I. Eight billion people, a hundred stagesThe global competition economy spans trillions of dollars. Esports alone will reach $48 billion by 2034. Online art: $19 billion. Hackathons: $47 billion. Data science platforms: $345 billion. Add music, writing, film, and scientific challenges, and you're looking at the single largest creator economy on the planet. And almost none of it works. Traditional competitions are geographically bound, financially gated, and judged behind closed doors. A filmm...