Chapter 1: Introduction — Why Gaming Needs Its Own Large Model Over the past two decades, the gaming industry has undergone massive transformation — from offline to online, from PC to mobile, and from pay-to-play to free-to-play. Today, it stands as one of the largest digital entertainment sectors in the world. According to Newzoo, the global game market surpassed $200 billion in 2024, with over 3 billion players worldwide. Gaming is no longer a niche hobby; it is a global cultural and econom...