
Get Vitalik's Soul-bound Token(SBT) by Minting the RPD Pass
1/ What is Soul Bound Token (SBT)? In May of this year, E. Glen Weyl, Puja Ohlhaver, and Vitalik Buterin jointly published an article about Soulbound Token (SBT). As "NFT 2.0," SBT has several key characteristics, including: SBT can reflect a wide range of traits, traits, and accomplishments of a person or institution. It is tied to a wallet, cannot be moved, and has no finance value. 2/ How to use Soul Bound Tokens (SBT) ? In the article "NFT 2.0: How Soulbound Tokens Could Change Your Life"...

RPD研究:链游能从传统游戏付费模式中学到什么?
作者:yuyang,Researcher @ RPD, 推特:@aptx4869yuyang 一 游戏从付费到赚钱游戏一开始是要需要付费的。最初的游戏产业是建立在付费购买基础上的,也就是所谓的买断游戏。无论是街机的按小时游玩,还是购买游戏主机卡带。即使到了今天,各大主机平台以及Steam也都是各种付费3A大作的主阵地。到了网游时代,销售点卡成为了付费游戏的重要方式,但不变的是玩游戏需要付钱。 伴随着互联网思维席卷游戏产业,也因为中国的盗版泛滥的国情,用越来越低的门槛甚至完全免费来吸引到用户,已经几乎成为了游戏厂商唯一的路径。在这种背景下,《传奇》成国内第一个现象级免费网游,开创了一条属于中国的游戏之路,游戏免费氪金赚钱的思路也给中国的游戏产业保留下了希望的火种。从《英雄联盟》到《王者荣耀》,《和平精英》到《原神》如今我们身边最流行游戏几乎全都是免费游戏。 随着web3.0兴起,游戏的商业模式仿佛要朝着更激进的方向前进了。如果说游戏1.0是需要用户付费的,游戏2.0的游戏是免费的,成为游戏3.0的链游则喊出了边玩边赚(Play to Earn)最强口号。不过可惜的是,相比于传统游戏...
MatchNova: A Revolutionary Match-3 Game
1. IntroductionMatchNova is a match-3 game based on the Binance Smart Chain, a classic and mature Web2 game product that has always captured players' hearts with its simple and fun gameplay. MatchNova simplifies the game login process by requiring only an email login. For the convenience of players, the game has built-in wallets and an NFT market, making it easy for Web2 users to get started. To explore more, visit the following links: Website: https://matchnova.com/ Whitepaper: https://...
<100 subscribers
Author
Kai Liu
PhD candidate at C9 University of China & Analytics Researcher@RPD, Twitter: @0xMintstone
Professor Cao
Professor at C9 University of China & Analytics Researcher@RPD,Twitter: @charlie_cao
Copyright by Real Player DAO, Twitter: @realplayerdao
StepN's founder pointed out a series of user acquisition and dissemination paths of StepN in the AMA at the end of April. For example, StepN started to rely on KOL and slowly shifted to users' self-propagation; its users gradually transitioned from woolly countries that grabbed airdrops to developed countries such as Japanese, Korean, European and American users after a few months of transition. We have analyzed StepN's user base and its behavioral characteristics through social media data, and also discussed the above points. Our analysis verifies the main official claims of StepN, and also maps out the important factors of StepN's success.
Social media has become an important marketing tool for the NFT market, with TikTok, the most popular short-form video broadcast platform at the moment, the top-notch hashtag #crypto has already 148 billion views and the number is still growing. According to Stilt research report, 94% of crypto buyers are Gen Z or Millennials (18-40 years old), and 59% of them believe cryptocurrency can make them richer. Meanwhile, TikTok is one of Gen Z’s top social media platforms, with 63% of them using it weekly. TikTok is a powerful platform to market cryptocurrency to this generation.
A typical example is Dogcoin: how it got so popular in 2020 with Tiktok. It all started when TikTok user James G (@cannolicrypto) uploaded a comedic video that people could "all get rich" with mere investment of $25 in DogeCoin. The video went viral: it not only caused Dogcoin to rise from $0.70, but also sparked interest in cryptocurrencies and drove users to create content around them. As of April 2022, #crypto has generated 148 billion views. There is no doubt that Tiktok has a huge influence in the crypto community and can help us better understand the status and progress of crypto projects.
When posting videos on TikTok, users can use # in the title to add hashtags (not mandatory). Users usually add tags related to the video content. In particular, to increase the likelihood of their videos being recommended by the system, videos are often times tagged with popular tags on top, such as #foryou, which is very popular. The setting of hashtags directly affects the video's play volume. Studying the hashtag settings of videos with high play volume can help us understand the current user focus on crypto projects.
To show the connection between video tags, we obtained all video data of videos with #stepn tags on tiktok. In order to better represent the accuracy of the stepn tag network and avoid the influence of some low quality videos, we excluded videos with less than 2000 views before visualization.
Figure 1. Tiktok StepN hashtag
We use the tags of the videos to build co-occurrence networks: co-occurrence networks are graphical visualizations of the probability of tags appearing together. The co-occurrence network makes it possible to find central words and topic clusters of the network, allowing us to quickly target hot words in social media related to StepN.
Figure 2. Co-occurrence network of #StepN
This network relationship diagram conveys several messages. First, the graph shows that the binance hashtag is present in most of the short videos that contain the "StepN" (compared to other hashtags). This also shows that GMT's early launch on the Binance exchange is a very important factor for StepN's success. Secondly, in terms of identification, StepN is more recognized as a "move-to-earn" product than a traditional game or "gamefi". Third, Japanese and Eastern European users are the most active users on tiktok. This actually confirms Jerry's statement in the AMA that users are self-propagating, and after the early stages are mostly users from developed countries. this user profile of StepN is the opposite of Axie, as Axie's later users are mostly YGG Guild Scholars.
Other social media data such as Google, StepN and Discord further confirm our view above. More importantly, our analysis of the existing StepN user structure and its framework can provide decision support and framework for the design, product iteration and promotion development of StepN and other game projects, as well as provide decision reference for subsequent StepN or other game participants.

We use the tags of the videos to build co-occurrence networks: co-occurrence networks are graphical visualizations of the probability of tags appearing together. The co-occurrence network makes it possible to find central words and topic clusters of the network, allowing us to quickly target hot words in social media related to StepN.

This network relationship diagram conveys several messages. First, the graph shows that the binance hashtag is present in most of the short videos that contain the "StepN" (compared to other hashtags). This also shows that GMT's early launch on the Binance exchange is a very important factor for StepN's success. Secondly, in terms of identification, StepN is more recognized as a "move-to-earn" product than a traditional game or "gamefi". Third, Japanese and Eastern European users are the most active users on tiktok. This actually confirms Jerry's statement in the AMA that users are self-propagating, and after the early stages are mostly users from developed countries. this user profile of StepN is the opposite of Axie, as Axie's later users are mostly YGG Guild Scholars.
Other social media data such as Google, StepN and Discord further confirm our view above. More importantly, our analysis of the existing StepN user structure and its framework can provide decision support and framework for the design, product iteration and promotion development of StepN and other game projects, as well as provide decision reference for subsequent StepN or other game participants.

Check five top languages in StepN’s Discord.
Follow RPD,receive the best information about Gamefi。
Website: https://realplayer.io
Twitter: https://twitter.com/realplayerdao
Discord: https://discord.gg/rpd
Telegram: https://t.me/realplayerdao
RPO (the first task platform of Gamefi): https://rpo.realplayer.io/#/mission/index
Author
Kai Liu
PhD candidate at C9 University of China & Analytics Researcher@RPD, Twitter: @0xMintstone
Professor Cao
Professor at C9 University of China & Analytics Researcher@RPD,Twitter: @charlie_cao
Copyright by Real Player DAO, Twitter: @realplayerdao
StepN's founder pointed out a series of user acquisition and dissemination paths of StepN in the AMA at the end of April. For example, StepN started to rely on KOL and slowly shifted to users' self-propagation; its users gradually transitioned from woolly countries that grabbed airdrops to developed countries such as Japanese, Korean, European and American users after a few months of transition. We have analyzed StepN's user base and its behavioral characteristics through social media data, and also discussed the above points. Our analysis verifies the main official claims of StepN, and also maps out the important factors of StepN's success.
Social media has become an important marketing tool for the NFT market, with TikTok, the most popular short-form video broadcast platform at the moment, the top-notch hashtag #crypto has already 148 billion views and the number is still growing. According to Stilt research report, 94% of crypto buyers are Gen Z or Millennials (18-40 years old), and 59% of them believe cryptocurrency can make them richer. Meanwhile, TikTok is one of Gen Z’s top social media platforms, with 63% of them using it weekly. TikTok is a powerful platform to market cryptocurrency to this generation.
A typical example is Dogcoin: how it got so popular in 2020 with Tiktok. It all started when TikTok user James G (@cannolicrypto) uploaded a comedic video that people could "all get rich" with mere investment of $25 in DogeCoin. The video went viral: it not only caused Dogcoin to rise from $0.70, but also sparked interest in cryptocurrencies and drove users to create content around them. As of April 2022, #crypto has generated 148 billion views. There is no doubt that Tiktok has a huge influence in the crypto community and can help us better understand the status and progress of crypto projects.
When posting videos on TikTok, users can use # in the title to add hashtags (not mandatory). Users usually add tags related to the video content. In particular, to increase the likelihood of their videos being recommended by the system, videos are often times tagged with popular tags on top, such as #foryou, which is very popular. The setting of hashtags directly affects the video's play volume. Studying the hashtag settings of videos with high play volume can help us understand the current user focus on crypto projects.
To show the connection between video tags, we obtained all video data of videos with #stepn tags on tiktok. In order to better represent the accuracy of the stepn tag network and avoid the influence of some low quality videos, we excluded videos with less than 2000 views before visualization.
Figure 1. Tiktok StepN hashtag
We use the tags of the videos to build co-occurrence networks: co-occurrence networks are graphical visualizations of the probability of tags appearing together. The co-occurrence network makes it possible to find central words and topic clusters of the network, allowing us to quickly target hot words in social media related to StepN.
Figure 2. Co-occurrence network of #StepN
This network relationship diagram conveys several messages. First, the graph shows that the binance hashtag is present in most of the short videos that contain the "StepN" (compared to other hashtags). This also shows that GMT's early launch on the Binance exchange is a very important factor for StepN's success. Secondly, in terms of identification, StepN is more recognized as a "move-to-earn" product than a traditional game or "gamefi". Third, Japanese and Eastern European users are the most active users on tiktok. This actually confirms Jerry's statement in the AMA that users are self-propagating, and after the early stages are mostly users from developed countries. this user profile of StepN is the opposite of Axie, as Axie's later users are mostly YGG Guild Scholars.
Other social media data such as Google, StepN and Discord further confirm our view above. More importantly, our analysis of the existing StepN user structure and its framework can provide decision support and framework for the design, product iteration and promotion development of StepN and other game projects, as well as provide decision reference for subsequent StepN or other game participants.

We use the tags of the videos to build co-occurrence networks: co-occurrence networks are graphical visualizations of the probability of tags appearing together. The co-occurrence network makes it possible to find central words and topic clusters of the network, allowing us to quickly target hot words in social media related to StepN.

This network relationship diagram conveys several messages. First, the graph shows that the binance hashtag is present in most of the short videos that contain the "StepN" (compared to other hashtags). This also shows that GMT's early launch on the Binance exchange is a very important factor for StepN's success. Secondly, in terms of identification, StepN is more recognized as a "move-to-earn" product than a traditional game or "gamefi". Third, Japanese and Eastern European users are the most active users on tiktok. This actually confirms Jerry's statement in the AMA that users are self-propagating, and after the early stages are mostly users from developed countries. this user profile of StepN is the opposite of Axie, as Axie's later users are mostly YGG Guild Scholars.
Other social media data such as Google, StepN and Discord further confirm our view above. More importantly, our analysis of the existing StepN user structure and its framework can provide decision support and framework for the design, product iteration and promotion development of StepN and other game projects, as well as provide decision reference for subsequent StepN or other game participants.

Check five top languages in StepN’s Discord.
Follow RPD,receive the best information about Gamefi。
Website: https://realplayer.io
Twitter: https://twitter.com/realplayerdao
Discord: https://discord.gg/rpd
Telegram: https://t.me/realplayerdao
RPO (the first task platform of Gamefi): https://rpo.realplayer.io/#/mission/index

Get Vitalik's Soul-bound Token(SBT) by Minting the RPD Pass
1/ What is Soul Bound Token (SBT)? In May of this year, E. Glen Weyl, Puja Ohlhaver, and Vitalik Buterin jointly published an article about Soulbound Token (SBT). As "NFT 2.0," SBT has several key characteristics, including: SBT can reflect a wide range of traits, traits, and accomplishments of a person or institution. It is tied to a wallet, cannot be moved, and has no finance value. 2/ How to use Soul Bound Tokens (SBT) ? In the article "NFT 2.0: How Soulbound Tokens Could Change Your Life"...

RPD研究:链游能从传统游戏付费模式中学到什么?
作者:yuyang,Researcher @ RPD, 推特:@aptx4869yuyang 一 游戏从付费到赚钱游戏一开始是要需要付费的。最初的游戏产业是建立在付费购买基础上的,也就是所谓的买断游戏。无论是街机的按小时游玩,还是购买游戏主机卡带。即使到了今天,各大主机平台以及Steam也都是各种付费3A大作的主阵地。到了网游时代,销售点卡成为了付费游戏的重要方式,但不变的是玩游戏需要付钱。 伴随着互联网思维席卷游戏产业,也因为中国的盗版泛滥的国情,用越来越低的门槛甚至完全免费来吸引到用户,已经几乎成为了游戏厂商唯一的路径。在这种背景下,《传奇》成国内第一个现象级免费网游,开创了一条属于中国的游戏之路,游戏免费氪金赚钱的思路也给中国的游戏产业保留下了希望的火种。从《英雄联盟》到《王者荣耀》,《和平精英》到《原神》如今我们身边最流行游戏几乎全都是免费游戏。 随着web3.0兴起,游戏的商业模式仿佛要朝着更激进的方向前进了。如果说游戏1.0是需要用户付费的,游戏2.0的游戏是免费的,成为游戏3.0的链游则喊出了边玩边赚(Play to Earn)最强口号。不过可惜的是,相比于传统游戏...
MatchNova: A Revolutionary Match-3 Game
1. IntroductionMatchNova is a match-3 game based on the Binance Smart Chain, a classic and mature Web2 game product that has always captured players' hearts with its simple and fun gameplay. MatchNova simplifies the game login process by requiring only an email login. For the convenience of players, the game has built-in wallets and an NFT market, making it easy for Web2 users to get started. To explore more, visit the following links: Website: https://matchnova.com/ Whitepaper: https://...
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