The 2015 PromiseWhen we launched the Spells of Genesis token sale in the summer of 2015, the roadmap was ambitious. Among the final milestones we promised to our contributors: enabling players to create their own levels, their own characters as digital assets, and trade them freely. The idea was revolutionary at the time. Nobody was talking about "play-to-earn" or "user-generated content" in blockchain gaming blockchain gaming didn't exist yet. But in my mind, this was the core of the whole p...