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gm WASD,
CCP Games—the studio behind the $500M MMO behemoth Eve Online —is making the leap into onchain gaming with the launch of Eve Frontier.
The game is built using a combination of Lattice’s MUD framework and CCP's Carbon engine, which they plan to open source.
This is undeniably awesome to crypto natives and a watershed moment for the space.
…But the trad-gamers hate it.
Unsurprisingly, the uniquely irritable gaming community has pulled no punches with their criticism of CCP Games.
The expected vitriol from the incumbent gaming class fails to see this move for what it is: using tech to empower what makes a game great in the first place.
EVE achieved massive success throughout the 2000s by building a non-linear sandbox that offered players expressivity and discretion with how they played the game.
The result?
Emergent gameplay dynamics, complex political and economic systems, and ultimately player agency.
The fullest expression of EVE involves massive battles, with thousands of players competing in real-time for scarce resources with real-world value.
The thesis holds that building on a more open, modular, and composable framework (i.e., blockchain) doubles down on a world where player expression defines the universe.
Emergence? Bullish.
Emergence + Player Agency + AAA gameplay?
Unprecedented.
Fade these trends at your own peril.
-luke
The hottest headlines from the last week in onchain gaming and autonomous worlds.
CCP Games announces their new MMO “Eve: Frontier” with smart assemblies built using MUD on Redstone
Press Start & Sanctor Capital host their onchain gaming demo day
ggQuest teases their upcoming Pirate Nation Clan Clash Tournament
An update on what our guild’s been up to this week.
Anybody Problem
Anybody Problem is a puzzle game built by Trifle Life.
In the game, you’ll complete a set of five point-and-click puzzles by destroying monsters (Baddies) while attempting to avoid a large, moving creature (Body).
While Anybody Problem’s game logic lives offchain, it verifies player results onchain via zkSNARKs.
If you’re a tryhard like myself, you can attempt to speedrun through this gauntlet and attempt to top the in-game leaderboard.
That’s exactly what I’ve been doing this week, as I’ve been relentlessly grinding to try and come in first.
Despite setting some personal records, I’ve faced fierce competition from Trifle Intern, iezzi, Billy Rennekamp (the game’s creator) and our frenemies at [WE], denying me the top spot.
(Often in heartbreaking fashion)
Despite my shortcomings, the game is addicting.
It’s simple, fast-paced, and great for brainrotted zoomers with flea-sized attention spans like myself.
I’m excited to keep playing and for Anybody Problem to be the next onchain battlefield in the storied WASD vs [WE] rivalry.
(We’re up 2-0 against you guys in Sky Strife BTW 😆)
WASD is always looking to add new players and developers to our guild! If you’re interested in joining us, fill out our recruitment form!
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GG, and see you all next week!