots, governance tools) and see how they interact. Farcastles was about worldbuilding, but I think weβre on the edge of something biggerβcollaborative system-building. Already, Iβm seeing glimpses of how text-based commands could orchestrate auctions, group trades, or even AI-driven characters living in an evolving narrative.
Itβs still so early, though. Many folks outside our bubble might look at a β!attackβ command and shrugββBig deal, so itβs a text game on some niche social app.β But for those of us whoβve spent the last year tinkering, playing, and building, we can sense the momentum. The idea of a public, living, unstoppable social feedβwhere entire mini-worlds, businesses, and creative projects can operate in plain sightβis quietly revolutionary.
Think about it:
Future AI Agents: Imagine an AI character youβve created in a text-based RPG who starts bartering items, forging alliances, or fighting monsters on your behalf whenever you cast a certain command. That same agent could jump threads and handle real tasks in a business context. Itβs all just inputs and outputs, triggered from the feed.
Real-World Governance: A simple β!proposeβ command could initiate a DAO proposal in full view of the community, track discussion, and confirm final talliesβno separate site or labyrinthine interface required.
Art and Entertainment: Musicians might share a snippet of a song and ask fans to cast β!remixβ to spawn infinite variations, each minted as a unique on-chain collectible (maybe even using something like suno.ai). Visual artists could let their audience co-create a piece via successive commands, shaping the final output together.
Cross-Pollination of Ideas: Right now, a game bot might be used for a fantasy quest. Tomorrow, that same botβs framework could handle real-time puzzle-solving or crowd-sourced research. The underlying principle is the same: the feed is the interface, open to all.
Itβs surreal to remember that one year ago, Farcastles was just me tinkering with a random notion of β!attackβ commands for a playful fantasy. I have no illusions of building a massive community or a genre-defining blueprint. But I believe in the power of action. A single prompt turned into a collective story, and that story seeded fresh experiments. Now thereβs a blossoming ecosystem of text-based interactions, each new project teaching us more about whatβs possible.
If Iβve learned anything, itβs this: people want to do more than just talk. They want to create, collaborate, compete, and celebrateβall within the same place. The difference with Farcaster is that everything remains open, real-time, and unstoppable. You donβt have to jump between platforms or set up complicated backends; you simply cast a command and see what unfolds.
Weβre still early. This is the best time to jump in. Launch that silly game idea. Try a command that triggers a new AI character. Challenge your friends to a public puzzle. If it fails, no big dealβsomeone else will pick up the baton. If it succeeds, youβll have helped shape a corner of this emerging world.
So hereβs my reflection, one year after the first β!attackβ: while Farcastles might just be a quirky text adventure, it also serves as a small window into a wider universe of potential. And that potential is growing every day, thanks to all the new creators, bot makers, and storytellers who keep finding new ways to breathe life into the feed.
Iβm reminded that sometimes the best innovations start off as little sparks of curiosity. It might be a gaming tropeβslay the dragon, loot the chest!βbut those whimsical commands can open doors to far bigger things. If this last year is any indication, weβre just getting started. The real magic lies in the fact that each of us can help shape what comes next, one cast at a time.
Letβs see where that next β!attackβ takes us.
The Programmable Social Feed

Social Is the Missing Interface
A new model for how we interact with the internet, and why weβve been building in the wrong direction.

The Interface is Stuck
Rethinking the Context of Blockchains
Share Dialog
Share Dialog
3 comments
My reflection on 1 year of !attack north lol. This is just the start of collaborative systems-building. The feed is the interface. Open to all. https://paragraph.xyz/@raulonastool/when-feeds-come-alive
Itβs amazing how Farcastles started with a simple command and evolved into a platform for creativity and complex interactions. The living feed showcases the power of community in expanding the boundaries of gameplay ππ«ΆπΌπ
Player 18661 attacked north for 10 damage . Castle health is now 19914. Player Level: 28, Rank: Milites XP needed for next level: 4.