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RiskDivision has a shared prize pool that grows from emissions.
You pay to spin. Randomness decides if you win a % of the pool.
The spin price falls toward zero over time, then resets higher after each paid spin.
Spin payments go to a treasury (and optionally a team wallet). They do not fund the prize pool.
The prize pool is filled by newly minted CHIP, not by player payments.
RiskDivision is the “casino rig” in the Donut ecosystem.
A pool of CHIP grows automatically over time. Players pay to spin for a chance to win a slice of that pool. Player payments fund a treasury.
RiskDivision does not distribute $DONUT directly. It distributes CHIP.
This rig explores pricing risk onchain.
Instead of:
selling supply up front, or
giving supply away for free,
RiskDivision does:
CHIP mints into a pool over time
paid spins convert some of that pool into player-owned CHIP
treasury grows from spin payments
CHIP accrues into a shared pool every second.
The spin price starts high and decays toward zero over an epoch window.
A player spins:
pays the current asking price (plus a randomness fee)
sets a deadline so it can’t execute late
The system requests randomness.
When randomness arrives:
the player may win a % of the CHIP pool (based on the odds table)
otherwise they win nothing
After each paid spin:
the next starting price jumps up (roughly ~2x what was just paid, within bounds)
then it starts decaying again
The pool keeps growing and the loop repeats.
Right after a spin, price is high.
Over time, price decays to zero.
If someone spins near zero, they still reset the next round back up to a floor.
This creates a constant tradeoff:
wait for a cheaper spin
risk someone else spinning first while the pool is larger
A spin is paid in a wrapped base asset, plus a separate randomness fee.
The spin payment is split:
90% → treasury (default)
up to 10% → team (optional)
If the team wallet isn’t set, the treasury gets 100%.
Important: spin payments do not go into the CHIP pool.
The CHIP pool is only emissions.
A win pays a percentage of the current CHIP pool.
The odds table defines the possible payout percentages and how likely they are.
Payout percentages are bounded:
minimum: 1% of the pool
maximum: 100% of the pool
CHIP emission: 4 CHIP/sec into the pool.
After 30 minutes: ~7,200 CHIP in the pool.
Pat spins at a current price of 0.05 (plus randomness fee).
Payment split:
0.045 → treasury (90%)
0.005 → team (10%) or → treasury if no team wallet
Price reset:
next round starts around ~0.10 (bounded), then decays for ~1 hour
Random result:
If Pat hits a 5% payout: Pat wins ~360 CHIP (5% of 7,200).
If Pat hits a 1% payout: Pat wins ~72 CHIP.
If Pat misses: Pat wins 0 CHIP.
The pool keeps accruing after Pat’s spin.
This is not a promise of profit.
You can lose your entire spin payment.
CHIP can have little or no market value.
Randomness delays can pause settlement.
The owner can change recipients and the odds table, which is a trust surface.
What am I paying for when I spin?
A chance to win a percentage of the CHIP pool.
Where does the CHIP pool come from?
CHIP emissions that mint into the pool over time, not player payments.
Where does my payment go?
Treasury (and optionally a team wallet).
Why does the price change?
It decays toward zero over time, then resets higher after a paid spin.
Can a spin be free?
If the price decays to zero, the spin can be free aside from the randomness fee.
Who controls the odds?
The owner can update the odds table. Players are trusting that role to keep it reasonable.
Does this use $DONUT?
Not directly in the rig itself. Payments are in a wrapped base asset and prizes are CHIP.
RiskDivision has a shared prize pool that grows from emissions.
You pay to spin. Randomness decides if you win a % of the pool.
The spin price falls toward zero over time, then resets higher after each paid spin.
Spin payments go to a treasury (and optionally a team wallet). They do not fund the prize pool.
The prize pool is filled by newly minted CHIP, not by player payments.
RiskDivision is the “casino rig” in the Donut ecosystem.
A pool of CHIP grows automatically over time. Players pay to spin for a chance to win a slice of that pool. Player payments fund a treasury.
RiskDivision does not distribute $DONUT directly. It distributes CHIP.
This rig explores pricing risk onchain.
Instead of:
selling supply up front, or
giving supply away for free,
RiskDivision does:
CHIP mints into a pool over time
paid spins convert some of that pool into player-owned CHIP
treasury grows from spin payments
CHIP accrues into a shared pool every second.
The spin price starts high and decays toward zero over an epoch window.
A player spins:
pays the current asking price (plus a randomness fee)
sets a deadline so it can’t execute late
The system requests randomness.
When randomness arrives:
the player may win a % of the CHIP pool (based on the odds table)
otherwise they win nothing
After each paid spin:
the next starting price jumps up (roughly ~2x what was just paid, within bounds)
then it starts decaying again
The pool keeps growing and the loop repeats.
Right after a spin, price is high.
Over time, price decays to zero.
If someone spins near zero, they still reset the next round back up to a floor.
This creates a constant tradeoff:
wait for a cheaper spin
risk someone else spinning first while the pool is larger
A spin is paid in a wrapped base asset, plus a separate randomness fee.
The spin payment is split:
90% → treasury (default)
up to 10% → team (optional)
If the team wallet isn’t set, the treasury gets 100%.
Important: spin payments do not go into the CHIP pool.
The CHIP pool is only emissions.
A win pays a percentage of the current CHIP pool.
The odds table defines the possible payout percentages and how likely they are.
Payout percentages are bounded:
minimum: 1% of the pool
maximum: 100% of the pool
CHIP emission: 4 CHIP/sec into the pool.
After 30 minutes: ~7,200 CHIP in the pool.
Pat spins at a current price of 0.05 (plus randomness fee).
Payment split:
0.045 → treasury (90%)
0.005 → team (10%) or → treasury if no team wallet
Price reset:
next round starts around ~0.10 (bounded), then decays for ~1 hour
Random result:
If Pat hits a 5% payout: Pat wins ~360 CHIP (5% of 7,200).
If Pat hits a 1% payout: Pat wins ~72 CHIP.
If Pat misses: Pat wins 0 CHIP.
The pool keeps accruing after Pat’s spin.
This is not a promise of profit.
You can lose your entire spin payment.
CHIP can have little or no market value.
Randomness delays can pause settlement.
The owner can change recipients and the odds table, which is a trust surface.
What am I paying for when I spin?
A chance to win a percentage of the CHIP pool.
Where does the CHIP pool come from?
CHIP emissions that mint into the pool over time, not player payments.
Where does my payment go?
Treasury (and optionally a team wallet).
Why does the price change?
It decays toward zero over time, then resets higher after a paid spin.
Can a spin be free?
If the price decays to zero, the spin can be free aside from the randomness fee.
Who controls the odds?
The owner can update the odds table. Players are trusting that role to keep it reasonable.
Does this use $DONUT?
Not directly in the rig itself. Payments are in a wrapped base asset and prizes are CHIP.
10 comments
1/ My 2026 Donut Vision 🧵 DonutDAO is a fully decentralized protocol on Base with one clear goal: make $DONUT behave like a store-of-value asset. The foundation is two core systems: DonutMiner (where $DONUT is produced + activity generates revenue) and LiquidSignal (where holders decide where that revenue goes). GlazeCorp contributes to DonutDAO by building products + infrastructure that plug into those core systems. At the moment my focus is on incentive design: work → verification → incentive → outcome Work can be time, capital, attention, risk, or creation. The chain verifies it. The system pays for it. Value routes somewhere intentional. Here's where we're at:
2/ DonutMiner (live) Donut’s core mining + revenue engine. A public, continuous mechanism that produces $DONUT through participation and routes a cut of activity to treasury. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/donutminer
4/ Franchise (live) A coin launcher that expands the ecosystem without fragmenting value away from $DONUT. New coins start aligned with DONUT from day one, with distribution designed around time and participation. Anyone can launch their own donut style coin and earn from it. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/franchise
5/ FarPlace (next) The art rig. A shared grid where participation and ownership incentivize making art together. Holding tiles mines Glazium (GLZ). https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/farplace
6/ RiskDivision (next) The casino rig. A simple onchain game built to price risk transparently, using a growing prize pool of CHIP. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/riskdivision?referrer=0xdC13996a26367DaC4a08c79EECF4C3177244ed89
7/ DoughNation (next) The charity rig. Donate ETH to approved charities, earn DOUGH daily, and route donation volume into DOUGH–DONUT LP buybacks. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/doughnation
8/ StickrNet (next) — the one I’m most excited about. This is a culmination of what I’ve learned building in crypto for the last 5 years. The content rig: GlazeCorp’s attempt at decentralized social media that works for the people: incentivize both creation and curation. Contribute and get paid. Fix what was broken about the creator coin meta. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/stickrnet
@alec.eth has a unique set of skills for this
Yessss I’m wanna work w people/teams on all of these so that they can run it/improve it while I continue building stuff out HMU if interested in any of these
3/ LiquidSignal (live) Donut’s revenue routing layer. Stake DONUT → gDONUT, then steer how protocol revenue is split across strategies. Aragon DAO adds/removes strategies and acts as the treasury. https://paragraph.com/@0xdc13996a26367dac4a08c79eecf4c3177244ed89/liquidsignal