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A launcher creates a new coin paired with DONUT from day one.
The coin is distributed over time through a rotating miner seat, not a one-time sale.
Seat price falls over ~1 hour. Anyone can pay to take the seat.
While you hold the seat, you accrue the new coin per second.
When someone replaces you, you get your accrued coins + most of what they paid.
Takeover payments split: 80% outgoing miner, 15% treasury pot, 4% team (optional), 1% protocol (optional).
Initial coin/DONUT liquidity is locked (pool receipts sent to an unreachable address).
The treasury pot (WETH) can be bought by burning pool receipts in a falling-price sale.
Franchise is a launch-and-mine machine for coins on Base.
Instead of selling big allocations up front, the coin emits over time and goes to whoever holds the miner seat. The seat is always takeable at a price that decays.
Every launch is anchored to DONUT:
the first pool is coin/DONUT
the initial pool receipts are sent to an unreachable address, so liquidity can’t be pulled
Normal launches reward speed and bots. Fixed-price sales also don’t discover a fair price well.
Franchise replaces “buy early” with “earn while you hold the seat.” Price starts high and drifts down, so waiting is a real strategy, but waiting too long risks someone else taking the seat first.
A launcher configures the launch (emission rate, halving schedule, floor rate, seat timing) and seeds the first coin/DONUT pool.
The initial pool receipts for that pool are sent to an unreachable address (liquidity is locked).
The launcher starts as the first seat holder.
A seat round begins:
the asking price starts high
it falls linearly toward zero over ~1 hour
Anyone can pay the current asking price (WETH) to take the seat.
On takeover:
the outgoing seat holder receives all coins accrued during their time in the seat
the takeover payment is split (see below)
A new round starts immediately:
the next starting price is derived from what was just paid (within bounds)
emissions continue on the same schedule (halving down to a floor)
The treasury pot accumulates from takeovers.
Anyone holding pool receipts can buy the treasury pot by burning receipts in a falling-price treasury sale.
Repeat.
The seat accrues the new coin per second.
Emissions halve on the configured schedule until they hit a floor rate.
Minting goes only to the current seat holder and only based on time held.
When someone takes the seat, they pay in WETH. Default split:
80% → outgoing seat holder
15% → treasury pot (for the treasury sale)
4% → team wallet (if set)
1% → protocol wallet (if enabled)
If team or protocol is unset, that share folds into the treasury slice.
The treasury pot is held in WETH.
It is sold in a falling-price sale.
Buyers pay by burning pool receipts from the coin/DONUT pool.
Burning receipts reduces receipt supply, concentrating the pool for remaining liquidity providers.
The treasury sale price also falls over time and resets based on the last purchase.
Setup:
Emission rate: 4 coins/sec
Seat round: 1 hour decay from 1.0 WETH to 0
Team share enabled, protocol share enabled
Minute 30:
Asking price ~0.50 WETH
Bob takes the seat for 0.50 WETH
Split:
0.40 WETH → outgoing sitter (80%)
0.075 WETH → treasury pot (15%)
0.02 WETH → team (4%)
0.005 WETH → protocol (1%)
Outgoing sitter also receives accrued coins:
30 min × 60 × 4 = 7,200 coins
Later:
A pool-receipt holder burns receipts to buy the treasury pot during its falling-price window.
Launcher can:
change the treasury wallet destination
change the team wallet (or disable it)
update the coin metadata link
Platform owner can:
change the protocol fee receiver
change the minimum DONUT required to launch
What cannot change after launch:
emission speed
halving timing
seat price decay settings
locked initial liquidity
This is not a promise of profit.
Coin price can move. Takeovers can be badly timed.
If no one challenges the seat, coin payouts wait until someone does.
Treasury pots sit until pool-receipt holders decide to buy them.
Off-chain risks (wallet security, phishing) still exist.
What do I need to launch a coin?
DONUT to seed the first coin/DONUT pool, plus your launch parameters.
Can the initial liquidity be pulled?
No. The initial pool receipts are sent to an unreachable address.
How do I earn the new coin?
Hold the miner seat. You accrue coins while seated and get paid when replaced.
Can emission settings change later?
No. Emissions and seat mechanics are fixed once launched.
Who controls the treasury pot?
No one directly. It accumulates automatically and is claimable via the treasury sale by burning pool receipts.
How does this support DONUT?
Every launch pairs with DONUT, and the treasury sale uses pool receipts from that DONUT pool, keeping activity centered on DONUT.
A launcher creates a new coin paired with DONUT from day one.
The coin is distributed over time through a rotating miner seat, not a one-time sale.
Seat price falls over ~1 hour. Anyone can pay to take the seat.
While you hold the seat, you accrue the new coin per second.
When someone replaces you, you get your accrued coins + most of what they paid.
Takeover payments split: 80% outgoing miner, 15% treasury pot, 4% team (optional), 1% protocol (optional).
Initial coin/DONUT liquidity is locked (pool receipts sent to an unreachable address).
The treasury pot (WETH) can be bought by burning pool receipts in a falling-price sale.
Franchise is a launch-and-mine machine for coins on Base.
Instead of selling big allocations up front, the coin emits over time and goes to whoever holds the miner seat. The seat is always takeable at a price that decays.
Every launch is anchored to DONUT:
the first pool is coin/DONUT
the initial pool receipts are sent to an unreachable address, so liquidity can’t be pulled
Normal launches reward speed and bots. Fixed-price sales also don’t discover a fair price well.
Franchise replaces “buy early” with “earn while you hold the seat.” Price starts high and drifts down, so waiting is a real strategy, but waiting too long risks someone else taking the seat first.
A launcher configures the launch (emission rate, halving schedule, floor rate, seat timing) and seeds the first coin/DONUT pool.
The initial pool receipts for that pool are sent to an unreachable address (liquidity is locked).
The launcher starts as the first seat holder.
A seat round begins:
the asking price starts high
it falls linearly toward zero over ~1 hour
Anyone can pay the current asking price (WETH) to take the seat.
On takeover:
the outgoing seat holder receives all coins accrued during their time in the seat
the takeover payment is split (see below)
A new round starts immediately:
the next starting price is derived from what was just paid (within bounds)
emissions continue on the same schedule (halving down to a floor)
The treasury pot accumulates from takeovers.
Anyone holding pool receipts can buy the treasury pot by burning receipts in a falling-price treasury sale.
Repeat.
The seat accrues the new coin per second.
Emissions halve on the configured schedule until they hit a floor rate.
Minting goes only to the current seat holder and only based on time held.
When someone takes the seat, they pay in WETH. Default split:
80% → outgoing seat holder
15% → treasury pot (for the treasury sale)
4% → team wallet (if set)
1% → protocol wallet (if enabled)
If team or protocol is unset, that share folds into the treasury slice.
The treasury pot is held in WETH.
It is sold in a falling-price sale.
Buyers pay by burning pool receipts from the coin/DONUT pool.
Burning receipts reduces receipt supply, concentrating the pool for remaining liquidity providers.
The treasury sale price also falls over time and resets based on the last purchase.
Setup:
Emission rate: 4 coins/sec
Seat round: 1 hour decay from 1.0 WETH to 0
Team share enabled, protocol share enabled
Minute 30:
Asking price ~0.50 WETH
Bob takes the seat for 0.50 WETH
Split:
0.40 WETH → outgoing sitter (80%)
0.075 WETH → treasury pot (15%)
0.02 WETH → team (4%)
0.005 WETH → protocol (1%)
Outgoing sitter also receives accrued coins:
30 min × 60 × 4 = 7,200 coins
Later:
A pool-receipt holder burns receipts to buy the treasury pot during its falling-price window.
Launcher can:
change the treasury wallet destination
change the team wallet (or disable it)
update the coin metadata link
Platform owner can:
change the protocol fee receiver
change the minimum DONUT required to launch
What cannot change after launch:
emission speed
halving timing
seat price decay settings
locked initial liquidity
This is not a promise of profit.
Coin price can move. Takeovers can be badly timed.
If no one challenges the seat, coin payouts wait until someone does.
Treasury pots sit until pool-receipt holders decide to buy them.
Off-chain risks (wallet security, phishing) still exist.
What do I need to launch a coin?
DONUT to seed the first coin/DONUT pool, plus your launch parameters.
Can the initial liquidity be pulled?
No. The initial pool receipts are sent to an unreachable address.
How do I earn the new coin?
Hold the miner seat. You accrue coins while seated and get paid when replaced.
Can emission settings change later?
No. Emissions and seat mechanics are fixed once launched.
Who controls the treasury pot?
No one directly. It accumulates automatically and is claimable via the treasury sale by burning pool receipts.
How does this support DONUT?
Every launch pairs with DONUT, and the treasury sale uses pool receipts from that DONUT pool, keeping activity centered on DONUT.
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