Adam Mastroianni had a great piece titled, You should not open a door and see someone pooping about bad design in everyday objects and experiences. That was the start of rabbit hole I tumbled into, about the instances and the consequences of the way we think about objects. I was even lent the Design of Everyday Objects, and found myself using the words affordance and signifies in regular conversation.
The conclusion from Adam's piece is a Design Museum -- where the entire experience of entering, engaging, and exiting the space is delightful. If there's a TV, the remote will never be lost. If there's a door, there's never confusion about how to open it. If there's queueing, it dynamically responds to how many people are there. He envisions this space as a school of sorts, offering firsthand experience of inhabiting a well-designed environment. Design isn't described, it's experienced -- an experience that could heighten our awareness of flaws and openness to change.
I have only one reservation - the title. Apologies in advance, but a museum conjures an image up of a dusty old place filled with relics of the past. Don't get me wrong, I love museums and their preservation of ideas and items that we must remember. But that's just the problem. They're remembered, a distant memory of an ancient past that we can only try and understand better. The Design Space is a vision of the future. An imagined reality that we could really inhabit, if we only knew what it could feel like.
Aspiring open source developer with occasional musings
Adam Mastroianni had a great piece titled, You should not open a door and see someone pooping about bad design in everyday objects and experiences. That was the start of rabbit hole I tumbled into, about the instances and the consequences of the way we think about objects. I was even lent the Design of Everyday Objects, and found myself using the words affordance and signifies in regular conversation.
The conclusion from Adam's piece is a Design Museum -- where the entire experience of entering, engaging, and exiting the space is delightful. If there's a TV, the remote will never be lost. If there's a door, there's never confusion about how to open it. If there's queueing, it dynamically responds to how many people are there. He envisions this space as a school of sorts, offering firsthand experience of inhabiting a well-designed environment. Design isn't described, it's experienced -- an experience that could heighten our awareness of flaws and openness to change.
I have only one reservation - the title. Apologies in advance, but a museum conjures an image up of a dusty old place filled with relics of the past. Don't get me wrong, I love museums and their preservation of ideas and items that we must remember. But that's just the problem. They're remembered, a distant memory of an ancient past that we can only try and understand better. The Design Space is a vision of the future. An imagined reality that we could really inhabit, if we only knew what it could feel like.
Aspiring open source developer with occasional musings
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I have an annoying friend who's in a school of design and can't stop describing everything as "ah that's just bad design man" Anyway, here's my best embodiment of him: https://paragraph.xyz/@sanchitram/the-design-museum
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I have an annoying friend who's in a school of design and can't stop describing everything as "ah that's just bad design man" Anyway, here's my best embodiment of him: https://paragraph.xyz/@sanchitram/the-design-museum