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Today has been the day of our first AMA, that was hosted by the PlanckX team on their discord server.
Here’s the recap of the questions of the host, plus the final Q&A session from the members.
Hello everyone and thanks for inviting us, it’s great to be here!
I’m Nick, a software engineer and blockchain enthusiast. My journey in the blockchain world began years ago, when I met Bitcoin. But the real love for this word has been made possible by Ethereum and the power of its Smart Contracts.
Since then I’ve first collaborated part-time with projects, and experimented with the Solidity world. In the last year, I was finally able to quit my full time job and start my adventure as a freelance Solidity dev.
Tetris Game NFT has been made possible by combining my experiences with other friends. All we have in common is the passion for Arcade games, and crypto space too!
In brief? A Game that can be played 100% on chain, without the need of a centralized server or backend.
This game it’s a first of its kind. We have called these games the on-chain games, and we might go deeper on this concept later.
By hosting the full logic of the game on-chain, anyone is able to play it. We’ll of course provide a UI on top of it, that will be available on our website tetrisgamenft.com, but anyone will be able to build its own UI and connect the actions to Tetris Game NFT Blockchain contract.
We were exploring the world of NFTs from a gamer perspective. When we asked ourselves “What’s missing in this space?” we clearly saw the idea that … well, you always rely on a centralized network to play the majority of the games out there.
We understood that blockchain technology has limitations for real time gaming, so we developed a set of rules to allow the development of Game on chain. We’re sure these principles can be extended to way more games. Plus, if you analyze a big project, you clearly see that half of the proceeds are collected by creators. This is not what a decentralized system is made for, there should be a different way of approaching it.
We decided to start with Tetris because …. who’s not a fan of this game? In its simplicity you can build so many strategies and you can play whenever you want. It’s you, your tiles and your brain.
We started working on the codes last November and we realized we needed to first define a standard. We discussed with different people in different areas: Solidity developers, games, also random users on different Discord servers. We finally defined the principles of On-Chain Game, that we explained in our Blog, and we created a draft of a smart contract.
Once we realized that the idea was working, both from a technical and logical point of view, we decided to start the marketing campaign. You know better than me: a great idea is worthless, if it’s not known.
So far, we’re trying to on board our early adopters that will get benefits in the early phase of the minting. We’ll soon release our whitepaper, with the rules of the game and a full disclosure of how the game works.
Thanks for the question. In brief it’s what we’ve mentioned above: a game that hosts 100% of its logic on chain, allowing it to be played by anyone, without relying on a central server.
When we developed this concept, we wanted to give it 5 key principles:
Trustless - rules are 100% written in the smart contract(s) governing it. No central servers needs to be involved
Eternal - there’s not a central authority that decides when the game ends. As long as the contract lives on chain, the game can be played by anyone, at any time
Transparent - Code is fully readable and optional upgrades must be handled through a DAO
On Chain Logic - once deployed the contract, anyone could build a UI on top of it. To achieve this, the game should not rely on any sort of centralized backend or APIs
Community rewards - At least 70% of the revenue generated must be used inside the game, thus redistributed to game players
As you can see, anyone could build a game following these principles, and Tetris will be our first implementation of these principles.** **
Goal is simple: burn as many rows as possible. Of course, we had to adapt a few rules, to allow it to be played on chain.
I’m happy to share some previews of the game today with you.
Tetrominoes, thus the tiles of tetris, can be minted in the form of NFTs. We’ll use a very gas-efficient contract, to easily allow multiple mints.
An NFT represents a tetromino with a color, a shape and a rotation. The owner of the tiles has to combine them to form one or more rows. It’s like a regular tetris game, but tiles can be chosen by the owner among the minted ones, and do not drop with a time-constraint from the top. This is the “adapt” we had to make to allow it to be played on chain.
To mint a tile you have to pay a price. 80% of that price stays in the contract, in the form of a jackpot. When a user completes one (or more) rows, wins a percentage of that jackpot.
The percentage varies based on the tiles used, and the number of rows. A detailed table will be released with our Whitepaper.
No special experience is required, as rules are very basic. Our simulations showed that the key stays in the strategies users build: wait to redeem a prize or do it now? Mint just a few tiles and buy the others on OpenSea, or mint all the tiles and sell the extra ones on OpenSea? Wait for the tile price to decrease, or grab as much as possible before the price skyrocket?
That’s the great part of this game: there are multiple winning strategies, and you don’t have to be 100% right to succeed in Tetris!
The game is transparent in the management of the funds, as well as in its progress over time. Remember: on-chain games are endless, thus a logic to keep it this way should be introduced!
Once the mint of the first 10,000 tiles is over, we expect a good amount of them to be burned due to users claiming their prizes. Each user can build its own strategy, maybe waiting for the Jackpot to be higher, or to re-sell a tile to users that are missing one or two for winning. Remember: your win is a % of the total Jackpot.
After the initial mint, a transparent, self-regulated minting process continues. The process is fully decentralized and managed by the contract rules. On a specific time frame (initially, every day, but that can be changed), a set amount of tiles at a certain price are released. Number of tiles and price depends on how fast the tiles have been minted in the previous time frame. This guarantees also a natural increase of price over time, while minted tiles can be burned to claim a prize, or sold on any NFT marketplace.
** **
We focused a lot on transparency, including it in the contract’s rules. We’ve created a game with no dependency from a central authority, with owner calls owned in the future by our DAO. Anyone will be able to access the contract’s DAO by staking their tiles, and we expect this DAO phase to go live in Q3 of 2022.
Our game is endless, thus allowing users to play today, or in 3 years time. When is the best time to redeem a winning group of tiles? It’s up to the player and the strategy they’re most comfortable with.
Jackpot is expected to grow proportionally to the price of tiles, and reduce differently to the price of tiles, as not all the tiles will be used to match a winning row. Having the 80% of proceedings going directly to the jackpot, allows this to be handled transparently and sustainably.
** **
Based on the number of rows burned, and on the tiles used. If, for example, all the tiles are of the same color, or with just two different colors, the prize is higher.
Also, if you use only “special” tiles to burn one or more rows, that’s how you can get the highest prizes.
All the prices are evaluated in % relatively to the jackpot. So if you know the jackpot can be higher in 3 days, you can wait until then. Strategy it’s up to each single player.
** **
We’re now focused on running AMAs and talking with people about our project. We love to collect feedback as they guide us and improve our vision.
We’ll further release information about the project, with also a preview of how it works. That preview, free to play by everyone, will be the last step before the release of the game.
Early adopters, supporters and active community members will be rewarded with higher chances to mint a special tile in our initial minting process.
Finally, we’re setting up social games to attract more people. We’re a team building an on chain game: what’s the best way to keep the community active? Playing games!
That's a great question, I really appreciate it. As a dev, my best answer is: keep things simple. Majority of the hacks involve very complex contracts, especially when bridges are involved. We'll keep the contract and its rules super simple. Plus, of course, we'll involve a security team in the process of validation. Even if the game will be released in the future, the contract is already fully developed and under heavy testing
Gas has been one of the key points since the beginning. First of all, we'll use the new ERC721A standard, first introduced by the Azuki project. This allows you to mint more than one NFT at almost the gas price of one single NFT. The second action that might cost you gas is "burning" one or more rows, but you do that only if you know you'll win a part of the jackpot. But that action too will be gas friendly
We'll release it on https://tetrisgamenft.com/ . Follow along our social to see when the game will be available with its preview!
Date has not yet been decided, but will be upcoming weeks. Follow along our social so you'll be able to know when
Today has been the day of our first AMA, that was hosted by the PlanckX team on their discord server.
Here’s the recap of the questions of the host, plus the final Q&A session from the members.
Hello everyone and thanks for inviting us, it’s great to be here!
I’m Nick, a software engineer and blockchain enthusiast. My journey in the blockchain world began years ago, when I met Bitcoin. But the real love for this word has been made possible by Ethereum and the power of its Smart Contracts.
Since then I’ve first collaborated part-time with projects, and experimented with the Solidity world. In the last year, I was finally able to quit my full time job and start my adventure as a freelance Solidity dev.
Tetris Game NFT has been made possible by combining my experiences with other friends. All we have in common is the passion for Arcade games, and crypto space too!
In brief? A Game that can be played 100% on chain, without the need of a centralized server or backend.
This game it’s a first of its kind. We have called these games the on-chain games, and we might go deeper on this concept later.
By hosting the full logic of the game on-chain, anyone is able to play it. We’ll of course provide a UI on top of it, that will be available on our website tetrisgamenft.com, but anyone will be able to build its own UI and connect the actions to Tetris Game NFT Blockchain contract.
We were exploring the world of NFTs from a gamer perspective. When we asked ourselves “What’s missing in this space?” we clearly saw the idea that … well, you always rely on a centralized network to play the majority of the games out there.
We understood that blockchain technology has limitations for real time gaming, so we developed a set of rules to allow the development of Game on chain. We’re sure these principles can be extended to way more games. Plus, if you analyze a big project, you clearly see that half of the proceeds are collected by creators. This is not what a decentralized system is made for, there should be a different way of approaching it.
We decided to start with Tetris because …. who’s not a fan of this game? In its simplicity you can build so many strategies and you can play whenever you want. It’s you, your tiles and your brain.
We started working on the codes last November and we realized we needed to first define a standard. We discussed with different people in different areas: Solidity developers, games, also random users on different Discord servers. We finally defined the principles of On-Chain Game, that we explained in our Blog, and we created a draft of a smart contract.
Once we realized that the idea was working, both from a technical and logical point of view, we decided to start the marketing campaign. You know better than me: a great idea is worthless, if it’s not known.
So far, we’re trying to on board our early adopters that will get benefits in the early phase of the minting. We’ll soon release our whitepaper, with the rules of the game and a full disclosure of how the game works.
Thanks for the question. In brief it’s what we’ve mentioned above: a game that hosts 100% of its logic on chain, allowing it to be played by anyone, without relying on a central server.
When we developed this concept, we wanted to give it 5 key principles:
Trustless - rules are 100% written in the smart contract(s) governing it. No central servers needs to be involved
Eternal - there’s not a central authority that decides when the game ends. As long as the contract lives on chain, the game can be played by anyone, at any time
Transparent - Code is fully readable and optional upgrades must be handled through a DAO
On Chain Logic - once deployed the contract, anyone could build a UI on top of it. To achieve this, the game should not rely on any sort of centralized backend or APIs
Community rewards - At least 70% of the revenue generated must be used inside the game, thus redistributed to game players
As you can see, anyone could build a game following these principles, and Tetris will be our first implementation of these principles.** **
Goal is simple: burn as many rows as possible. Of course, we had to adapt a few rules, to allow it to be played on chain.
I’m happy to share some previews of the game today with you.
Tetrominoes, thus the tiles of tetris, can be minted in the form of NFTs. We’ll use a very gas-efficient contract, to easily allow multiple mints.
An NFT represents a tetromino with a color, a shape and a rotation. The owner of the tiles has to combine them to form one or more rows. It’s like a regular tetris game, but tiles can be chosen by the owner among the minted ones, and do not drop with a time-constraint from the top. This is the “adapt” we had to make to allow it to be played on chain.
To mint a tile you have to pay a price. 80% of that price stays in the contract, in the form of a jackpot. When a user completes one (or more) rows, wins a percentage of that jackpot.
The percentage varies based on the tiles used, and the number of rows. A detailed table will be released with our Whitepaper.
No special experience is required, as rules are very basic. Our simulations showed that the key stays in the strategies users build: wait to redeem a prize or do it now? Mint just a few tiles and buy the others on OpenSea, or mint all the tiles and sell the extra ones on OpenSea? Wait for the tile price to decrease, or grab as much as possible before the price skyrocket?
That’s the great part of this game: there are multiple winning strategies, and you don’t have to be 100% right to succeed in Tetris!
The game is transparent in the management of the funds, as well as in its progress over time. Remember: on-chain games are endless, thus a logic to keep it this way should be introduced!
Once the mint of the first 10,000 tiles is over, we expect a good amount of them to be burned due to users claiming their prizes. Each user can build its own strategy, maybe waiting for the Jackpot to be higher, or to re-sell a tile to users that are missing one or two for winning. Remember: your win is a % of the total Jackpot.
After the initial mint, a transparent, self-regulated minting process continues. The process is fully decentralized and managed by the contract rules. On a specific time frame (initially, every day, but that can be changed), a set amount of tiles at a certain price are released. Number of tiles and price depends on how fast the tiles have been minted in the previous time frame. This guarantees also a natural increase of price over time, while minted tiles can be burned to claim a prize, or sold on any NFT marketplace.
** **
We focused a lot on transparency, including it in the contract’s rules. We’ve created a game with no dependency from a central authority, with owner calls owned in the future by our DAO. Anyone will be able to access the contract’s DAO by staking their tiles, and we expect this DAO phase to go live in Q3 of 2022.
Our game is endless, thus allowing users to play today, or in 3 years time. When is the best time to redeem a winning group of tiles? It’s up to the player and the strategy they’re most comfortable with.
Jackpot is expected to grow proportionally to the price of tiles, and reduce differently to the price of tiles, as not all the tiles will be used to match a winning row. Having the 80% of proceedings going directly to the jackpot, allows this to be handled transparently and sustainably.
** **
Based on the number of rows burned, and on the tiles used. If, for example, all the tiles are of the same color, or with just two different colors, the prize is higher.
Also, if you use only “special” tiles to burn one or more rows, that’s how you can get the highest prizes.
All the prices are evaluated in % relatively to the jackpot. So if you know the jackpot can be higher in 3 days, you can wait until then. Strategy it’s up to each single player.
** **
We’re now focused on running AMAs and talking with people about our project. We love to collect feedback as they guide us and improve our vision.
We’ll further release information about the project, with also a preview of how it works. That preview, free to play by everyone, will be the last step before the release of the game.
Early adopters, supporters and active community members will be rewarded with higher chances to mint a special tile in our initial minting process.
Finally, we’re setting up social games to attract more people. We’re a team building an on chain game: what’s the best way to keep the community active? Playing games!
That's a great question, I really appreciate it. As a dev, my best answer is: keep things simple. Majority of the hacks involve very complex contracts, especially when bridges are involved. We'll keep the contract and its rules super simple. Plus, of course, we'll involve a security team in the process of validation. Even if the game will be released in the future, the contract is already fully developed and under heavy testing
Gas has been one of the key points since the beginning. First of all, we'll use the new ERC721A standard, first introduced by the Azuki project. This allows you to mint more than one NFT at almost the gas price of one single NFT. The second action that might cost you gas is "burning" one or more rows, but you do that only if you know you'll win a part of the jackpot. But that action too will be gas friendly
We'll release it on https://tetrisgamenft.com/ . Follow along our social to see when the game will be available with its preview!
Date has not yet been decided, but will be upcoming weeks. Follow along our social so you'll be able to know when
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