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Since the beginning of the year, I have been paying attention to the meta-universe projects on web3. At present, the key to the success of a project does not lie in how strong the technical strength is, but more in whether it has the ability to establish an ecology.
In May, by coincidence, I came into contact with Game WonderLab 's team and was successfully CX'd. The core view of CX is that we need some people in this circle to make phenomenal applications that can influence the world of Web2, so that more people can understand, recognize and participate in the construction of Web3.
A few points that make me Fomo the most
The main members are all from Web2 games, not much fickleness and dirt of the coin circle, and have a deep understanding of the two games.
Have a lot of game resources, can actually build the platform of PGC
With the successful experience of web2 game operation, the target customer group does not aim at the wave of investors of chain tour, but more at the consumers of web2.
The power of Fomo drove me to do an in-depth research on this project. listened to a few AMAs. the speaker sounded not from a technical background but more from the game itself, kind of like the origin of the game mastermind. The word "ecology" was mentioned more in the AMA. The previous game was a chain before an ecology, and having an ecology first means that the closed loop of business will be established more quickly.
Pay to Earn as the debt side for the initial fund raising, cold start player acquisition and hotness acquisition of the game
Pay to Play as the consumer side to get pleasure in the game and have their own game assets
If this ecology can be established, simply speaking, we can make money and avoid the death spiral.

Continuing to study the entire White Paper, GW's Tokenomics is relatively simple and standard
a. Fixed total supply Guaranteed long term deflationary holdings with investment properties
b. Token distribution is relatively standard, with a 6-month lock-up period for large holding addresses (investment and team self-holding)

The best way to participate in this project is to get 65% of the Ecosystem, and buying nodes seems to be a fast and low cost way to get unlocked Tokens.
The point of existence of the nodes looks to be mainly to do verification, which is relatively reasonable and does not require a high level of technology.

Unfortunately in a few AMAs with WhitePaper there was no mention of GW's relationship to the game, i.e. whether the GW token has more utility than I understand it to be a revenue voucher for a platform ecosystem.
When all is established, I will BUY IN more, so in my life of trading for a living, I have the first node hahahha.

Since the beginning of the year, I have been paying attention to the meta-universe projects on web3. At present, the key to the success of a project does not lie in how strong the technical strength is, but more in whether it has the ability to establish an ecology.
In May, by coincidence, I came into contact with Game WonderLab 's team and was successfully CX'd. The core view of CX is that we need some people in this circle to make phenomenal applications that can influence the world of Web2, so that more people can understand, recognize and participate in the construction of Web3.
A few points that make me Fomo the most
The main members are all from Web2 games, not much fickleness and dirt of the coin circle, and have a deep understanding of the two games.
Have a lot of game resources, can actually build the platform of PGC
With the successful experience of web2 game operation, the target customer group does not aim at the wave of investors of chain tour, but more at the consumers of web2.
The power of Fomo drove me to do an in-depth research on this project. listened to a few AMAs. the speaker sounded not from a technical background but more from the game itself, kind of like the origin of the game mastermind. The word "ecology" was mentioned more in the AMA. The previous game was a chain before an ecology, and having an ecology first means that the closed loop of business will be established more quickly.
Pay to Earn as the debt side for the initial fund raising, cold start player acquisition and hotness acquisition of the game
Pay to Play as the consumer side to get pleasure in the game and have their own game assets
If this ecology can be established, simply speaking, we can make money and avoid the death spiral.

Continuing to study the entire White Paper, GW's Tokenomics is relatively simple and standard
a. Fixed total supply Guaranteed long term deflationary holdings with investment properties
b. Token distribution is relatively standard, with a 6-month lock-up period for large holding addresses (investment and team self-holding)

The best way to participate in this project is to get 65% of the Ecosystem, and buying nodes seems to be a fast and low cost way to get unlocked Tokens.
The point of existence of the nodes looks to be mainly to do verification, which is relatively reasonable and does not require a high level of technology.

Unfortunately in a few AMAs with WhitePaper there was no mention of GW's relationship to the game, i.e. whether the GW token has more utility than I understand it to be a revenue voucher for a platform ecosystem.
When all is established, I will BUY IN more, so in my life of trading for a living, I have the first node hahahha.

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