
Little Lyell Machines - Context, material, catalogue
Machines mentioned: p5.js; historical documents; a story sequence; the microfiche; View-Master; tunnelling equipment; railways; company organisations; global trade; the share market; an escaped convict’s tent scraper fabricated in 1859 as (empty belly) he tries to clean away mud after a futile day slashing through thick scrub looking for signs of precious metals.1. ContextI spent a few winter days at the site of some extreme mining history in the inhospitable west coast of Tasmania. The lands...

Seasonal Maps: Games of limited agency
Four interactive fully-generative code-based works, four types of limited agency at the root of human motivations for mapping - to monitor, name/own, build and travel.L-R: Surveillance Season, Network Season, Blueprint Season, Escape SeasonLike the 4 environmental seasons, with their opposing features of heat / cold / scarcity / abundance, each piece is a stand-alone work with its own seasonal texture or mood: Surveillance Season is a screen to monitor a rain of fragments. The more monitoring...

Interiors
Interiors is an interactive generative fold-up house inspired by Hammershøi’s Interior from the Home of the Artist (1900), and by the themes of ‘home’ and ‘story’ that are activated by the painting’s subject and mood.By writing code for generative art you are writing a story. A story starts with a single premise, then each sentence is written to support and stretch it. The plot’s skeleton must be scaffolded, the characters known, and then each line carefully shaped, unfurling to the reader (a...

Little Lyell Machines - Context, material, catalogue
Machines mentioned: p5.js; historical documents; a story sequence; the microfiche; View-Master; tunnelling equipment; railways; company organisations; global trade; the share market; an escaped convict’s tent scraper fabricated in 1859 as (empty belly) he tries to clean away mud after a futile day slashing through thick scrub looking for signs of precious metals.1. ContextI spent a few winter days at the site of some extreme mining history in the inhospitable west coast of Tasmania. The lands...

Seasonal Maps: Games of limited agency
Four interactive fully-generative code-based works, four types of limited agency at the root of human motivations for mapping - to monitor, name/own, build and travel.L-R: Surveillance Season, Network Season, Blueprint Season, Escape SeasonLike the 4 environmental seasons, with their opposing features of heat / cold / scarcity / abundance, each piece is a stand-alone work with its own seasonal texture or mood: Surveillance Season is a screen to monitor a rain of fragments. The more monitoring...

Interiors
Interiors is an interactive generative fold-up house inspired by Hammershøi’s Interior from the Home of the Artist (1900), and by the themes of ‘home’ and ‘story’ that are activated by the painting’s subject and mood.By writing code for generative art you are writing a story. A story starts with a single premise, then each sentence is written to support and stretch it. The plot’s skeleton must be scaffolded, the characters known, and then each line carefully shaped, unfurling to the reader (a...
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The four suits relate to themes of labour and resources (Coins), intellect (Swords), emotions and the subconscious (Cups), and creativity and enterprise (Wands). These themes are reflected in imagery and movement (the cyclical Coins, directional Swords, psychedelic Cups, and colourful and interactive wands). Each card has an upright meaning and a reversed counterpoint, and their relevance lies in the tension between.

There is a story across each suit - from a new start (Ace) to a point of hardship or conflict (Five) to a culmination (Ten) - like moving through a life. The royals have their own focus: from tools (Page), to action (Knight), to assets (Queen) and realm (King).

The Major Arcanas are a sequence of cookt characters, on their path towards enlightenment from Fool (0) to all-connected World (21). Major Arcanas are each inspired by or use other NFT artwork, including CC0 collections, adulation of three great projects (Exodus 2, Unix Days, NUXUI), and inclusion of two friends’ work for the most transformative cards (Death and Tower) - thank you Errorgardener and gsrvnt.


The cards reveal a learning process and beginner’s exploration of creative coding in p5js. The coins cards were created in the early ‘pig in the sandpit’ phase, full of trial and errors, manual brute force, making up for lack of intelligent coding with hours and hours of labour. The swords took a more methodical approach, following along with Daniel Shifman’s Coding Train (the YouTube link to tutorials is included in many of these cards, as small tribute - another homage here). The cups phase is learning by wandering through, using intuition more by now. Finally, the wands bring in replication and cultural association.
The cards and their code are a kind of Code Brut, raw code or naive code. The structure of code (trial, error, error, revelation) opens up space for creative expression and exploration, generating outcomes somewhere between unmet plans, random surprise, and incremental control.
nft://1/0xDeE52Ce0c5EdabeCf0c55511cCe770dB1387b8a0/?showBuying=true&showMeta=true

The four suits relate to themes of labour and resources (Coins), intellect (Swords), emotions and the subconscious (Cups), and creativity and enterprise (Wands). These themes are reflected in imagery and movement (the cyclical Coins, directional Swords, psychedelic Cups, and colourful and interactive wands). Each card has an upright meaning and a reversed counterpoint, and their relevance lies in the tension between.

There is a story across each suit - from a new start (Ace) to a point of hardship or conflict (Five) to a culmination (Ten) - like moving through a life. The royals have their own focus: from tools (Page), to action (Knight), to assets (Queen) and realm (King).

The Major Arcanas are a sequence of cookt characters, on their path towards enlightenment from Fool (0) to all-connected World (21). Major Arcanas are each inspired by or use other NFT artwork, including CC0 collections, adulation of three great projects (Exodus 2, Unix Days, NUXUI), and inclusion of two friends’ work for the most transformative cards (Death and Tower) - thank you Errorgardener and gsrvnt.


The cards reveal a learning process and beginner’s exploration of creative coding in p5js. The coins cards were created in the early ‘pig in the sandpit’ phase, full of trial and errors, manual brute force, making up for lack of intelligent coding with hours and hours of labour. The swords took a more methodical approach, following along with Daniel Shifman’s Coding Train (the YouTube link to tutorials is included in many of these cards, as small tribute - another homage here). The cups phase is learning by wandering through, using intuition more by now. Finally, the wands bring in replication and cultural association.
The cards and their code are a kind of Code Brut, raw code or naive code. The structure of code (trial, error, error, revelation) opens up space for creative expression and exploration, generating outcomes somewhere between unmet plans, random surprise, and incremental control.
nft://1/0xDeE52Ce0c5EdabeCf0c55511cCe770dB1387b8a0/?showBuying=true&showMeta=true
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