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For context, read about the early alpha playtest here, and RaidGuild Forge (the studio behind Auto Tower Defense) here.
Ability to update your username
Ability to transfer your account to a separate EOA
Have player 1 go 2nd each round, rather than 1st
This allows player 1 to actually react to their opponent, rather than guessing what they will do
End stale battles that have not finished within 24 hours
Handle for comments in Solidity patent code
Add footer
Improve visibility of Battery Details button during tutorial
Darken tower color when it has been modified
Better indicators for when session wallet balance is low
Hide battle control buttons when battle is over or user is not player 1
You can enter the playtest now at autotowerdefense.com.
For support, questions, or ideas, reach out to RaidGuild Forge via the RaidGuild DAO Discord: https://discord.gg/AWHGb8Fs
This blog is also dedicated to sharing upcoming games by RaidGuild Forge, and feature updates for Auto Tower Defense, so subscribe if you want to stay up-to-date. ⚔
ECWireless
Round 2 of the early alpha playtest for Auto Tower Defense is starting now, and going until Sunday! Main updates are listed below, or check the Paragraph post for the full list https://paragraph.com/@raidguild-forge/auto-tower-defense-early-alpha-v2-updates
New Features: - Player 1 now goes 2nd, rather than 1st; this allows player 1 to actually react to their opponent, rather than guessing what they will do - You can now change your username - You can now transfer your account to any separate EOA - Every 24 hours of this round, rewards will be given to the top kingdom
Play round 2 here: https://autotowerdefense.com