What dom achieved with loot was truly inspiring. It is no secret that I am a fan of game economies. My very first design was for Eminence, with a goal of creating micro economies within different factions, with these economies later on expanding out towards crafting, which would lead to gear, and eventually full fledged mmo’s. Eminence, however is top down, we already have a fully fledged roadmap, we are finalizing the ingame assets, and will then move onto the 3 flagship games. So in-between...