
Apple & Microsoft & Android have each built operating systems, but they're playing different games: premium, productivity, mass adoption; "bicycle for the mind", enterprise-oriented, flexibility.
NASA & SpaceX each build rockets, but they're playing different games: government services, interplanetary commerce.
OpenAI & Meta & Anthropic have each built generative tooling, but they're playing different games: integration, attention, responsibility.
Obsession over comparing What It Is tends to distract from Why It Is, Where It's Going, and Where It's Taking Us.
Photo by Elizabeth Dunne on Unsplash
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Horror games https://fngames.io have a unique way of immersing players in their terrifying worlds. The combination of suspenseful music and eerie sound effects really builds tension and keeps me engaged throughout the experience!
That’s a great way to frame it — the “game” each company plays defines not just their products but their entire culture and trajectory. It’s like in https://tunnelrushgame.io: everyone’s racing through the same tunnel, but some focus on pure speed, others on precision, and others on the thrill of surviving the chaos. The goal might look similar, but the approach tells the real story.
Exploring the market strategies of key players like Apple, Microsoft, NASA, SpaceX, OpenAI, Meta, and Anthropic reveals that while they create similar technologies—operating systems, rockets, generative tools—their objectives are vastly different. The focus should shift from just understanding products to grasping the motivations behind them and their larger implications for the future. Dive deeper into these exciting contrasts in the latest blog post by @trh.