
Why don't people get caught up in Web 3.0?
Lots of things. At least - here are the top 10 talking points that are rarely discussed:Web 3.0 is not the Internet. It is more than the Internet: mash-networks (dynamic and static), Bitcoin & IPFS space nodes and many more are about it.Web 3.0 is built on an economy of ACT and it is much more than an economy of services. Action and inaction (useful for some system) are paid for.Web 3.0 is not DeFi. It's not just DeFi. And finance in general is not everything for Web 3.0: SBT is an examp...

User portraits using ChatGPT
If you go to the website of the famous #AI - ChatGPT: https://chat.openai.com =>Ask it the following query: I need a portrait of a user of the DeFi 2.0 & NFT 2.0 service (ex.), with the following data: name, gender, age, marital status, location, education, profession, interests, habits, motivation, problems, reasons for using dApp, average check, then =>Using the data obtained through https://this-person-does-not-exist.com/en service, "draw" a non-existing, but quite specific person using th...
Now also from a public account
I always test services from anonymous accounts for a while to see if I want to work with them, on their platform, etc. I generally liked it here, although the centralisation is still too much. That's why @menaskop is now also on mirror: let it be my ZaMirror ;)
<100 subscribers

Why don't people get caught up in Web 3.0?
Lots of things. At least - here are the top 10 talking points that are rarely discussed:Web 3.0 is not the Internet. It is more than the Internet: mash-networks (dynamic and static), Bitcoin & IPFS space nodes and many more are about it.Web 3.0 is built on an economy of ACT and it is much more than an economy of services. Action and inaction (useful for some system) are paid for.Web 3.0 is not DeFi. It's not just DeFi. And finance in general is not everything for Web 3.0: SBT is an examp...

User portraits using ChatGPT
If you go to the website of the famous #AI - ChatGPT: https://chat.openai.com =>Ask it the following query: I need a portrait of a user of the DeFi 2.0 & NFT 2.0 service (ex.), with the following data: name, gender, age, marital status, location, education, profession, interests, habits, motivation, problems, reasons for using dApp, average check, then =>Using the data obtained through https://this-person-does-not-exist.com/en service, "draw" a non-existing, but quite specific person using th...
Now also from a public account
I always test services from anonymous accounts for a while to see if I want to work with them, on their platform, etc. I generally liked it here, although the centralisation is still too much. That's why @menaskop is now also on mirror: let it be my ZaMirror ;)
Share Dialog
Share Dialog
Time is running out. Disappears. Gone. Absorbed by black holes. But it only gets bigger. Is it a paradox? Partly yes, but partly true if we're talking about the birth of XR - a tangled reality combining VR, AR, MR, real reality (RR) and other kinds of reality (OR).
In XR, everyone has less and less time and there is more and more data around. Therefore it is difficult to find good and interesting friends, not to go wrong with the next book or movie, much less to find the right game.
And yet progress does not stand still. The time has come for the programmable economy, which in turn is part of the economy of deeds, and it is encapsulated in the Web 3.0 framework quite tightly (though not sharpened).
In order to understand and comprehend this, I will explain the theses in order.
Bitcoin was the first cash, digital, decentralised money that could be transmitted in an untrusted environment. Ether has given us the opportunity to bypass cashless and electronic money in many ways. And ahead of us are programmable assets: primarily Smart NFTs, or as they are also called NFT 2.0 (aka - wrap NFTs may also be called by other terms).

But the most interesting thing lies not even within this scheme, but behind it: the programmable economy. It is developing faster in the GameFi field than anywhere else. Why?
The answers are several:
First, games have become the native economy for generations;
Second, games and loyalty programs, and finance in general, are being linked in both the Web 2.0 consumer society and the Web 3.0 creator community;
Thirdly, the service economy is moving away, just as the pre-”manufacturing” revolution economy once did, and is being replaced by the act economy, and this implies that a great deal and a great deal needs to be automated.
But automation is only the first part, which is represented in the SharkRace project.
What is the second part?

Here's the thing: several generations of games passed, if you include here not just GameFi, but the industry of games that everyone tried to make money from (starting with the era when Xsolla was 2Pay) before many realized that players need to be given a lot at once. So P2E/M2E took their piece of the hype. But that's about it.
What's next?
That's the question many people are asking now that the market is at rock bottom: and there's no guarantee there won't be a second or even a third.
In the meantime, there is an answer: you have to provide equal opportunities, at least initial, for different categories. SharkRace have gone that route precisely:
There's the category of those who just want to buy a BEP20-standard token and try to make something out of it (even if it's a hump on the back);
There are the more savvy contributors who buy packs and non-game sharks - KING_SHARKs, which allow you to leverage the game's loyalty program to the max;
Finally, there are those who want to play and win and rent out their GAME_SHARKs at the same time.
Although, no, there are still just visitors, but even they can:
Watch shark battles and races;
Participate in bets/stakes/etc.;
Buy characters for rent.
And so we get four different strategies, each with its own weaknesses and strengths (just like the sharks themselves in SharkRace, for example):
The VISITOR strategy is to try and play roulette with the least amount of effort and investment;
BEP20_HODL's strategy is different: he wants to invest in a product (games, characters, etc.) and receive possible “profit” (profit, as we remember, nobody can promise it) in tokens, not here-and-now, but in some perspective;
In turn, GAME_SHARK_HODLs are those who are confident in their abilities and with the help of pumping their skills and their own sharks are ready to bet on themselves every time (in every game);
Finally, KING_SHARK_HODLs - those who are used to getting "everything, everywhere and at once", that is, trying to synthesize approaches 2 and 3 with each other.
To even out (and somewhere even out) the odds, we invented VP. What is it? I will tell you in a moment.
It's no secret that it's the financial aspect of crypto-assets that attracts many people: more specifically, the Treasury distribution aspect.
In this case, we have tried to take various parameters into account and make sure that everyone gets what they deserve, not just in the game, but around the entire SharkRace platform.
Specifically, as of today, these are the following:
Presence of KING_SHARK: 0 to 10 (if more, max is taken into account);
Presence of GAME_SHARK: 0 to 30 (if more - counted by max);
Presence of BEP20-tokens: if more than 1% of the total issue - it is max;
KING_SHARK_RARITY: see in a separate article;
QUANTITY_GAME_SHARK: refers to the number of in-game sharks that have been triggered at least once in the game;
KING_SHARK_TIME: possession time: if 2 or more KING_SHARKs, the median is taken;
GAME_SHARK_TIME: time of possession, but by game sharks;
QUANTITY_GAME: total number of games (with 1 or more sharks), including - with shark rentals;
QUANTITY_MINTPASS: min passes counted for first users.
But this system will not be final either. Parameters such as:
Frequency of bets;
The winnings and the number of bets;
The presence of farming;
The number of watched games;
Others.
To understand the beauty of this approach: let's try to give a schematic description of the platform's user lifecycle.
So, to begin with, anyone can become a VISITOR, and consequently do one of the following: Watch Shark games (WATCHING): offline (recording/statistics/etc.) and/or online; Place a bet on a shark (BETTING); To rent a shark (RENTING); Make a purchase (BUYING).
Next, VISITOR can go down the main ramifications:
Buy BEP20 tokens;
Buy GAME_SHARK;
Buy KING_SHARK;
Buy KING_SHARK & GAME_SHARK;
Buy BEP20 and GAME_SHARK tokens;
Buy and tokens BEP20 and KING_SHARK;
Buy and tokens BEP20 and GAME_SHARK, KING_SHARK.
Depending on which way a member goes - their VP will increase quickly, slowly or at a medium pace...
And yes, if you're wondering exactly how: stay tuned and we'll be sure to tell you about it very soon, but for now - bye!
Time is running out. Disappears. Gone. Absorbed by black holes. But it only gets bigger. Is it a paradox? Partly yes, but partly true if we're talking about the birth of XR - a tangled reality combining VR, AR, MR, real reality (RR) and other kinds of reality (OR).
In XR, everyone has less and less time and there is more and more data around. Therefore it is difficult to find good and interesting friends, not to go wrong with the next book or movie, much less to find the right game.
And yet progress does not stand still. The time has come for the programmable economy, which in turn is part of the economy of deeds, and it is encapsulated in the Web 3.0 framework quite tightly (though not sharpened).
In order to understand and comprehend this, I will explain the theses in order.
Bitcoin was the first cash, digital, decentralised money that could be transmitted in an untrusted environment. Ether has given us the opportunity to bypass cashless and electronic money in many ways. And ahead of us are programmable assets: primarily Smart NFTs, or as they are also called NFT 2.0 (aka - wrap NFTs may also be called by other terms).

But the most interesting thing lies not even within this scheme, but behind it: the programmable economy. It is developing faster in the GameFi field than anywhere else. Why?
The answers are several:
First, games have become the native economy for generations;
Second, games and loyalty programs, and finance in general, are being linked in both the Web 2.0 consumer society and the Web 3.0 creator community;
Thirdly, the service economy is moving away, just as the pre-”manufacturing” revolution economy once did, and is being replaced by the act economy, and this implies that a great deal and a great deal needs to be automated.
But automation is only the first part, which is represented in the SharkRace project.
What is the second part?

Here's the thing: several generations of games passed, if you include here not just GameFi, but the industry of games that everyone tried to make money from (starting with the era when Xsolla was 2Pay) before many realized that players need to be given a lot at once. So P2E/M2E took their piece of the hype. But that's about it.
What's next?
That's the question many people are asking now that the market is at rock bottom: and there's no guarantee there won't be a second or even a third.
In the meantime, there is an answer: you have to provide equal opportunities, at least initial, for different categories. SharkRace have gone that route precisely:
There's the category of those who just want to buy a BEP20-standard token and try to make something out of it (even if it's a hump on the back);
There are the more savvy contributors who buy packs and non-game sharks - KING_SHARKs, which allow you to leverage the game's loyalty program to the max;
Finally, there are those who want to play and win and rent out their GAME_SHARKs at the same time.
Although, no, there are still just visitors, but even they can:
Watch shark battles and races;
Participate in bets/stakes/etc.;
Buy characters for rent.
And so we get four different strategies, each with its own weaknesses and strengths (just like the sharks themselves in SharkRace, for example):
The VISITOR strategy is to try and play roulette with the least amount of effort and investment;
BEP20_HODL's strategy is different: he wants to invest in a product (games, characters, etc.) and receive possible “profit” (profit, as we remember, nobody can promise it) in tokens, not here-and-now, but in some perspective;
In turn, GAME_SHARK_HODLs are those who are confident in their abilities and with the help of pumping their skills and their own sharks are ready to bet on themselves every time (in every game);
Finally, KING_SHARK_HODLs - those who are used to getting "everything, everywhere and at once", that is, trying to synthesize approaches 2 and 3 with each other.
To even out (and somewhere even out) the odds, we invented VP. What is it? I will tell you in a moment.
It's no secret that it's the financial aspect of crypto-assets that attracts many people: more specifically, the Treasury distribution aspect.
In this case, we have tried to take various parameters into account and make sure that everyone gets what they deserve, not just in the game, but around the entire SharkRace platform.
Specifically, as of today, these are the following:
Presence of KING_SHARK: 0 to 10 (if more, max is taken into account);
Presence of GAME_SHARK: 0 to 30 (if more - counted by max);
Presence of BEP20-tokens: if more than 1% of the total issue - it is max;
KING_SHARK_RARITY: see in a separate article;
QUANTITY_GAME_SHARK: refers to the number of in-game sharks that have been triggered at least once in the game;
KING_SHARK_TIME: possession time: if 2 or more KING_SHARKs, the median is taken;
GAME_SHARK_TIME: time of possession, but by game sharks;
QUANTITY_GAME: total number of games (with 1 or more sharks), including - with shark rentals;
QUANTITY_MINTPASS: min passes counted for first users.
But this system will not be final either. Parameters such as:
Frequency of bets;
The winnings and the number of bets;
The presence of farming;
The number of watched games;
Others.
To understand the beauty of this approach: let's try to give a schematic description of the platform's user lifecycle.
So, to begin with, anyone can become a VISITOR, and consequently do one of the following: Watch Shark games (WATCHING): offline (recording/statistics/etc.) and/or online; Place a bet on a shark (BETTING); To rent a shark (RENTING); Make a purchase (BUYING).
Next, VISITOR can go down the main ramifications:
Buy BEP20 tokens;
Buy GAME_SHARK;
Buy KING_SHARK;
Buy KING_SHARK & GAME_SHARK;
Buy BEP20 and GAME_SHARK tokens;
Buy and tokens BEP20 and KING_SHARK;
Buy and tokens BEP20 and GAME_SHARK, KING_SHARK.
Depending on which way a member goes - their VP will increase quickly, slowly or at a medium pace...
And yes, if you're wondering exactly how: stay tuned and we'll be sure to tell you about it very soon, but for now - bye!
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