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Share Dialog
Share Dialog
FarPlace is a shared grid of tiles.
Each tile has one holder at a time.
To take a tile, you pay its current price, which falls to zero over ~1 hour.
While you hold a tile, you mine Glazium (GLZ) per second.
When someone takes your tile, your mined GLZ mints to you and you receive most of their payment.
Part of each paid takeover routes to DonutDAO + configured recipients.
Collected WETH can be sold in a separate falling-price sale to GLZ/$DONUT LP holders (LP is burned).
FarPlace is an art-focused mining rig built by GlazeCorp.
The UI is a grid. Each cell is a tile you can take over and set. Tiles are always contestable — anyone can take yours if they pay the current price.
While you hold tiles, you mine Glazium (GLZ). Lore: GLZ is mined offworld at a farplace and used in glaze production.
FarPlace is built to push art creation and coordination, not passive farming.
If you want part of the grid to stay the way you set it, you have to keep control of those tiles.
If you want to change what someone else placed, you have to pay to take the tile.
Every takeover has a visible cost and a visible payout.
That creates a simple loop: people build, defend, and remix the grid together.
Each tile starts a 1-hour price window.
The takeover price falls linearly toward zero.
A challenger pays the current price (WETH) to take the tile and place their tile content.
The payment splits:
most goes to the prior holder (commonly ~80%)
the rest routes to DonutDAO, the team, and other configured recipients
The tile resets:
next starting price is set as a multiple of what was just paid (with min/max caps)
the 1-hour decay starts again
While you hold the tile, GLZ accrues per second.
When someone replaces you:
your accrued GLZ mints to you
you receive your share of the takeover payment
Repeat across the whole grid.
Holding a tile accrues GLZ every second.
There is a global emission rate that halves about every 30 days until a tail rate.
Emissions are split across available tiles, so per-tile mining depends on grid size/config.
Sometimes a randomness draw applies a temporary multiplier (about a day) that increases how fast GLZ accrues.
multipliers can’t go below 1x
a small randomness fee may be required when a new draw is needed
if randomness stalls, the system continues at the default multiplier
takeovers can reject stale epoch IDs
users can set a deadline so late execution reverts
WETH collected by takeovers accumulates over time.
That WETH is sold via a separate falling-price sale.
Buyers pay with GLZ/$DONUT LP tokens.
Those LP tokens are burned, reducing LP supply and concentrating remaining liquidity exposure.
Tile #71 starts at 1.0 WETH and falls to 0 over an hour.
Alex takes it at 0.75 WETH.
Most goes to the previous holder.
The remainder routes to DonutDAO + configured recipients.
Alex holds it for 30 minutes and mines GLZ the whole time.
Blair takes it later at 0.30 WETH.
Alex gets most of Blair’s payment.
Alex’s mined GLZ mints to Alex.
The tile resets and starts decaying again.
This is not a promise of profit.
You can be replaced at any time.
If activity is low, prices can decay to free takeovers.
GLZ and $DONUT market risk applies.
Random boosts depend on an external randomness feed.
The owner can change some configuration (like grid size/capacity and recipient addresses), which is a trust surface.
What do I do in FarPlace?
You take tiles on the grid, place tiles, and mine GLZ while you hold them.
How do I get a tile?
Pay the current falling price for that tile. If it hits zero, you can take it for free.
How do I mine GLZ?
Hold a tile. GLZ accrues every second you control it and mints when someone replaces you.
Where does my takeover payment go?
Most goes to the person you replaced. The rest routes to DonutDAO and configured recipients.
What if nobody takes my tile?
You keep it and keep mining GLZ. Mint happens when you get replaced.
How does this connect to $DONUT?
GLZ trades against $DONUT through liquidity, and LP can be used (and burned) to buy accumulated assets in the auction.
FarPlace is a shared grid of tiles.
Each tile has one holder at a time.
To take a tile, you pay its current price, which falls to zero over ~1 hour.
While you hold a tile, you mine Glazium (GLZ) per second.
When someone takes your tile, your mined GLZ mints to you and you receive most of their payment.
Part of each paid takeover routes to DonutDAO + configured recipients.
Collected WETH can be sold in a separate falling-price sale to GLZ/$DONUT LP holders (LP is burned).
FarPlace is an art-focused mining rig built by GlazeCorp.
The UI is a grid. Each cell is a tile you can take over and set. Tiles are always contestable — anyone can take yours if they pay the current price.
While you hold tiles, you mine Glazium (GLZ). Lore: GLZ is mined offworld at a farplace and used in glaze production.
FarPlace is built to push art creation and coordination, not passive farming.
If you want part of the grid to stay the way you set it, you have to keep control of those tiles.
If you want to change what someone else placed, you have to pay to take the tile.
Every takeover has a visible cost and a visible payout.
That creates a simple loop: people build, defend, and remix the grid together.
Each tile starts a 1-hour price window.
The takeover price falls linearly toward zero.
A challenger pays the current price (WETH) to take the tile and place their tile content.
The payment splits:
most goes to the prior holder (commonly ~80%)
the rest routes to DonutDAO, the team, and other configured recipients
The tile resets:
next starting price is set as a multiple of what was just paid (with min/max caps)
the 1-hour decay starts again
While you hold the tile, GLZ accrues per second.
When someone replaces you:
your accrued GLZ mints to you
you receive your share of the takeover payment
Repeat across the whole grid.
Holding a tile accrues GLZ every second.
There is a global emission rate that halves about every 30 days until a tail rate.
Emissions are split across available tiles, so per-tile mining depends on grid size/config.
Sometimes a randomness draw applies a temporary multiplier (about a day) that increases how fast GLZ accrues.
multipliers can’t go below 1x
a small randomness fee may be required when a new draw is needed
if randomness stalls, the system continues at the default multiplier
takeovers can reject stale epoch IDs
users can set a deadline so late execution reverts
WETH collected by takeovers accumulates over time.
That WETH is sold via a separate falling-price sale.
Buyers pay with GLZ/$DONUT LP tokens.
Those LP tokens are burned, reducing LP supply and concentrating remaining liquidity exposure.
Tile #71 starts at 1.0 WETH and falls to 0 over an hour.
Alex takes it at 0.75 WETH.
Most goes to the previous holder.
The remainder routes to DonutDAO + configured recipients.
Alex holds it for 30 minutes and mines GLZ the whole time.
Blair takes it later at 0.30 WETH.
Alex gets most of Blair’s payment.
Alex’s mined GLZ mints to Alex.
The tile resets and starts decaying again.
This is not a promise of profit.
You can be replaced at any time.
If activity is low, prices can decay to free takeovers.
GLZ and $DONUT market risk applies.
Random boosts depend on an external randomness feed.
The owner can change some configuration (like grid size/capacity and recipient addresses), which is a trust surface.
What do I do in FarPlace?
You take tiles on the grid, place tiles, and mine GLZ while you hold them.
How do I get a tile?
Pay the current falling price for that tile. If it hits zero, you can take it for free.
How do I mine GLZ?
Hold a tile. GLZ accrues every second you control it and mints when someone replaces you.
Where does my takeover payment go?
Most goes to the person you replaced. The rest routes to DonutDAO and configured recipients.
What if nobody takes my tile?
You keep it and keep mining GLZ. Mint happens when you get replaced.
How does this connect to $DONUT?
GLZ trades against $DONUT through liquidity, and LP can be used (and burned) to buy accumulated assets in the auction.


10 comments
1/ My 2026 Donut Vision 🧵 DonutDAO is a fully decentralized protocol on Base with one clear goal: make $DONUT behave like a store-of-value asset. The foundation is two core systems: DonutMiner (where $DONUT is produced + activity generates revenue) and LiquidSignal (where holders decide where that revenue goes). GlazeCorp contributes to DonutDAO by building products + infrastructure that plug into those core systems. At the moment my focus is on incentive design: work → verification → incentive → outcome Work can be time, capital, attention, risk, or creation. The chain verifies it. The system pays for it. Value routes somewhere intentional. Here's where we're at:
2/ DonutMiner (live) Donut’s core mining + revenue engine. A public, continuous mechanism that produces $DONUT through participation and routes a cut of activity to treasury. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/donutminer
4/ Franchise (live) A coin launcher that expands the ecosystem without fragmenting value away from $DONUT. New coins start aligned with DONUT from day one, with distribution designed around time and participation. Anyone can launch their own donut style coin and earn from it. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/franchise
5/ FarPlace (next) The art rig. A shared grid where participation and ownership incentivize making art together. Holding tiles mines Glazium (GLZ). https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/farplace
6/ RiskDivision (next) The casino rig. A simple onchain game built to price risk transparently, using a growing prize pool of CHIP. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/riskdivision?referrer=0xdC13996a26367DaC4a08c79EECF4C3177244ed89
7/ DoughNation (next) The charity rig. Donate ETH to approved charities, earn DOUGH daily, and route donation volume into DOUGH–DONUT LP buybacks. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/doughnation
8/ StickrNet (next) — the one I’m most excited about. This is a culmination of what I’ve learned building in crypto for the last 5 years. The content rig: GlazeCorp’s attempt at decentralized social media that works for the people: incentivize both creation and curation. Contribute and get paid. Fix what was broken about the creator coin meta. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/stickrnet
@alec.eth has a unique set of skills for this
Yessss I’m wanna work w people/teams on all of these so that they can run it/improve it while I continue building stuff out HMU if interested in any of these
3/ LiquidSignal (live) Donut’s revenue routing layer. Stake DONUT → gDONUT, then steer how protocol revenue is split across strategies. Aragon DAO adds/removes strategies and acts as the treasury. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/liquidsignal