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It's strange how time can change a person's viewpoint on things. I've been playing with the idea of Rubik's Cubing things. What I mean by this is taking a concept and messing with it's dimensions in order to get a new perspective on the idea, and one of those dimensions is the time itself.
Let's take a simple example: say you're playing a video game. You fire up the console and boot up something like GoldenEye, or the original Halo, or some such game from the early 2000s. These games were impressive pieces of software and brought the form forward. However, if you were to test out the new Halo game, or a Call of Duty, or something like that from this year, you can see just how far that video games have come since even 20 years ago. Now, let's flip that scenario: let's say you played GTA V before you played a game like GTA: Vice City. The graphics, sound design, and gameplay are much more advanced in the later game than the earlier one, so Vice City just doesn't seem as good. This is all just because you played the later game before you played the earlier one, and your baseline of what the standard should be is automatically higher simply as a function of time.
Time isn't the only dimension here that you can flip around. Peoples' tastes, habits, preferences, and overall perspective are just as influenced by when they came across as it is influenced by such parameters as origin (who or where the concept came from), method (how it came to be), and motive (why it came to be).
It's strange how time can change a person's viewpoint on things. I've been playing with the idea of Rubik's Cubing things. What I mean by this is taking a concept and messing with it's dimensions in order to get a new perspective on the idea, and one of those dimensions is the time itself.
Let's take a simple example: say you're playing a video game. You fire up the console and boot up something like GoldenEye, or the original Halo, or some such game from the early 2000s. These games were impressive pieces of software and brought the form forward. However, if you were to test out the new Halo game, or a Call of Duty, or something like that from this year, you can see just how far that video games have come since even 20 years ago. Now, let's flip that scenario: let's say you played GTA V before you played a game like GTA: Vice City. The graphics, sound design, and gameplay are much more advanced in the later game than the earlier one, so Vice City just doesn't seem as good. This is all just because you played the later game before you played the earlier one, and your baseline of what the standard should be is automatically higher simply as a function of time.
Time isn't the only dimension here that you can flip around. Peoples' tastes, habits, preferences, and overall perspective are just as influenced by when they came across as it is influenced by such parameters as origin (who or where the concept came from), method (how it came to be), and motive (why it came to be).


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