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Turning the Fear of Starting into a Chance for New Voices to Grow

The Bank Is Dead: Meet the On-Chain Neobanks Redefining Money
From ether.fi to Picnic: the new generation of financial apps blurring the line between wallets, cards, and DeFi.

SheFi: The Global Movement Bringing More Women Into Web3
I first discovered SheFi during Octant’s Epoch 9, where it was selected as one of the featured projects. Among so many initiatives trying to make a real impact, SheFi stood out to me for its clarity of purpose: to educate, connect, and empower women in Web3. At the top of the organization’s website, a phrase repeats like a mantra: “The frontier is feminine.” It perfectly captures the spirit of one of the most relevant education and inclusion initiatives in the Web3 space today, a community th...
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Blank Page to Remix: A Path for New Writers
Turning the Fear of Starting into a Chance for New Voices to Grow

The Bank Is Dead: Meet the On-Chain Neobanks Redefining Money
From ether.fi to Picnic: the new generation of financial apps blurring the line between wallets, cards, and DeFi.

SheFi: The Global Movement Bringing More Women Into Web3
I first discovered SheFi during Octant’s Epoch 9, where it was selected as one of the featured projects. Among so many initiatives trying to make a real impact, SheFi stood out to me for its clarity of purpose: to educate, connect, and empower women in Web3. At the top of the organization’s website, a phrase repeats like a mantra: “The frontier is feminine.” It perfectly captures the spirit of one of the most relevant education and inclusion initiatives in the Web3 space today, a community th...


The problem with Web3 in sports was never a lack of interest.
It was never a lack of capital, creativity, or access to athletes.
The problem has always been framing.
For years, sports have been treated by the Web3 market as just another media channel waiting for innovation, a space where inserting technology, decentralization narratives, and future-facing promises would be enough to generate engagement.
But sports do not work that way.
Sports are a cultural system with their own rules: implicit codes, informal hierarchies, shared values, and, above all, collective memory. When this is ignored, connection is not created, noise is.
There are clear patterns among projects that fail. They repeat themselves too often to be coincidence.
The first mistake is language.
Web3 speaks to sports the same way it speaks to investors or early adopters: efficiency, disruption, innovation, product. Sports respond to values, not technical promises.
The second mistake is timing.
Activations are designed as launches, while sports operate in long cycles: training, preparation, loss, recovery. There is no sustainable hype in this environment.
The third mistake is metrics.
Reach, impressions, and clicks say very little about real impact in sports communities. Engagement here means presence, repetition, and recognition, things that rarely show up clearly on dashboards.
The fourth mistake is distance.
Activations built exclusively for digital spaces, without physical presence, without real-world context, without time spent alongside athletes and communities. Audiences immediately recognize when something is built from the outside in.
These four points explain why so many Web3 initiatives in sports look solid on paper but feel irrelevant in practice.
Sports never needed Web3 to learn about community.
They have always worked this way.
Sports communities form through affinity, not financial incentives. People come together because they share values, routines, language, and effort. Technology can amplify this, but it cannot replace it.
Another essential point: trust is built over time.
In sports, reputation cannot be bought. It is accumulated. Projects that enter expecting immediate returns are misaligned with how this ecosystem functions.
Athletes are not formats.
They are not “distribution channels.” They are living narratives, constantly evolving. Every partnership becomes part of that story , for better or worse.
When a Web3 brand treats an athlete as advertising inventory, it loses the opportunity to integrate into the narrative and becomes perceived as interference instead.
Despite early mistakes, sports remain one of the most promising environments for Web3, not because of technology, but because of human context.
Sports create immediate emotional identification.
They create rituals.
They create belonging.
These are elements that are extremely difficult to manufacture artificially and Web3, on its own, has never been able to build them consistently.
When Web3 enters sports with cultural humility, it encounters something rare: communities already willing to engage, as long as they are respected.
This is why successful initiatives almost always start small, local, and organic. They grow because they make sense, not because they are loudly promoted.
An important shift is underway in the role of athletes.
In the traditional model, athletes “represent” brands.
In models that work within Web3, athletes build alongside them.
When athletes understand the project, participate in its creation, and see personal meaning in the partnership, audiences can tell. Communication becomes natural rather than forced.
This approach requires more work, more dialogue, and less control, exactly the opposite of what many brands are used to. But it is also what separates disposable activations from initiatives with continuity.
Another recurring mistake is attempting to create culture directly in digital environments.
This almost never works.
Culture is born through physical interaction, shared routines, and lived experience. The on-chain layer only gains value when it records, organizes, and extends something that already exists offline.
In sports, this is even more evident.
Training, competition, behind-the-scenes moments, travel, mistakes, and breakthroughs all happen in the real world. Digital layers come afterward, as extensions, not origins.
Web3 projects that ignore this flow tend to create artificial experiences disconnected from sports practice. And once again, audiences notice.
One of the most sensitive issues in this conversation is how success is measured.
In sports, real impact is not defined by big numbers alone.
It appears when communities recognize a presence, when athletes integrate partnerships into their identity, and when narratives hold over time.
This requires different metrics:
recurrence instead of peaks
involvement instead of reach
continuity instead of launches
As long as Web3 brands measure sports using traditional advertising frameworks, disappointment will remain the outcome.
Some adjustments become clear when this ecosystem is observed closely:
Stop thinking in isolated campaigns and start thinking in sustained presence
Enter existing communities before trying to create new ones
Treat athletes as strategic partners, not media channels
Invest time in understanding cultural context before activating any technology
These shifts are neither fast nor simple. But they are consistent.
This may be the most important inversion.
Sports existed before Web3, will continue to exist after it, and do not depend on technology to remain relevant. Web3, on the other hand, is still searching for cultural legitimacy outside its own circles.
Sports offer an honest testing ground.
Empty promises do not last there.
Only what makes sense survives.
Web3 in sports does not fail because it lacks innovation.
It fails when it ignores culture, rhythm, and context.
When it enters with listening, presence, and respect, sports stop being just a channel and become a legitimate partner.
Less technical discourse.
More human understanding.
That is where the shift begins.
This article complements Episode 2 of Café, Cripto e Surf, which presents Web3 case studies in sports, showcasing real initiatives, activations, and projects at the intersection of Web3 and the sports ecosystem.
The series is supported by NounsBR, and the community is open to anyone who wants to join discussions, propose ideas, or participate in future projects.
The problem with Web3 in sports was never a lack of interest.
It was never a lack of capital, creativity, or access to athletes.
The problem has always been framing.
For years, sports have been treated by the Web3 market as just another media channel waiting for innovation, a space where inserting technology, decentralization narratives, and future-facing promises would be enough to generate engagement.
But sports do not work that way.
Sports are a cultural system with their own rules: implicit codes, informal hierarchies, shared values, and, above all, collective memory. When this is ignored, connection is not created, noise is.
There are clear patterns among projects that fail. They repeat themselves too often to be coincidence.
The first mistake is language.
Web3 speaks to sports the same way it speaks to investors or early adopters: efficiency, disruption, innovation, product. Sports respond to values, not technical promises.
The second mistake is timing.
Activations are designed as launches, while sports operate in long cycles: training, preparation, loss, recovery. There is no sustainable hype in this environment.
The third mistake is metrics.
Reach, impressions, and clicks say very little about real impact in sports communities. Engagement here means presence, repetition, and recognition, things that rarely show up clearly on dashboards.
The fourth mistake is distance.
Activations built exclusively for digital spaces, without physical presence, without real-world context, without time spent alongside athletes and communities. Audiences immediately recognize when something is built from the outside in.
These four points explain why so many Web3 initiatives in sports look solid on paper but feel irrelevant in practice.
Sports never needed Web3 to learn about community.
They have always worked this way.
Sports communities form through affinity, not financial incentives. People come together because they share values, routines, language, and effort. Technology can amplify this, but it cannot replace it.
Another essential point: trust is built over time.
In sports, reputation cannot be bought. It is accumulated. Projects that enter expecting immediate returns are misaligned with how this ecosystem functions.
Athletes are not formats.
They are not “distribution channels.” They are living narratives, constantly evolving. Every partnership becomes part of that story , for better or worse.
When a Web3 brand treats an athlete as advertising inventory, it loses the opportunity to integrate into the narrative and becomes perceived as interference instead.
Despite early mistakes, sports remain one of the most promising environments for Web3, not because of technology, but because of human context.
Sports create immediate emotional identification.
They create rituals.
They create belonging.
These are elements that are extremely difficult to manufacture artificially and Web3, on its own, has never been able to build them consistently.
When Web3 enters sports with cultural humility, it encounters something rare: communities already willing to engage, as long as they are respected.
This is why successful initiatives almost always start small, local, and organic. They grow because they make sense, not because they are loudly promoted.
An important shift is underway in the role of athletes.
In the traditional model, athletes “represent” brands.
In models that work within Web3, athletes build alongside them.
When athletes understand the project, participate in its creation, and see personal meaning in the partnership, audiences can tell. Communication becomes natural rather than forced.
This approach requires more work, more dialogue, and less control, exactly the opposite of what many brands are used to. But it is also what separates disposable activations from initiatives with continuity.
Another recurring mistake is attempting to create culture directly in digital environments.
This almost never works.
Culture is born through physical interaction, shared routines, and lived experience. The on-chain layer only gains value when it records, organizes, and extends something that already exists offline.
In sports, this is even more evident.
Training, competition, behind-the-scenes moments, travel, mistakes, and breakthroughs all happen in the real world. Digital layers come afterward, as extensions, not origins.
Web3 projects that ignore this flow tend to create artificial experiences disconnected from sports practice. And once again, audiences notice.
One of the most sensitive issues in this conversation is how success is measured.
In sports, real impact is not defined by big numbers alone.
It appears when communities recognize a presence, when athletes integrate partnerships into their identity, and when narratives hold over time.
This requires different metrics:
recurrence instead of peaks
involvement instead of reach
continuity instead of launches
As long as Web3 brands measure sports using traditional advertising frameworks, disappointment will remain the outcome.
Some adjustments become clear when this ecosystem is observed closely:
Stop thinking in isolated campaigns and start thinking in sustained presence
Enter existing communities before trying to create new ones
Treat athletes as strategic partners, not media channels
Invest time in understanding cultural context before activating any technology
These shifts are neither fast nor simple. But they are consistent.
This may be the most important inversion.
Sports existed before Web3, will continue to exist after it, and do not depend on technology to remain relevant. Web3, on the other hand, is still searching for cultural legitimacy outside its own circles.
Sports offer an honest testing ground.
Empty promises do not last there.
Only what makes sense survives.
Web3 in sports does not fail because it lacks innovation.
It fails when it ignores culture, rhythm, and context.
When it enters with listening, presence, and respect, sports stop being just a channel and become a legitimate partner.
Less technical discourse.
More human understanding.
That is where the shift begins.
This article complements Episode 2 of Café, Cripto e Surf, which presents Web3 case studies in sports, showcasing real initiatives, activations, and projects at the intersection of Web3 and the sports ecosystem.
The series is supported by NounsBR, and the community is open to anyone who wants to join discussions, propose ideas, or participate in future projects.
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Piece of art
Sports Don’t Need Web3. Web3 Needs to Understand Sports. Read this carefully. It is important for CEOs to understand how sports communication works. Athletes are not influencers. Metrics operate differently in this environment. good one @samchalom
This article came from conversations, real projects, and seeing what works (and what doesn’t) in sports. Sharing my perspective here https://paragraph.com/@ayastudio/sports-dont-need-web3-web3-needs-to-understand-sports?referrer=0x94A6556585b481468c6Da3Ce0bDe8B8b9b8B583C
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