Hey folks, This week's update is less feature drop, more brain spill… haha, because right now, we're neck-deep in refining what it means to feel something while playing the NomNom Express prototype. We’re constantly asking ourselves:What do we want players to Do?What should players See?What might players Think?And most importantly, how do we want players to Feel?Joyful chaos? Purposeful motion? A little adrenaline, empathy, and a lot of flying flaming burritos, right? That’s the goal. Strikin...