I. From Tic - Tac - Toe to El Dorado: The Evolutionary Path of AI in Games1952: "OXO Tic - Tac - Toe" Opens the Door to AI - based Games The earliest intersection of AI and video games can be traced back to 1952. "OXO Tic - Tac - Toe" developed by A.S. Douglas was the first game driven by AI rules. Although this AI could only respond to preset rules, it laid the foundation for the future development of AI in games. Its static nature revealed that early AI could only passively respond, lacking...